Keshire
Modder
- Joined
- Mar 9, 2007
- Messages
- 271
- Reaction score
- 113
- Points
- 115
Re: Building a Fable 3 Mods Database
Your all jumping the gun. You need coders. Not modders. Modders can't do anything without tools.
Anyways, I went back and took a closer look at the Fable 2 stuff. I put together a LUA script decompiler, worked out how to re-encode the xma audio, and when I get more time I'll look closer at the compression they've been using. It makes it hard because it looks like the textures are also swizzled.
I'll also take a look at writing something to edit their global database files.
We know already what versions and addons Fable 3 is using for LUA. So it shouldn't be a big issue to write a decompiler for that too.
Your all jumping the gun. You need coders. Not modders. Modders can't do anything without tools.
Anyways, I went back and took a closer look at the Fable 2 stuff. I put together a LUA script decompiler, worked out how to re-encode the xma audio, and when I get more time I'll look closer at the compression they've been using. It makes it hard because it looks like the textures are also swizzled.
I'll also take a look at writing something to edit their global database files.
We know already what versions and addons Fable 3 is using for LUA. So it shouldn't be a big issue to write a decompiler for that too.