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If so, what was it and why was it a disappointment for you?
The Virtual Boy... in concept it seems like a really good idea, an immersive 3D virtual-reality generated by a portable device. Instead, what you get is an abominable failure of both technology and functionality. First off, it's not portable, not in the least bit unless you strap it to your head and even then it still requires to be plugged into a wall socket. Comfort? Zero. There's no practical way to position it without getting a stiff neck, not to mention you're ensured to get a headache and eye-strain every time you play it, which is even cautioned on its packaging! For some brilliant reason the power pack to the gamepad controls the power to the entire system, too bad it shuts off whenever it comes loose from laying it down while playing.
Then you have the actual games themselves, which aren't even presented as advertised. None of the games are in color and none of them are actually 3D (just layered 2D images) with the exception of Red Alarm, but even that's just a wire-frame Star Fox knock-off. As horrible as this system was, some of the games were actually pretty decent.. too bad none of them were virtual-reality. When the time came, I happily sold mine to a guy for $15 w/ all the games.
What the hell was Nintendo thinking??
The Virtual Boy... in concept it seems like a really good idea, an immersive 3D virtual-reality generated by a portable device. Instead, what you get is an abominable failure of both technology and functionality. First off, it's not portable, not in the least bit unless you strap it to your head and even then it still requires to be plugged into a wall socket. Comfort? Zero. There's no practical way to position it without getting a stiff neck, not to mention you're ensured to get a headache and eye-strain every time you play it, which is even cautioned on its packaging! For some brilliant reason the power pack to the gamepad controls the power to the entire system, too bad it shuts off whenever it comes loose from laying it down while playing.
Then you have the actual games themselves, which aren't even presented as advertised. None of the games are in color and none of them are actually 3D (just layered 2D images) with the exception of Red Alarm, but even that's just a wire-frame Star Fox knock-off. As horrible as this system was, some of the games were actually pretty decent.. too bad none of them were virtual-reality. When the time came, I happily sold mine to a guy for $15 w/ all the games.
What the hell was Nintendo thinking??