Fable 3 News Thread
Hello and welcome to my Fable 3 information thread. On this thread i plan to post all old news and recent news and compile it into one thread for you to view. First off heres a list of what im going to be posting over time..
1. links to vids about Fable 3
2. Pictures in spoiler tags about Fable 3
3. News and updates
4. Anything YOU want me to post about Fable 3
Please dont spam the thread and please tell me about any errors i have made
Thanks.
Information about the Episodes
Episodes: There will be 2 episodes featured in the game. The first is to campaign to remove the king from the throne. The second is ruling Albion after you receive the crown
General information Co-Op etc - Taken from the source http://www.co-optimus.com/article/3..._Touching__and_Gamerscore_Based_Weaponry.html
Microsoft's X10 has come and gone, and as Peter Molyneux promised, Fable 3 has been revealed. Lionhead's Molyneux also promised you'd be super ****ed about one of the game's features, but it appears even the nega-hype generated by one of the industries greatest minds also falls short of expectations.
So what was he so scared about?
The biggest change in Peter's eyes is the game's HUD, or lack thereof. Gone are health bars, experience points, and anything else that clogs up your view of the game's world. Taking a cue from a lot of first person shooters, Fable 3 is now more of an action game than an RPG - and all of this is what made Molyneux think people would be upset. Doesn't seem to damaging to me.
But that won't be Fable 3's only change, as with previous Lionhead titles, the team is trying to bring people closer to the game's world and characters making the experience personal and unique for each player. The next evolution of this is the "touching" mechanic where players can actually interact with other characters on the screen by holding their hand, dragging them by the scruff, and other not so subtle methods to convey an action.
Molyneux's character then walks up to a homeless man and takes him by the hand. The man follows, saying that he thinks he's taking him home for a dinner. Then the man stops in his tracks as they turn a corner and a factory looms ahead.
"We're going to sell him to the factory," Molyneux says.
The man, visibly frightened, begins to pull away, but the character continues to drag him to the factory.
The homeless man begins to beg, "Don't sell me to those fiends. You might as well put a bullet in my head."
Apparently this system also applies to the game's co-op mode, which according to various previews, is a more true co-op experience. Players are no longer tied to each other, and are free to roam the each other's respective worlds doing stuff independently. The touching feature extends so far that you could even marry your co-op partner if you wish. Check it out, in game co-op couples!
Henchmen are finally gone. Yup, players will be able to bring not only their character into friend's games, but also their dog. On top of that any customizations they've done or their morphed weapons.
Which brings us to the final and possibly most controversial piece of Fable 3's unveiling. Weapon morphs allow players to customize their weapons based on their actions in game. A sword that kills lots of innocent victims may drip blood all the time, or one that is used for good might shine brightly. All of these action go into creating randomly generated and changed weapons over time. But it's not just your in game actions that change your weapons, it's your gamerscore.
That's right, your gamerscore.
In what is perhaps a bit of irony, the number that means nothing more than "e-peen" to some people will now change you weapon. We can only hope the bigger the score the bigger the weapon to make this a reality.
The morphs actually extend into expressions as well, as these mega morphs can make your character truly stand out. One example given was a truly good character could sprout angel wings, have divine light shine down on them, and really have an affect on the environment around them.
All in all it looks like Fable 3 is shaping up to be quite an epic adventure. Even though the game is going to get away from a lot of the RPG elements and focus on Kingdom building and management, we're assured it won't turn into an RTS. I'm sure we'll get more info in the coming months, and you can be sure we'll be here to bring it to you. For now check out the first developer diary and the first batch of screenshots.
Heres information on touching - Taken from the source http://www.kotaku.com.au/2010/02/fa...-touch-weapons-and-kingly-responsibility-x10/
Three major shifts in gameplay mechanics will make Fable III the most innovative entry in the popular role-playing game franchise, developer Peter Molyneux told a gathering of journalists today at Microsoft’s X10 event.
Fable III will present three key changes in play: In-game touching, highly-customised weapon morphing and the challenge of ruling a kingdom. Molyneux demonstrated the game for Kotaku and other reporters at Microsoft’s big X10 showcase in San Francisco. The event highlighted the Xbox 360’s biggest 2010 games.
“You will start out the game as the 18-year-old [child] of your Fable II character,” Molyneux said. “You’ll find that Albion is being ruled by a tyrant. You are going to storm the castle with all of the people who follow you you’re going to take him down and then people are going to come to you and say, ‘You promised you would eradicate slavery.You promised turn factories into orphanages. You promised to stop childhood labour’.
“We are going to make your time as a ruler a little bit tough.”
Heres some information i have found about some parts of the game - Taken from the source of http://www.talkxbox.com/article3766.html
So with Fable 3 Lionhead Studio is shaking things up a bit. Gone is the standardized 2D menu, in which players pause and select an option which is represented by a change on screen. The new system was demonstrated by Molyneux at the Games Developers Conference. Now when you pause the game you will be wisked away to a chamber with different rooms that personify functions. If you're changing your clothes, the room you enter for that function will feature a bunch of mannequins wearing outfits - that will directly relate to your in-game situation. Other features are represented in the chamber as well. Using the map is represented by a pedestal in the middle of the chamber, where you can select different areas of Albion by moving a magnifying glass over areas of interest. And the changes don't stop there as Molyneux also revealed the new features that have been added to Fable 3's combat. Every person you kill, whether innocent or evil, as well as your Gamerscore, will affect the way your weapons look. This will give every player a more individualized weapon output and you can even sell your unique weapons online. And the class and of weapons you use will also have a hand in your appearance as well. So if you use heavy weapons, your character will look more muscular, if you use guns you'll be tall and skinny
Heres some pices from the Fable WIKI - Taken from the source http://fable.wikia.com/wiki/Fable_III
layers can migrate their save games from Fable II to Fable III. This allows the player's actions from Fable II to impact on the world of Fable III as their parent in the third game is their Hero from the second game. This was hinted at in the Fable II downloadable content See the Future.
While the player is attempting to overthrow the current king of Albion, they need to gather support from the people. However, depending on the amount of control the tyrant exerts over a region, initial support can be hard to gather. To encourage citizens to join the revolution, the player must make promises to improve their lives when they have the throne. These promises can affect anything from a single individual's life to affecting the entire population or a class group within it. After the player has gained control of the crown, they have the opportunity to carry out or ignore the promises they made that allowed them to achieve their position.
As Peter Molyneux, Lionhead's Creative Director, explains:
“ The really strange thing about leadership is that there's a common thread that has existed for centuries in all cultures. Whenever politicians, rebels or juntas are climbing to power they make promises, and very often these promises are not delivered on. We want to give a sense of that, so as you're building up your forces, as you're being a rebel, you will find this opportunity to promise things to get more power. Then after you've become leader, the opportunity to live on those promises has real consequences. ”
When queried over how the game would work after the player had assumed control of Albion, Molyneux was quick to deny that the game would become a Theme Park-style management game and that Lionhead would not be returning to its roots making strategy games.
Molyneux explained a new mechanic called "judgements," started when the player grants their subjects an audience to hear their problems. Often these problems will be disputes with "muddied moral waters." If the player is impatient, they can make a quick decision to lock one party of the dispute in their dungeons, do nothing or reward one party with gold. If the player wants to becomes more informed, they can choose to journey to the scene of the crime itself and make a just (or purposefully unjust) decision on the matter. In addition to this, players have to make decisions about what promises they made in the early stages of the game they need to keep and give their full attention and what promises should be ignored. Molyneux's intention is to show that the great revolutionary heroes that have become mythologized aren't necessarily good rulers themselves. He asks, "If someone comes to you and begs for mercy, are you going to be the sort of tyrant who picks them up and throws them in the dungeon? Or are you going to be the sort who grabs them by the shoulders and gives them a big hug and shoves ten gold pieces in their hand?"
There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade their castle.
The player is also tasked with dealing with how their society works on a day-to-day basis, such as how to handle crime, poverty and taxation. Another example is the choice to go to war. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.
Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, Fable III expands that to location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked, and Bowerstone will change to reflect their choices.
Molyneux has promised to remove a traditional RPG mechanic from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. At Microsoft's X10 event in San Francisco, he revealed that the traditional health bar, the experience points system for levelling up, and the HUD in general, would be removed. The game also introduces two related systems known as "Expression Touch" and "Dynamic Touch". Expression Touch turns romantic relationships into a subtle journey that involves the player and their chosen partner becoming physically closer, rather than using the simplistic Expressions of the first two games. The system also applies to general interaction, such as embracing the player character's family or refusing to shake someone's hand. Dynamic Touch allows the player to lead someone by the hand to a location. Molyneux gave an example of a child trapped in a burning building. The player could go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry them to safety. At X10, he gave a new example in which a beggar asks for money. Taking him by the hand, Molyneux proceeds to lead him around the town, which the beggar is intitally excited about. As they near a factory, however, the beggar begins to hold back and drag his heels along the ground. Instead of leading him, Molyneux was now dragging the beggar to the factory, where he was to be sold.
To start us off im going to put some links to YouTube Vids and so on here
1.Debut Trailer http://www.youtube.com/watch?v=g-VEWuStpOU&feature=related
2.Fable 3 X10 interview http://www.youtube.com/watch?v=HDOekD4vmvM
3.Fable 3 Gameplay http://www.youtube.com/watch?v=QAxoBTgytEQ
4.Fable 3 touch etc http://www.gamereactor.eu/grtv/?id=6981&sid=fe1c265338fcd9b69785758f8a8bc3de
5.Your Kingdom and Your Clothes http://uk.xbox360.ign.com/dor/objec...ntary_gui_03111.html;jsessionid=5857ps134e6hc
6.The Importance of Followers http://uk.xbox360.ign.com/dor/objec...ntary_followers.html;jsessionid=1715xrcu7cw93
7.Kicking Ass and Taking Names http://uk.xbox360.ign.com/dor/objec...ntary_combat_03.html;jsessionid=2bxcuuqj5p1q9
8.Gameplay http://www.youtube.com/watch?v=rOJvoSyoQ4c
9.Fable 3 OXM interview http://www.youtube.com/watch?v=SSBMPcGSRfc&feature=player_embedded
10. Combat Gameplay http://www.youtube.com/watch?v=aItP941f2pU
Right second of all heres some screenshots of the game (early screenshots ill be doing them in order of when they came out)
There a few of the older screenshots here are some Newer ones PLEASE VIEW NEXT POST
Thanks for viewing the thread comment on any improvments or additions. Thanks for the 1400 views.
With a special thanks to
xzxzxz70 + hobbes_pwn - For A Set Of New Screenshots
Project Ego and Dark Drakan - For letting me reserve 3 posts
Sabbath - This for informing me of 3 threads with info
Evan - Another vid + Another!
Sfroggy - 3 Vids- Compiled Information
tjbyrum1 - Information on the new features ( 2nd post )
Daemon300 - Information about episodes - And showing me Fable WIKI
If you would like to Add some information to the thread Put it as a visitor message, Pm or post it on this thread. Everyone who helps will get there name at the top of the thread and will say what they have done.
With a special thanks to
xzxzxz70 + hobbes_pwn - For A Set Of New Screenshots
Project Ego and Dark Drakan - For letting me reserve 3 posts
Sabbath - This for informing me of 3 threads with info
Evan - Another vid + Another!
Sfroggy - 3 Vids- Compiled Information
tjbyrum1 - Information on the new features ( 2nd post )
Daemon300 - Information about episodes - And showing me Fable WIKI
If you would like to Add some information to the thread Put it as a visitor message, Pm or post it on this thread. Everyone who helps will get there name at the top of the thread and will say what they have done.
YOU MAY NOW POST
1. links to vids about Fable 3
2. Pictures in spoiler tags about Fable 3
3. News and updates
4. Anything YOU want me to post about Fable 3
Please dont spam the thread and please tell me about any errors i have made
Thanks.
The Opening Cinematic For Fable 3
[youtube]uHB6P8IKi9Y[/youtube]
[youtube]uHB6P8IKi9Y[/youtube]
Information about the Episodes
Episodes: There will be 2 episodes featured in the game. The first is to campaign to remove the king from the throne. The second is ruling Albion after you receive the crown
General information Co-Op etc - Taken from the source http://www.co-optimus.com/article/3..._Touching__and_Gamerscore_Based_Weaponry.html
Microsoft's X10 has come and gone, and as Peter Molyneux promised, Fable 3 has been revealed. Lionhead's Molyneux also promised you'd be super ****ed about one of the game's features, but it appears even the nega-hype generated by one of the industries greatest minds also falls short of expectations.
So what was he so scared about?
The biggest change in Peter's eyes is the game's HUD, or lack thereof. Gone are health bars, experience points, and anything else that clogs up your view of the game's world. Taking a cue from a lot of first person shooters, Fable 3 is now more of an action game than an RPG - and all of this is what made Molyneux think people would be upset. Doesn't seem to damaging to me.
But that won't be Fable 3's only change, as with previous Lionhead titles, the team is trying to bring people closer to the game's world and characters making the experience personal and unique for each player. The next evolution of this is the "touching" mechanic where players can actually interact with other characters on the screen by holding their hand, dragging them by the scruff, and other not so subtle methods to convey an action.
Molyneux's character then walks up to a homeless man and takes him by the hand. The man follows, saying that he thinks he's taking him home for a dinner. Then the man stops in his tracks as they turn a corner and a factory looms ahead.
"We're going to sell him to the factory," Molyneux says.
The man, visibly frightened, begins to pull away, but the character continues to drag him to the factory.
The homeless man begins to beg, "Don't sell me to those fiends. You might as well put a bullet in my head."
Apparently this system also applies to the game's co-op mode, which according to various previews, is a more true co-op experience. Players are no longer tied to each other, and are free to roam the each other's respective worlds doing stuff independently. The touching feature extends so far that you could even marry your co-op partner if you wish. Check it out, in game co-op couples!
Henchmen are finally gone. Yup, players will be able to bring not only their character into friend's games, but also their dog. On top of that any customizations they've done or their morphed weapons.
Which brings us to the final and possibly most controversial piece of Fable 3's unveiling. Weapon morphs allow players to customize their weapons based on their actions in game. A sword that kills lots of innocent victims may drip blood all the time, or one that is used for good might shine brightly. All of these action go into creating randomly generated and changed weapons over time. But it's not just your in game actions that change your weapons, it's your gamerscore.
That's right, your gamerscore.
In what is perhaps a bit of irony, the number that means nothing more than "e-peen" to some people will now change you weapon. We can only hope the bigger the score the bigger the weapon to make this a reality.
The morphs actually extend into expressions as well, as these mega morphs can make your character truly stand out. One example given was a truly good character could sprout angel wings, have divine light shine down on them, and really have an affect on the environment around them.
All in all it looks like Fable 3 is shaping up to be quite an epic adventure. Even though the game is going to get away from a lot of the RPG elements and focus on Kingdom building and management, we're assured it won't turn into an RTS. I'm sure we'll get more info in the coming months, and you can be sure we'll be here to bring it to you. For now check out the first developer diary and the first batch of screenshots.
Heres information on touching - Taken from the source http://www.kotaku.com.au/2010/02/fa...-touch-weapons-and-kingly-responsibility-x10/
Three major shifts in gameplay mechanics will make Fable III the most innovative entry in the popular role-playing game franchise, developer Peter Molyneux told a gathering of journalists today at Microsoft’s X10 event.
Fable III will present three key changes in play: In-game touching, highly-customised weapon morphing and the challenge of ruling a kingdom. Molyneux demonstrated the game for Kotaku and other reporters at Microsoft’s big X10 showcase in San Francisco. The event highlighted the Xbox 360’s biggest 2010 games.
“You will start out the game as the 18-year-old [child] of your Fable II character,” Molyneux said. “You’ll find that Albion is being ruled by a tyrant. You are going to storm the castle with all of the people who follow you you’re going to take him down and then people are going to come to you and say, ‘You promised you would eradicate slavery.You promised turn factories into orphanages. You promised to stop childhood labour’.
“We are going to make your time as a ruler a little bit tough.”
Heres some information i have found about some parts of the game - Taken from the source of http://www.talkxbox.com/article3766.html
So with Fable 3 Lionhead Studio is shaking things up a bit. Gone is the standardized 2D menu, in which players pause and select an option which is represented by a change on screen. The new system was demonstrated by Molyneux at the Games Developers Conference. Now when you pause the game you will be wisked away to a chamber with different rooms that personify functions. If you're changing your clothes, the room you enter for that function will feature a bunch of mannequins wearing outfits - that will directly relate to your in-game situation. Other features are represented in the chamber as well. Using the map is represented by a pedestal in the middle of the chamber, where you can select different areas of Albion by moving a magnifying glass over areas of interest. And the changes don't stop there as Molyneux also revealed the new features that have been added to Fable 3's combat. Every person you kill, whether innocent or evil, as well as your Gamerscore, will affect the way your weapons look. This will give every player a more individualized weapon output and you can even sell your unique weapons online. And the class and of weapons you use will also have a hand in your appearance as well. So if you use heavy weapons, your character will look more muscular, if you use guns you'll be tall and skinny
Heres some pices from the Fable WIKI - Taken from the source http://fable.wikia.com/wiki/Fable_III
layers can migrate their save games from Fable II to Fable III. This allows the player's actions from Fable II to impact on the world of Fable III as their parent in the third game is their Hero from the second game. This was hinted at in the Fable II downloadable content See the Future.
While the player is attempting to overthrow the current king of Albion, they need to gather support from the people. However, depending on the amount of control the tyrant exerts over a region, initial support can be hard to gather. To encourage citizens to join the revolution, the player must make promises to improve their lives when they have the throne. These promises can affect anything from a single individual's life to affecting the entire population or a class group within it. After the player has gained control of the crown, they have the opportunity to carry out or ignore the promises they made that allowed them to achieve their position.
As Peter Molyneux, Lionhead's Creative Director, explains:
“ The really strange thing about leadership is that there's a common thread that has existed for centuries in all cultures. Whenever politicians, rebels or juntas are climbing to power they make promises, and very often these promises are not delivered on. We want to give a sense of that, so as you're building up your forces, as you're being a rebel, you will find this opportunity to promise things to get more power. Then after you've become leader, the opportunity to live on those promises has real consequences. ”
When queried over how the game would work after the player had assumed control of Albion, Molyneux was quick to deny that the game would become a Theme Park-style management game and that Lionhead would not be returning to its roots making strategy games.
Molyneux explained a new mechanic called "judgements," started when the player grants their subjects an audience to hear their problems. Often these problems will be disputes with "muddied moral waters." If the player is impatient, they can make a quick decision to lock one party of the dispute in their dungeons, do nothing or reward one party with gold. If the player wants to becomes more informed, they can choose to journey to the scene of the crime itself and make a just (or purposefully unjust) decision on the matter. In addition to this, players have to make decisions about what promises they made in the early stages of the game they need to keep and give their full attention and what promises should be ignored. Molyneux's intention is to show that the great revolutionary heroes that have become mythologized aren't necessarily good rulers themselves. He asks, "If someone comes to you and begs for mercy, are you going to be the sort of tyrant who picks them up and throws them in the dungeon? Or are you going to be the sort who grabs them by the shoulders and gives them a big hug and shoves ten gold pieces in their hand?"
There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade their castle.
The player is also tasked with dealing with how their society works on a day-to-day basis, such as how to handle crime, poverty and taxation. Another example is the choice to go to war. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.
Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, Fable III expands that to location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked, and Bowerstone will change to reflect their choices.
Molyneux has promised to remove a traditional RPG mechanic from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. At Microsoft's X10 event in San Francisco, he revealed that the traditional health bar, the experience points system for levelling up, and the HUD in general, would be removed. The game also introduces two related systems known as "Expression Touch" and "Dynamic Touch". Expression Touch turns romantic relationships into a subtle journey that involves the player and their chosen partner becoming physically closer, rather than using the simplistic Expressions of the first two games. The system also applies to general interaction, such as embracing the player character's family or refusing to shake someone's hand. Dynamic Touch allows the player to lead someone by the hand to a location. Molyneux gave an example of a child trapped in a burning building. The player could go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry them to safety. At X10, he gave a new example in which a beggar asks for money. Taking him by the hand, Molyneux proceeds to lead him around the town, which the beggar is intitally excited about. As they near a factory, however, the beggar begins to hold back and drag his heels along the ground. Instead of leading him, Molyneux was now dragging the beggar to the factory, where he was to be sold.
To start us off im going to put some links to YouTube Vids and so on here
1.Debut Trailer http://www.youtube.com/watch?v=g-VEWuStpOU&feature=related
2.Fable 3 X10 interview http://www.youtube.com/watch?v=HDOekD4vmvM
3.Fable 3 Gameplay http://www.youtube.com/watch?v=QAxoBTgytEQ
4.Fable 3 touch etc http://www.gamereactor.eu/grtv/?id=6981&sid=fe1c265338fcd9b69785758f8a8bc3de
5.Your Kingdom and Your Clothes http://uk.xbox360.ign.com/dor/objec...ntary_gui_03111.html;jsessionid=5857ps134e6hc
6.The Importance of Followers http://uk.xbox360.ign.com/dor/objec...ntary_followers.html;jsessionid=1715xrcu7cw93
7.Kicking Ass and Taking Names http://uk.xbox360.ign.com/dor/objec...ntary_combat_03.html;jsessionid=2bxcuuqj5p1q9
8.Gameplay http://www.youtube.com/watch?v=rOJvoSyoQ4c
9.Fable 3 OXM interview http://www.youtube.com/watch?v=SSBMPcGSRfc&feature=player_embedded
10. Combat Gameplay http://www.youtube.com/watch?v=aItP941f2pU
Right second of all heres some screenshots of the game (early screenshots ill be doing them in order of when they came out)
There a few of the older screenshots here are some Newer ones PLEASE VIEW NEXT POST