Fable 3 Co-op disapointment
I remember hearing/reading in a Peter Molyneux interview, correct me if I'm wrong, that in a co-op game, your friend can be on one side of the your world while you are on another.
Heres the original statement made:
http://www.computerandvideogames.com/article.php?id=254653
"Does the Touch mechanic lend itself to every character, even those who are direct foes?
Yes, you can use it on co-op players as well. Co-op is now fully functional in the game, you can invite anybody you like into your world, they can go off and do their own thing. They aren't linked to you anymore.
"
Keep this in mind when you read this clip from a [Hands On] Gamespot piece posted by SimonKalevra just the other day..
http://forums.projectego.net/hands-gamespot-26158/
Now heres the contradiction:
"According to lead designer Josh Atkins, that co-op mode allows two players all but free roam of one of their gameworlds, each as his or her own Hero. The two heroes won't be tethered, restricted to the same screen, but both will have to stay in the same wider region to maintain co-op mode."
Most co-op games I have played have required both players to be at the same loading screen in order to move to the next location, which I can understand; but why make such a promising statement?
I remember hearing/reading in a Peter Molyneux interview, correct me if I'm wrong, that in a co-op game, your friend can be on one side of the your world while you are on another.
Heres the original statement made:
http://www.computerandvideogames.com/article.php?id=254653
"Does the Touch mechanic lend itself to every character, even those who are direct foes?
Yes, you can use it on co-op players as well. Co-op is now fully functional in the game, you can invite anybody you like into your world, they can go off and do their own thing. They aren't linked to you anymore.
"
Keep this in mind when you read this clip from a [Hands On] Gamespot piece posted by SimonKalevra just the other day..
http://forums.projectego.net/hands-gamespot-26158/
Now heres the contradiction:
"According to lead designer Josh Atkins, that co-op mode allows two players all but free roam of one of their gameworlds, each as his or her own Hero. The two heroes won't be tethered, restricted to the same screen, but both will have to stay in the same wider region to maintain co-op mode."
Most co-op games I have played have required both players to be at the same loading screen in order to move to the next location, which I can understand; but why make such a promising statement?