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Express Yourself

OldBoy

25,000
Mar 9, 2007
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fabletlcmod.com
Express Yourself

You guys have got to watch this:

http://youtube.com/watch?v=OCdcCZttYWo

Download the mod here.

I didn't make this: Silver did, so the credits and rep go to him!

@ Silver: Hope you don't mind me posting this Silver, but it's so funny, the lads and girls here have to check it out...
 
Re: Express Yourself

Nice work Silver! I like how you added the voices man.;) +Rep
 
Re: Express Yourself

Open then wait a few seconds. i saw nothing at first. And they were most funny, especially, "Oh dear this water seems most Unsanitary". I'll find and Rep silver. Old Boy gets rep for posting, his effort should not be in vain.

Someone direct me to silver profile, I'm a little lost lol.
 
Re: Express Yourself

Heh thanks OldBoy.

I was planning on doing a few sets, the drunk set just happened to come to mind and was to much fun not to do.

I don't really have any idea of another set though heh. I wanted to do Action/Fighting type ones that did not pause during expression (exclamation point above head) so you could use them as an Action and Expression. Like jumping for example.

Droded: Yeah you can add any sound effect (well most) I think creature sounds are all ingame.met/lug. In the Expression entry goto F9E7D966 (Text ID) Second from bottom and enter whatever sound you want played. You just have to enter a Text.big link in there. They are CRC'd internally with prefix SND_(textname) and linked via that. So if it exists in text.big more than likely you can use that sound.

andythegill: NO it doesn't spawn auto in a chest. If you want just extract Picnic Area TNG with Fable Explorer. Open in Notepad, search for "sundial" and replace that entry with this one:
NewThing Object;
Player 4;
UID 864;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 43.539795;
PositionY 44.694092;
PositionZ 29.862812;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_EXPRESSION_DRUNK_STORY_DUMMY";
ContainerContents[1] "OBJECT_EXPRESSION_DRUNK_SING_DUMMY";
ContainerContents[2] "OBJECT_EXPRESSION_DRUNK_****_DUMMY";
ContainerContents[3] "OBJECT_EXPRESSION_DRUNK_KISS_DUMMY";
ContainerContents[4] "OBJECT_EXPRESSION_DRUNK_CRY_DUMMY";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
well change ContainerContents[2] back to P_I_S_S without the _'s (text filter got it!)
Erm it also changed DefinitionType "OBJECT_CHEST_OPENABL E";
it should be OPENABLE
 
Re: Express Yourself

Haha! That's awesome. Nice one, Silver. ;)
 
Re: Express Yourself

How do you know my daily life with other people?:lol:

+Rep