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Why Fable: The Journey has no melee combat

Dark Drakan

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Peter Molyneux has been explaining Lionheads reasoning behind leaving out melee combat in their upcoming 'controversial' Kinect title Fable: The Journey.

We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things. Whenever I swing a sword and I hit something on screen, the visuals and the sound isn't enough. We could have done what Zelda did well on Twilight Princess, where it doesn't really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that's all about you. The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns, and no swords.

What i dont understand is Ryse and​

Rise of Nightmares are doing it and they look to work fine ...


 
Sorry to say this fellas and i'm especially sorry those individuals who are seeing this as blasphemy, but i'm starting to doubt the fact that this is a game worth buying. I really enjoy the fable games, but this is lame. No melee so no legendary weapons and such..
As much for the whole heroes being made idea in the story line.. ( correct me if i'm wrong)..
 
Hark I have returned after a year or so hiatus from this site long enough to give some of my thoughts:

PM is either in his usual state of insanity, or he is making excuses because they could not find a way to include weapons that worked well. To cite "recoil" as a reason for withholding weapons from the game is ridiculous because popularity of first person shooters and series like The Elder Scrolls proves that players could care less about feeling "recoil" when a game is presented in first person.
 
To cite "recoil" as a reason for withholding weapons from the game is ridiculous because popularity of first person shooters and series like The Elder Scrolls proves that players could care less about feeling "recoil" when a game is presented in first person.

First, totally agree with this!!! Second, why make a game purely for Kinect when there are three full games prior to it that don't need Kinect whatsoever? After seeing the gameplay demo from E3 I do like how you use different motions to form and manipulate spells. I can't see how hard it would have been to at least add in melee weapons.

And then to restrict the player's freedom by making The Journey a rail game?! The main selling point of the Fable games has been the freedom that you get during gameplay. Why completely remove that freedom of movement?
 
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fable_the_journey_not_on_rails_nag.jpg
 
Molyneux:
So... It's a 3D Game, with no direct combat, no freedom and no "Black Humour"...
Company:​
...........^............^ ..\​
......|....$.......... $ ...0​
......|..........l_ ..........|​
......|...wwwwww ...|​
......|...^^^^^^^^^^^^^ ...|​
 
Rail game? I'd rather play kinect sports '_' PM has really let old school Fable fans down