Dynamic capes: A lucky discovery
Did you see the picture above? Did you believe the cape was dynamic? Well, it is.
It started a few days ago, when I was looking through the graphics.big, and saw a model with a cape. I decided to make it a piece of armour, and this became the early tests.
And a proof of it being dynamic:
Later, after having given up on making a dynamic cape, I was messing around with NPC clothing, trying to get it to work without a model switch, or any modeling at all. The answer was alpha textures, as seen in these screenshots:
It wasn't until after I posted those last two screenshots on Fabletlcmod.com that I realized I could use the alpha textures to hide the rest of the model that had the dynamic cape, and use the CAppearanceModifierDef to put it on a separate piece of armour. The result was the picture at the top of this thread. And here it is again:
And a slightly different one, as proof that it is dynamic:
I hope all you modders have fun with this discovery, and here is the file, with normal, dark, and light plate armour with capes, as well as a caped platinum armour.
EDIT: Added fix for loading bug. Load the fix first, then load up the normal one after. That should make it work.
EDIT 2:If that still doesn't work, then close FE and load up the normal FMP again without the fix, and it should work this time. If it doesn't, then I have no clue what to do, as this is where it worked for me.

Did you see the picture above? Did you believe the cape was dynamic? Well, it is.
It started a few days ago, when I was looking through the graphics.big, and saw a model with a cape. I decided to make it a piece of armour, and this became the early tests.






I hope all you modders have fun with this discovery, and here is the file, with normal, dark, and light plate armour with capes, as well as a caped platinum armour.
EDIT: Added fix for loading bug. Load the fix first, then load up the normal one after. That should make it work.
EDIT 2:If that still doesn't work, then close FE and load up the normal FMP again without the fix, and it should work this time. If it doesn't, then I have no clue what to do, as this is where it worked for me.