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World Weather Systems in Fable III

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Destro23

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World Weather Systems in Fable III

So Fable II DLC had a weather changing room. Something they might have expanded into more of the game if it had been in the first draft of Fable II. Watching some videos I noticed what looks like a weather meter at the top of the 3D (GUI) Map. There is a spectrometer of temperature(no numbers is best) and a water droplet sitting in the spectrometer.

If I'm right that would make the world of Fable III much like Zelda: Oracle of Seasons. This is great, now those dig, dive and chest spots wont be so "hey look at me"
 
Re: World Weather Systems in Fable III

i like the fact they are adding the seasons, before my harddrive crapped out i loved playing the knothole island dlc. the different seasons gave it a attractive flavor.
 
Re: World Weather Systems in Fable III

Yes, that would be a perfect addition. It will make the world feel more real, more here and now...
 
Re: World Weather Systems in Fable III

I don't recall where, but I could have sworn they said that specifc areas had specific weather. Bonus points in the form of rep to anyone who can find a citation for that, because I'm too lazy to do it.
 
Re: World Weather Systems in Fable III

Changing seasons may the game more realistic and adds atmosphere to the story, imagine after escaping Logan, you are in a snowy region, a large wound on your chest.
 
Re: World Weather Systems in Fable III

sirsimon;407021 said:
Changing seasons may the game more realistic and adds atmosphere to the story, imagine after escaping Logan, you are in a snowy region, a large wound on your chest.

Nice image...
 
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