No. There's no way you played Fable III if you're actually thinking about Fable IV.
I played Fable 3 and have beaten it several times, and I've been thinking about Fable 4 since I realized just how disappointing Fable 3 was. Point null.
No. There's no way you played Fable III if you're actually thinking about Fable IV.
I played Fable 3 and have beaten it several times, and I've been thinking about Fable 4 since I realized just how disappointing Fable 3 was. Point null.
hmm, that would be a nice change to be the hero around the time when the hero guild was being revolted against by villagers.Truth be told, I wouldn't mind seeing a Fable set in between Fable 1 and 2 before the destruction of the Heroes guild. There are hundreds of years worth of unexplored history between the two games. Plus it would be a good piece of nostalgia for fans of the orginal game, providing of course Lionhead doesn't balls it up like I feel they have with Fable 3.
actually if you think about it it's the other way round. you can't really start thinking about fable 4 until you've played fable 3No. There's no way you played Fable III if you're actually thinking about Fable IV.
And I am offering you the chance to read it and then think about it. I mean, honestly... it's more clear than a diamond.
Except it isn't. In the future, formulate your arguments better; at the very least, be coherent, that way you can actually have a point to prove.
That aside, since Fable III was such a disappointment, I too have begun formulating my own personal idea of what Fable IV would be like if it were made. Some of my initial thoughts:
...
There is more, of course; anyone who knows me knows there is always more. However, this is all I am willing to post at the moment. I would like some comments and suggestions, though, so feel free to tear this apart.
Your ideas sound awesome. I greatly support those and am interested in reading more! Sounds like almost an RTS/RPG, perhaps, with the controlling of armies (not necessarily an RTS, but you'd choose where to send your armies to hold back Ginaeus's forces?)? And you could choose which nations you wanted to be allies with, since Ginaeus is also getting allies, so you'd be blocked from picking certain allies at certain points, right?
Thanks for the comment, man. Much appreciated. Now, to answer your questions. In a way, the game can be seen as a RTS-RPG hybrid, though obviously there is a much greater emphasis on the RPG side of things. Control over the armies is mainly used as a way to open up new land in order to expand and/or defend land you already own. Obviously, you would also be allowed to attack Gineas or its allies or come to the defense of your own allies; the latter will improve your standing with them.
Also, since Gineas is also reaching out for allies, it and Albion are in competition to win over the other nations. Obviously, you can't have them all, and gaining the loyalty of one will harm your ability to ally with another and vice versa. Since each nation brings something new to the table, forging alliances will open up all sorts of unique possibilities you wouldn't be able to use in other cases. This forces the player to carefully weigh his options before choosing which nations to ally with.
Oh yeah, It'd be weird if there wasn't an emphasis on RPG-ness in Fable, lol. But yeah, that idea definitely sounds good, coming to the aid of your allies especially, and attacking Ginaeus/its allies. Though this may be too RTS-ish, but would certain territories have 'resources'? Takes resources to make an army, right? >.> Or you could just have to get large sums of gold= army. But this, your scenario, seems to differ from 'Fable' itself, as there doesn't seem to be a Heroes guild anymore in your scenario, etc etc or specific elements that really made Fable what it is? Seems like a large thing for the Fable series to lose IMO, but it still could definitely work if made right.
And yes, I figured allying with one nation would shut off others, otherwise I'd think it'd be a hectic race for territory.
Hm, good points. I kind of like the resources idea, and I could easily see several consequences and benefits associated with whether or not you choose to strip the territory of them. Kind of a preserve the natural beauty at the expense of your army's life or strip the land bare and keep them alive. So many possibilities there. And of course, gold would be a large part of it. Can't maintain an army without the necessary funds, etc.
As for preserving the essence of Fable, it could be accomplished by reinjecting a few lost traditions. A new Guild of Heroes could easily be opened since Albion seems to have warmed up to them again, and of course, there would be a more sinister, otherworldly threat to the world aside from Gineas that would require a Hero to vanquish. Like I said, there are many ways to go with this relatively basic frame.
NUFF SAIDI just want blue shrooms back
and in a conversation about why there aren't any heroes anymore"Myth and magic, it's like a volcano. And men and their inventions and technology and industry, it's like they been trying to shove corks in the top o' one of them volcanoes. Try to bottle up the forces inside. And ye can' do it. Ye can' because you know what happens, sooner or later?"
"It blows."
mabye they really were better than everyone else. And mabye people didn't realise it because the Heroes were so good at disposing of the creatures and races that lurk in the shadows that people stopped being afraid and eventually forgot what it was they were afraid of in the first place.
yeah I beat it, it rocked and just because 4 not coming out for a long time doesn't mean I can't think about it. Fable III was shorter than I expected and I want to think about more, andYou make no sence, at least to all of us you don't.No. There's no way you played Fable III if you're actually thinking about Fable IV.
NUFF SAID