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Custom Chests Not Spawning

A

ArmyAJ

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Custom Chests Not Spawning

I followed the tutorial and put the chest where I wanted it, but it's not showing up in game. Dunno what I am doing wrong, is it because I trying to do it for a saved game, I am giving it a uniqe UID. Can I have some help please, thank you.
 

poopgod350

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Re: Custom Chests Not Spawning

check the "z" position sometimes it is under ground. you can right click on the chest in AE and check "to ground"
 
A

ArmyAJ

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Re: Custom Chests Not Spawning

Alrighty, thanks I'll give it a shot and let ya know.
 

poopgod350

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Re: Custom Chests Not Spawning

if it works rep is much appreciated
 
A

ArmyAJ

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Re: Custom Chests Not Spawning

Nah it didn't fix it here is the script if it helps to figure this out:

NewThing Object;
Player 4;
UID 18446741182163331553;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.296630;
PositionY 122.767600;
PositionZ 26.720190;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BEARD_CARD_03";
ContainerContents[1] "OBJECT_TATTOO_CARD_CHEST_01";
ContainerContents[2] "OBJECT_TATTOO_CARD_BACK_01";
ContainerContents[3] "OBJECT_TATTOO_CARD_ARMS_01";
ContainerContents[4] "OBJECT_TATTOO_CARD_FACE_01";
ContainerContents[5] "OBJECT_TATTOO_CARD_LEGS_01";
ContainerContents[6] "OBJECT_TATTOO_CARD_CHEST_LH";
ContainerContents[7] "OBJECT_TATTOO_CARD_BACK_LH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 

TheJJMax

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Re: Custom Chests Not Spawning

Yeah doesnt work for me either
 

poopgod350

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Re: Custom Chests Not Spawning

You can't spawn tattoo an style cards as far as i know
 

jwc2200

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Re: Custom Chests Not Spawning

I spawn style cards every time I play, so that's not the problem. I used that script, only changing the coordinates to the same as the chest in the Guild Demon Door, and taking out the spaces that the forum added and it worked fine. I used AE to add it to a saved profile, went back there and it was there and opened and gave me the cards.
I thought maybe not having a space between ContainerContents and the brackets was the problem, but I did not add spaces and it worked. I did remove the spaces between TATTOOCARDCHEST and _01. I think those were added by the forum, if not and they are there on your computer, remove them, but otherwise I see no reason for it to not work.
 
A

ArmyAJ

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Re: Custom Chests Not Spawning

Can someone test this out for me and if it works post the script so I can copy it, btw I have it (or want to have it) in Lookout Point, right outside the Guild doors.
 

jwc2200

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Re: Custom Chests Not Spawning

Your problem is the section. The chest is put under 'GAMEFLOW' by the wizard. This does not allow the chest to show in a game where you have already been to Lookout Point. You need the script to be under 'NULL'. AE will not allow me to put into NULL though.

What needs to be done for this to work is:

Go to the folder:
C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion,
Open the file "GuildExterior", the tng, not lev.
Paste the script under: XXXSectionStart NULL;

The problem with posting a script here is that the forum adds spaces at random. The best thing to do is set up your chest with AE wizard and put the script in GAMEFLOW(you probably already have it there), then copy it and add it to the tng file under NULL. That will eliminate the spacing problem.

NewThing Object;
Player 4;
UID 18446741182163331553;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.296630;
PositionY 122.767600;
PositionZ 26.720190;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BEARD_CARD_03";
ContainerContents[1] "OBJECT_TATTOO_CARD_CHEST_01";
ContainerContents[2] "OBJECT_TATTOO_CARD_BACK_01";
ContainerContents[3] "OBJECT_TATTOO_CARD_ARMS_01";
ContainerContents[4] "OBJECT_TATTOO_CARD_FACE_01";
ContainerContents[5] "OBJECT_TATTOO_CARD_LEGS_01";
ContainerContents[6] "OBJECT_TATTOO_CARD_CHEST_LH";
ContainerContents[7] "OBJECT_TATTOO_CARD_BACK_LH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 
A

ArmyAJ

Guest
Re: Custom Chests Not Spawning

I got it to work, stupid me didn't extract the .wad file properly. +Rep to all who replied and helped, thanks a bunch.
 
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