Well, here I am, once again, as the one guy who loves Fable 3.
First of all, I really enjoyed the majority of the characters. For the first time in the Fable franchise, I cared about them. I guess in TLC and Fable 2, I thought Garth was cool, and I disliked Thunder and Reaver (though their presence improved my Fable experience), but in Fable 3, I really liked Jasper, Walter, Major Swift, and Paige, and I
especially liked Ben Finn and Sabine. Logan was cool too, but they could have done more with him.
Fable 3 also had much better good/evil decisions to make. As king or queen of Albion, you had to make bigger decisions that affected large amounts of people. That made me care much more about these decisions, and it made it more difficult to choose the evil ones.
The combat was also improved. The finishing moves for melee and ranged combat were an awesome addition, especially since there were so many different ones. Aiming with guns was greatly improved, especially since it locked onto targets better than in Fable 2 and it allowed you to aim with the left trigger. Spell weaving allowed for a lot more different possibilities when it came to Will powers, and the quicker charging allowed magic combat to mix better with ranged and melee combat.
With help from the dyes and the weapon morphing system, customization was improved greatly as well. Fable 3's new dyes allow the player to dye their clothes different shades of the same color, which is a very nice feature. Everybody seems to be saying that there aren't enough clothes in Fable 3 though. However, it seemed to me like there were just as many good solid outfits in Fable 3 as there were in Fable 2. People also like to rag on the weapon morphing system, but I enjoy it quite a bit. The initial idea of morphing weapons is brilliant and innovative to begin with. Like the clothing, tattoo, and hairstyle customization, the morphing weapons aid in allowing you to be a completely different character every time you play, thus adding to the replay value. Plus, once you know a good deal of the weapon morphs and how to get them (or once you look them up), you can pretty much choose what your weapons will end up looking like. Now, I understand that there are still some minor flaws in the system, but you can't possibly expect a new system like this to work perfectly.
And finally, let's take a look at the Sanctuary. I was excited and interested to see what the Sanctuary would be like before Fable 3 was out, but I was blown away when I started to operate it myself. My absolute favorite part is the dressing room. I love how easy it is to put something on, maybe dye it if you want, and then run around the room in real time to see how it looks. And you can even save the custom outfits that you create. This is extremely important to me since I'm always creating new characters and new outfits. It also looks really nice, and I just love the concept of the Hero having a real physical place to store things. It's also very refreshing since practically
every other game uses menus.
Angry Joe's 32 reasons why fable 3 sucks explains perfectly all the things that went wrong with this game.
http://www.youtube.com/watch?v=oSaw85bliyQ
I disagree entirely. In fact, I feel compelled to respond to a good deal of what he has to say.
#1 (The Sanctuary): Is he really complaining about having to walk a few steps into a room and up to a podium? Seriously? That's ridiculous (especially since he just accused
the game of being lazy). It barely takes ten god damn seconds. And he's just dead wrong when he says you have to hold A to equip something. You don't. I suppose he has a point when he talks about the game needing a gifting animation, but when he said you have to go into your co-op partner's gifting room to check if (s)he got your gift, that's also just dead wrong. Just check the place for incoming gifts to the left of your map table. The Sanctuary doesn't waste time either. It saves it, especially when you're doing things like making a custom outfit. Instead of pausing and unpausing to see what your outfit looks like when you're running around, you can check it out right there in the dressing room.
#2 (Navigation): Anybody with half a brain can figure out where to go when the breadcrumb trail is malfunctioning. The models on the map table
do look like the regions, and you shouldn't be blaming the game because you're not able to figure out a simple game mechanic like fast traveling to a certain point in a region. This guy really isn't making himself look too smart. The only solid point he had here was that there should be a "you are here" marker on the maps in the Sanctuary.
#3 (Loading Screens): Loading screens take, what, 20 seconds? Is this guy really
that impatient? By the way, I'll bet that loading screens are the price we pay for the beautiful Fable environments that Joe loves so much.
#4 (Co-op): Sure, it would be cool to have your co-op partner be a part of quests and a part of the story, but why would someone expect that? It doesn't seem to me like a lot of games have that anyway.
#5 (Co-op Restrictions): Again, is this guy really
that lazy? Just download some free sh*t; it takes no time at all. It's not like they're making you buy the DLC that actually costs money to play with other people.
#6 (DLC): When he talks about clothing here, he's over exaggerating. There are a lot more good solid outfits than he claims there are. About the DLC items like the black dye and the Industrial Knight Suit though, I agree with him that that's ridiculous. It's not Lionhead that's doing that though. It's Microsoft. Microsoft is making money off of that stuff because it's all bought with
Microsoft points.
#7 (Melee Combat): All you have to do to hit an enemy with a melee weapon while they're blocking is flourish. And maybe it wouldn't take 50 billion hits to kill that sand fury if he would just upgrade his hammer.
#8 (Magic): Magic is not overpowered at all when you consider the fact that you're vulnerable to enemy attacks while charging it. And when two spells are combined, it seems to me like they both do half the damage they would on their own in order to
keep Will powers from being overpowered.
#9 (Low Difficulty): Fable isn't supposed to be difficult. If you're one of those people that needs a challenge to have fun, it doesn't mean the game sucks, it just means the game probably isn't for you.
#10 (NPC Interactions): Certain interactions are supposed to be ridiculous. Some people find them funny or amusing. Again, if you don't like them, that doesn't mean the game sucks, it just means that that part of it isn't for you. I do agree that you should be able to choose what expressions you use though, and if you could, that would solve the dancing problem. You shouldn't have to dance with a person of the gender that you don't want your Hero to be attracted to. Other than that stuff though, I think the touch system is definitely superior to the old expression system.
#11 (The Dog): I think they gave up on that "emotional bond" stuff with the dog after Fable 2. He's just a treasure hunter and a good way to kill enemies that have been knocked down, which is still cool.
#15 (Video Blurriness): It's not blurry.
#16 (Weapon Morphing): Is this guy just completely unaware of the Hero weapons or something? And for that upgrade on the Scattershot, you don't have to kill people in the worlds of other players. You have to give gifts to 20 different players, and all you have to do for that is find some player orbs to give gifts to. It's not a ploy to sell more copies.
#17 (Gold): You can and should spend tons of gold on property and your treasury.
#18 (Jobs): The game doesn't slow down at all. Either it's a problem with Joe's game or Xbox, or he just sucks. And no, that wasn't just a joke or an insult.
#19 (DLC): You're not funny, Joe.
#22 (Corridors): Not everything is a corridor, but yes, there are invisible walls. A region can't just go on forever.
#24 (Pressing and Holding A): Again, I don't understand why he thinks you have to to press and hold A to select and equip things in the Sanctuary. You don't.
#25 (Customization): There are plenty of hairstyles in the game. The funny thing is that there actually
is a facial hair style called "Mustache and Goatee."
#27 (Road to Rule): That's how it is with every Fable game. You can use your weapons and magic as much as you want, but you have to go upgrade your stats to get better and stronger. And why does it matter if you go to a different "plane of existence" to do this in Fable 3? Fable is a
magical game series after all.
#28 (Checking Gold): It takes a few seconds to get into the Sanctuary's trophy room. Deal with it.
#29 (Villain Fight): I do agree that there should have been a big fight against Logan, but he wasn't the main villain in the end. The Crawler was, and there's a battle against him. As for villain fights in the last two games, there definitely should have been one against Lucien, but there wasn't anything wrong with either of the fights against Jack of Blades.
Damn...that's a lot of text. Props to anyone who actually reads the whole thing.