Easier Balverine Transform Mod

Lazarus

Lone Wolf
Re: Easier Balverine Transform Mod

Hai! This is mah first post! I've been playing Fable ever since it came out on Xbox! But then I got it on P.C! I never thought of a Balverine Mod & now I have been doing the last few years! But anyway! Where do I put this file? If anyone answers my Question! They will have my Greatest Thanks! :D
 

Lazarus

Lone Wolf
Re: Easier Balverine Transform Mod

Dude there is no FMP file! All it says is just File! Have you changed it or something? :realmad:
 

Lazarus

Lone Wolf
Re: Easier Balverine Transform Mod

Okay then! I renamed it to FMP! But........ It just crashes Fable out! Does it even work? :(
 

Lazarus

Lone Wolf
Re: Easier Balverine Transform Mod

You Know What! Nevermind Me! I Wasnt Being Paitent! My Bad! Sorry Dude! :'(
 

kevash

New Member
Re: Easier Balverine Transform Mod

I dropped the GuildExterior.tng in the Data\Levels\FinalAlbion\ folder, and i loaded the fmp in fable explorer then clicked saved mods and run fable, but when i go outside the guild there are no signs?
 

§ephiroxa§

╫|I Am Justice|╫
Legendary Hero
Does this still have Balverine howling and all those fun things? Like Jumping up in the sky? That was pretty fun.
Funny I still have Marcos Beta he let me try before he released it...

Crashes sometimes. :P
 

EllisMoore

New Member
Easier Balverine Transform Mod

[UPDATE]
Although Marco told us not to edit this mod, I did.
In Marco's version, you wouldn't get your weapons back when you transform back into the hero.
I changed that, so you will get them back when you transform back.

This is a replacement for Marcopolo's Balverine transform mod.
To be clear about this: I just transferred his work to a new fmp, nothing more.
Hence all credits go to Marcopolo for this, I just made it easier to apply.

No more screwing around with the cutscene editor (sorry Baystone ;) ), just load the fmp. (For the people who didn't know; before you had to apply the cutscene by hand, which was pretty complicated. Now its just; Start FE -> Load mod...).

How To:
I suggest making backups of your game.bin, script.bin and FinalAlbion.wad
(c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\)

How To if you HAVE NOT used the FreeRoam App:
1. Start Fable Explorer
2. Click 'File' and 'Load FMP'
3. Select the Brown_Balverine_Transform.fmp (or White... of course)
4. Wait about a minute for FE to load the mod
5. Click 'Actions' and 'Save Mods and run Fable'
6. Wait for Fable to start

How To if you HAVE used the FreeRoam App:
1. Drop the GuildExterior.tng in the Data\Levels\FinalAlbion\ folder
2. Start Fable Explorer
3. Click 'File' and 'Load FMP'
4. Select the Brown_Balverine_Transform.fmp (or White... of course)
5. Wait about a minute for FE to load the mod
6. Click 'Actions' and 'Save Mods and run Fable'
7. Wait for Fable to start

To transform:
Go outside the guild, hit (with your fists or sword) the left sign to transform, and don't 'esc' out of the cutscene.
To transform back:
Hit the right sign and this time 'esc' out of the cutscene.


[last note]
There could still be inventory problems with this mod, I haven't looked at that yet...
Hey man I cant even see the download link
 
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