Lenop
Boyish member
- Joined
- Sep 13, 2012
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- 134
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- Age
- 37
Again, longsword and bow guy here, but previous post touched on something I want to emphasize a bit.
With each type of weapon removed, variety was removed. Playing style was removed. Players became less and less unique with each choice removed. In a franchise where being unique is supposed to be one of the central philosophies in the game's design.
Same thing with clothing and armor. If the problem was that everyone was wearing the same armor because it was the best, allow for armor customization rather than doing away with it entirely. Dying clothing was a good idea, but in Fable 3 an awful lot of people went with the same outfit and same colors regardless. I think that might be because there was only one or two decent outfits and the rest were kinda ****. But that's just the superficial part of the problem. Removing armor removes armor dynamics. Resistances and weaknesses. Again, if the problem was that everyone was using the one best set of armor, provide a tradeoff. Make it weak against something. Make it weigh the player down. Do something. Don't just get rid of an important and interesting aspect of play.
So now everyone looks the same, uses the same weapons and wears the same clothes. We're all unique! Not.
With each type of weapon removed, variety was removed. Playing style was removed. Players became less and less unique with each choice removed. In a franchise where being unique is supposed to be one of the central philosophies in the game's design.
Same thing with clothing and armor. If the problem was that everyone was wearing the same armor because it was the best, allow for armor customization rather than doing away with it entirely. Dying clothing was a good idea, but in Fable 3 an awful lot of people went with the same outfit and same colors regardless. I think that might be because there was only one or two decent outfits and the rest were kinda ****. But that's just the superficial part of the problem. Removing armor removes armor dynamics. Resistances and weaknesses. Again, if the problem was that everyone was using the one best set of armor, provide a tradeoff. Make it weak against something. Make it weigh the player down. Do something. Don't just get rid of an important and interesting aspect of play.
So now everyone looks the same, uses the same weapons and wears the same clothes. We're all unique! Not.