//me cross posts from fable3mod forum//
I complained about it on IRC but I'll also complain about it here.
I'm really lacking motivation here. The amount of people interesting in making tools, the amount of people interested in low/high level modding. I just don't see the point in continuing.
Maybe posting gameplay changes people would like to see will help. (But I doubt it)
1)Stripping the story out. Going for purely sandbox.
It's something many have tried with Fable 1 with minimal success. But it should be completely possible with the quest scripts outside the exe this time around.
I'd like to expand this further by having society roles when creating a character.
Start as a a begger, or a king. A hero or a trader/merchant.
With gameplay changes based on each. Let stat's play a better role in what your able to do. Bring back Guile as a stat. Having guile would certainly help as a king or trader.
I complained about it on IRC but I'll also complain about it here.
I'm really lacking motivation here. The amount of people interesting in making tools, the amount of people interested in low/high level modding. I just don't see the point in continuing.
Maybe posting gameplay changes people would like to see will help. (But I doubt it)
1)Stripping the story out. Going for purely sandbox.
It's something many have tried with Fable 1 with minimal success. But it should be completely possible with the quest scripts outside the exe this time around.
I'd like to expand this further by having society roles when creating a character.
Start as a a begger, or a king. A hero or a trader/merchant.
With gameplay changes based on each. Let stat's play a better role in what your able to do. Bring back Guile as a stat. Having guile would certainly help as a king or trader.