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shopkeepers

Discussion in 'Fable Modding' started by Sporeon, Jul 15, 2007.

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  1. Sporeon

    Sporeon Guest

    shopkeepers

    Does anyone know how to make a new shopkeeper and then edit his "buy" and "wanted" lists? Seems like a much better way to have new items than cluttering a region with a ton of chests.
     
  2. OldBoy

    OldBoy 25,000

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    Re: shopkeepers

    This is how the shops work I believe, someone correct me if I'm wrong.

    Example of the shop in bowerstone north:

    So if you would create this yourself, it should possible.
    You might not even need the shop; make a new CShopDef -> create a new CREATURE entry (or edit a creature that's not used in the game) -> and add your new CShopDef to the creature's CDefs -> spawn the creature...
     
  3. Sporeon

    Sporeon Guest

    Re: shopkeepers

    That sounds like it would be correct. And better than spawning chests all over the place. I also wonder if anyone has managed to put items in the water that have to be fished out.
     
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  5. Rhadiel

    Rhadiel Guest

    Re: shopkeepers

    that sounds neat...but idk y ud have to do that if u can just spawn stuff lol.and i dont like fishing :P
     
  6. OldBoy

    OldBoy 25,000

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    Re: shopkeepers

    Yeah sounds pretty simple, doesn't it... ;)

    Yes.
     
  7. Re: shopkeepers

    Hey Old Boy, this is completely off topic, but how did you get the title of Modder?
     
  8. OldBoy

    OldBoy 25,000

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    Re: shopkeepers

    Look in my sig. :D
     
  9. Re: shopkeepers

    hmm... so they gave you that title?
     
  10. HodgePodge

    HodgePodge Guest

    Re: shopkeepers

    Yes, if you submit enough mods, and help out enough here and on the mod site, you get the title of modder ;)
     

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