A reason to wed.
In Fable 2, PM had said that he wanted the players to have there heart strings tugged. To feel that there were real consequences in your actions that pertain to your loved ones. (i.e. family) It was a great idea but i think it may have been poorly executed.
Besides two quests, Lady Grey and the ghost one Alex, there was almost no reason to get married. It's just a game I know, but I never felt any connection with a spouse. Maybe if there were a longer quest to find your hero's true love other than just doing what that person likes to marry you, (not to mention EVERYONE wanted to mary you after a few hours), it could have been more meaningful.
To be honest at the end of the game I didn't care that my child was trapped in a cave, waiting to be turned to to a hobb. If they were to develop a game play element were you take you child into town for the first time, our, really try to woo that wife of yours i would have made sure that they came to know harm. and if they did, i would feel saddend.
I wouldn't be mentioning this but since in many interviews PM wanted the players to feel something in a game they have never felt before he missed the mark. What do you think could be done to make marrage in Fable more meaningful?
In Fable 2, PM had said that he wanted the players to have there heart strings tugged. To feel that there were real consequences in your actions that pertain to your loved ones. (i.e. family) It was a great idea but i think it may have been poorly executed.
Besides two quests, Lady Grey and the ghost one Alex, there was almost no reason to get married. It's just a game I know, but I never felt any connection with a spouse. Maybe if there were a longer quest to find your hero's true love other than just doing what that person likes to marry you, (not to mention EVERYONE wanted to mary you after a few hours), it could have been more meaningful.
To be honest at the end of the game I didn't care that my child was trapped in a cave, waiting to be turned to to a hobb. If they were to develop a game play element were you take you child into town for the first time, our, really try to woo that wife of yours i would have made sure that they came to know harm. and if they did, i would feel saddend.
I wouldn't be mentioning this but since in many interviews PM wanted the players to feel something in a game they have never felt before he missed the mark. What do you think could be done to make marrage in Fable more meaningful?