• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

augment research

Re: augment research

Persistence... I've tried since it came out but the damn shop owner just won't stock it for some reason- it even offers the 2 slot version sometimes which just ****es me off cause it's so close yet so far. Stupid master hammer 4 slotter -.-
 
Re: augment research

Saint Sparrow;296050 said:
Persistence... I've tried since it came out but the damn shop owner just won't stock it for some reason- it even offers the 2 slot version sometimes which just ****es me off cause it's so close yet so far. Stupid master hammer 4 slotter -.-

yes, it can be quite annoying. took me forever to get the four-slot master katana (my favourite melee weapon) to show up on my game.

but if you think that's bad, try finding bandit boots at the general stall...
 
Re: augment research

but if you think that's bad, try finding bandit boots at the general stall...
have you found those? i havent seen them in the whole time ive had the DLC... im doing some augment research as well... but i'd never go into the detail you have so thanks for providing it... furthermore, i have 2-3 of every augment but i cant seem to find the "mighty Oak" augment is there a stonecutter that tends to have it more regularly? i still need to get the master katana 4 slot i want that sucker pretty bad so, arachnophilia if you have a spare one id love you for ever... but if the 7 day sleep thing works ill just try that... never tried it before... and the scepter was the biggest disappointment for a ultimate prize i think there could have been.. other than just a rusty weapon or something... heh going to put
luck and skill
devastation
flame resistance or whatever that one is called
and shockingly smooth
for my master katana once i get one.. is the luck and skill one that much better for damage than the luck and life one?
 
Re: augment research

Domeris;296538 said:
have you found those? i havent seen them in the whole time ive had the DLC...

yeah. they'll show up at the general stall, it just might take some work. lots of sleeping for 7 days and checking.

Domeris;296538 said:
im doing some augment research as well... but i'd never go into the detail you have so thanks for providing it...

no problem. stay tuned for some updates. been trying to add to the chart of weaknesses and resistances from the official guide, but i'm not sure those are all correct. for instance, it doesn't show that balverines are weak to holiness, and nearest i can tell, they are. unless divine favour is doing something else it's not saying...

Domeris;296538 said:
furthermore, i have 2-3 of every augment but i cant seem to find the "mighty Oak" augment is there a stonecutter that tends to have it more regularly?

it only shows up at the knothole island stonecutter.

Domeris;296538 said:
i still need to get the master katana 4 slot i want that sucker pretty bad so, arachnophilia if you have a spare one id love you for ever...

unfortunately, even if i could find an extra one for you, knothole island items are ungiftable. i guess it's so you don't buy the DLC, and gift all the cool items to your friends so they don't have to buy it. but, uh, just try the sleeping for 7 days trick. might take a few tries (more like a few dozen for the bandit boots). buying stuff seems to help the stock turn over, btw. so buy up any useful augments and four slot weapons every seven days.

Domeris;296538 said:
going to put

  • luck and skill
  • devastation
  • flame resistance or whatever that one is called
  • and shockingly smooth
for my master katana once i get one.. is the luck and skill one that much better for damage than the luck and life one?

devastation is a duplicate. the same effect is in luck and skill. might as well trade it for something like ghoul. luck and life is lucky charm + ghoul. luck and skill is lucky charm + devastation.
 
Re: augment research

Thanks for doing this research. I think I've made a fairly complete list of the best augments we have to choose from and their effects based on what's been posted. I left out ones like extra experience and attractiveness and only wrote the ones that would be the most useful to most people.

Lucky Charm (Luck)

Devastation (Skill)
Luck and Skill (Skill + Luck)
Skill and Beauty (Skill + Less Scarring)

Ghoul (Health Drain)
Luck and Life (Health Drain + Luck)
Renewal (Health Drain + Less Scarring)

Barkskin (Armor)
Mighty Oak (Armor + Luck)
Hardwood (Armor + Less Scarring)

Killerwatt (Shock)
Shockingly Smooth (Shock + Less Scarring)
Positively Charged (Shock + Luck)

Flame (Flame)
Flame Resistant (Flame + Less Scarring)
Flame's Gift (Flame + Luck)


Like people have said, you only need the Armor effect on one weapon.

For Flame and Shock augments, it is true (according to the official guide) that only some enemies are weak to them while some enemies are actually resistant to them. Those are the same reasons I didn't include the Good/Evil augments in the list - too situational.

You can completely cover the main points across two weapons with just 2x Lucky Charm, 2x Devastation, 2x Ghoul, and 1x Barkskin (and still have an empty slot on one weapon). Sure you can condense the Luck effect into one of the other ones and empty an additional slot, but the best you could add in would be Gold, Experience, or some other situational effect.
 
Re: augment research

thanks... didnt know luck and skill had devestation effect.. that kinda sucks cuz i already did it. but i can just remove them now.. hmm so what exactly is the max damage output for melee weapons? luck and skill elements and ?
 
Re: augment research

You've certainly put alot of time into this ( and it shows )+rep
I never really messed about with augments until see the future. After getting the royal septer from the coloseum I thought i'd play around.

Decided to equip electricity, drain enemy energy, gold for every kill and something to fill the last slot.
It's fun bashing brains in for 50G. Real symbolism if you think about it! lol
 
Re: augment research

Thanks for this info Arachnophilia really useful, Ive been using my augments incorrectly the whole time lol.
 
Re: augment research

Thanks great thread. I'm rocking a Master Katana with Positively Charged, Divine Luck, Beauty & The Beast, and Renewal on it. Then a Master Flintlock with Flame's Gift, Mighty Oak, Devastation, and Luck and Life on it.

This combination seems to have not too much redundancy and it's chomping through enemies in the Colosseum. Do we know exactly which effects particular enemies are weak against?
 
Re: augment research

Augments huh.

I noticed a little something about the added (bad) effects of some augments that aren't considered in the description. Specifically those augments that trade you a larger boost for a price.

While I don't mind a little sacrifice for a good thing, it's the unspoken added sacrifice that horrified me. Now, I suppose this is more down to your playstyle, but anyway here it is:

Whenever you set one of the listed augments into a weapon, the effects start immidiately, and constantly. While the health drain isn't soo bad to deal with (and indeed useful if you're trying to reverse your alignment tendancies via food) the "hit's taken" number also increases at a drastic rate.

Having played for quite some time, I was happy to note only 20 "hit's taken" compared with a much greater number of damage dealt. However, after reaping the benefits of the combined boosts of the Cursed Warrior and Piercing Agony augments for an hour or so, I noticed - despite not being hit once - this number had increased to the astounding figure of:

375,321 hits taken

I was like: WHAT?!

So yeah, I reset the game to prior setting these augments, and checked again. Before placing a single augment: the 20 hits I already had. After ONLY 10 SECONDS (the time it took to navigate to the stats after setting) this number had increased to nearly 100

I know it's only one statistic, but then it again, it makes your character look incompetent if someone else saw it..lol

So yeah, I won't be using those or any other health-draining agument (see list below) in any playthrough.

Known offenders

Cursed Warrior (boosted XP, health drain) 3 star
Piercing Agony (boosted damage, health drain) 3 star

Probable offenders

Energy Drain (electric damage, health drain) 3 star
Insatiable Thirst (drain health, health drain) 4 star
Masochist (life drain, fear 1 star
Pain is Pleasure (greater damage to good, health drain) 3 star
Rich Guilt (heavy gold boost, health drain) 5 star
Slow Burn (fire damage, health drain) 3 star
Tree Sap (armour boost, health drain) 1 star
Vanity's Curse (attraction boost, health drain) 1 star
 
Re: augment research

that's why people with common sense aren't going to waste their money on augments that hinder their hero, even if there is an upside. I don't think getting a damage boost is worth the health drain.

This thread is also 6 months+ old...so I think that involves "necroing"...but that's not up to me to decide and personally I don't care, I just think we're going to get in trouble for posting here. (I also think that no one original to this thread is going to comment...but I'm not a future-seer)