Peter Molyneux has been explaining Lionheads reasoning behind leaving out melee combat in their upcoming 'controversial' Kinect title Fable: The Journey.
We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things. Whenever I swing a sword and I hit something on screen, the visuals and the sound isn't enough. We could have done what Zelda did well on Twilight Princess, where it doesn't really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that's all about you. The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns, and no swords.
What i dont understand is Ryse and
Rise of Nightmares are doing it and they look to work fine ...