Chicken Mod Beta AKA Early Stages
Well, after abandoning this project a long time ago, I decided I might as well get back on the case, and see if I will have any more luck. And so far, I have had much success. So far there is only one problem I don't know how to fix, and that is how to get rid of the Berserk Spell sound in my idle expression (when the chicken stands there.) Also, it can't walk. So too bad. But it can run like crazy. So far:
Idle expression works, but with a berserk spell sound.
Running works. Does the flapping like it should.
And the fart expression now makes the chicken lay an egg. You can't see the egg, but you see it sit down as if it lays one.
If I am feeling like it, I will release a beta for it possibly tonight. Maybe. That is the key word.
Now anyone want to tell me how to get rid of the berserk sound? Because I'm pretty sure you don't want a chicken on steroids.
EDIT: Maybe if I swap the CEntitySoundDef? I'll try it.
EDIT2: Yup, that did it. No more berserk sounds. The idle expression is fairly bland though. Might work on that soon.
EDIT3: Okay, I threw an .fmp together, but I'm not to sure it will work too well. I haven't made an .fmp in a long time, so inform me if it doesn't work.
Well, after abandoning this project a long time ago, I decided I might as well get back on the case, and see if I will have any more luck. And so far, I have had much success. So far there is only one problem I don't know how to fix, and that is how to get rid of the Berserk Spell sound in my idle expression (when the chicken stands there.) Also, it can't walk. So too bad. But it can run like crazy. So far:
Idle expression works, but with a berserk spell sound.
Running works. Does the flapping like it should.
And the fart expression now makes the chicken lay an egg. You can't see the egg, but you see it sit down as if it lays one.
If I am feeling like it, I will release a beta for it possibly tonight. Maybe. That is the key word.
Now anyone want to tell me how to get rid of the berserk sound? Because I'm pretty sure you don't want a chicken on steroids.

EDIT: Maybe if I swap the CEntitySoundDef? I'll try it.
EDIT2: Yup, that did it. No more berserk sounds. The idle expression is fairly bland though. Might work on that soon.
EDIT3: Okay, I threw an .fmp together, but I'm not to sure it will work too well. I haven't made an .fmp in a long time, so inform me if it doesn't work.