I voted 'good.' Not great, but better than your average game.
[THE GOOD]
*The graphics were appealingly stylized. They reached that comfortable medium between cartoonishness and realism, enabling expressive characters without being too silly or too bland.
*The Sanctuary is a great idea and I'm glad they put it in. It feels satisfying to know there's a place where all my stuff is on display and I can go there and look at it. Now if only Jasper would shut up about my clothing choices.
*As much as people harp on the game's length and size, it's actually quite a bit bigger than Fable II's world. There was plenty of places to explore and I fully enjoyed myself.
[THE NEUTRAL]
*The combat system has been simplified. To be honest, I hated it at first and I wanted the Reversals back from Fable II. After careful consideration, however, I believe that Lionhead took a step in the right direction with this new combat system. Guns and magic are depressingly overpowered, but the melee is solid. Simple, but solid. It flows a lot better now than it did in the previous two games. I say this because there's no longer any wasted technique to it. I don't think anyone even bothered to use Chain Attacking it was so pointless and to be effective at Reversals it required the player to stand still and time their counters (at least if they wanted to do them regularly instead of by accident.) Hardly conductive to an active, free flowing combat experience.
Most people in Fable II just mashed 'X' until the enemy was dead. The new Finishers in Fable III reward this 'common' play style without actually making the fights all that much easier. Players who are more adept at games and willing to study the enemy behaviors will learn when to block, when to roll, and when to Flourish. Thus rewarding skill over mindless button mashing. The larger numbers of enemies in the game also encourage the player to use the wide, sweeping flourish attacks instead of button mashing. These numerous enemies make the player hesitate. Just running into a crowd and attacking randomly is only going to end badly for the player, so dodging, blocking, and looking for opportunities to strike are more important than they were in previous games.
All in all, they did a good job here. Unfortunately, guns and magic are so overwhelmingly awesome that the use of either makes the game laughably easy. One step forward, two steps back, eh?
[THE EVIL]
*Bosses have finally made a return. Sort of. They are all mini-boss material at best. Every single boss is just a jumped up regular enemy with extra health and maybe a spell or two at their disposal. It was very disappointing. I wanted Kraken sized monsters to fight, or at least monsters who were powerful enough to tangle with a Hero and give me a challenge.
*The fight against Logan's army should have been longer and more involved. The revolution happened after only about five or six enemy encounters. It felt like it was over too quickly and too easily.