Phantom
фңαŋ╦♂М
- Joined
- May 21, 2009
- Messages
- 253
- Reaction score
- 0
- Points
- 38
- Age
- 29
ZOMG!!!!
LOL! My empty head has finally discovered why Fable II is not as good as TLC!!!! (now don't get me wrong I love Fable II ATM as I have a unique character *Finally* and I've nearly done everything, Gargoyles, Legendary Weapons etc)
It's emotion. I'm sure everyone felt the sadness of the little Oakvale citizen (with cool gloves) as he mourned over his dead father.
We all felt the overwhelming sense of what had just occurred as the boy sat on that Heroes Guild bed, crying, confused.
But in Fable II? The poor little Bowerstone Citizen watched his kind, caring sister who had looked after him as he grew up with no parents, die by a gunshot from some freak, and stood there practically saying "Ar' you gon' shoot me now?"
Same thing happens when he is older and his faithful dog sacrifices himself for the sake of his master to continue living. (which obviously didn't go as planned)
What I'm trying to get to is that, in Fable TLC you are connected to the character you play, feeling the same emotions as he, even if it's just him nodding his head in an odd way as Briar Rose continues to be her stuck up self (Quote "...I hear the kitchens need cleaning though"-Briar Rose)
Where as in Fable II you feel the emotions of all NPC's, but not yourself.
WTF?
Lionhead did such a good way of showing emotions without a single word in 2004, but couldn't do the same for 2008...again...
WTF?
For Fable III I want sadness, joy, hapiness, confusion and everything that makes a good fantasy story excellent.
LOL! My empty head has finally discovered why Fable II is not as good as TLC!!!! (now don't get me wrong I love Fable II ATM as I have a unique character *Finally* and I've nearly done everything, Gargoyles, Legendary Weapons etc)
It's emotion. I'm sure everyone felt the sadness of the little Oakvale citizen (with cool gloves) as he mourned over his dead father.
We all felt the overwhelming sense of what had just occurred as the boy sat on that Heroes Guild bed, crying, confused.
But in Fable II? The poor little Bowerstone Citizen watched his kind, caring sister who had looked after him as he grew up with no parents, die by a gunshot from some freak, and stood there practically saying "Ar' you gon' shoot me now?"
Same thing happens when he is older and his faithful dog sacrifices himself for the sake of his master to continue living. (which obviously didn't go as planned)
What I'm trying to get to is that, in Fable TLC you are connected to the character you play, feeling the same emotions as he, even if it's just him nodding his head in an odd way as Briar Rose continues to be her stuck up self (Quote "...I hear the kitchens need cleaning though"-Briar Rose)
Where as in Fable II you feel the emotions of all NPC's, but not yourself.
WTF?
Lionhead did such a good way of showing emotions without a single word in 2004, but couldn't do the same for 2008...again...
WTF?
For Fable III I want sadness, joy, hapiness, confusion and everything that makes a good fantasy story excellent.