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Fable 4?

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That's the kind of thing I'd like to see: the mossy, root covered halls of the past...
You've got good taste.. lol

I'd quite like to see a quest for knowledge, with the final climactic choice being whether to keep the power of the [insert-ridiculously-crazy-technology-here] to myself and become a crazy overlord or share it with the world to ensure a land of happyness and equality, with plenty of choices in-between. Or maybe something more original, but knowledge seeking would be cool in my eyes.

And I for one wouldn't feel much sadness if we didn't see Thereasa as our ambiguous guide again...
Same here, I was just brain storming for the easiest thing there was. Thersea and the Spire could have this kind of power, especially since it is well believed that the Old Kingdom was wished away with its power. I'd like to see a totally new entity do this to Albion, maybe whatever the Crawler was seeming to please. Who knows, maybe if we're lucky they'll give us a King of Blades. It is said only three came from the void, but it's never been said that there weren't more powerful beings just watching Albion for their own entertainment. Maybe the King finally steps off his throne and tries to conquer Albion and you get to fight him deciding how Albion's geography looks now based on how you fight the thing and decisions in the end.
 
They need to wait, look at all the awesome games out this year. 2011 will be an epic year for games, a Fable 4 would fail imo.
 
Well, if you think about it, they don't have to do prequels to take us back to a medieval fantasy. They have an in-universe reset button! Just have the Spire nuke the world again and voila! Technology reset.
 
Guys, your talking much about choices in Fable 3. What about if things you did in Fable 3 will synchronise with things in Fable 4. You didn't repair Old Quarter, it's not repaired in Fable 4. As well, why WW1 era. If Fable 3 was placed around 1500-1600, there is a lot of time before the war.

If I had to decide, I would like to drive an early car and have a tomahawk as Legendary Weapon. Correct me if I'm wrong about a car at that time.

Industrial revolution started in the 1700s at the very earliest. Didn't really get going properly till the 1800s. Also first cars (in Britain anyway) weren't around till about 1750.
 
The destruction of the industrial era Albion is not impossible.It has happened before in the Fable storyline with the Archon using the Spire to destroy civilization.The part where industry blends in is that during the Old Kingdom's era there also was industry and machines that ran on will power alone but all that was forgotten leading to Fable 1.

On a side note,fable makes me keep coming back and my interest is revived regularly over periods of time even though I don't own an xbox360 and haven't played flabe 2 & 3 *sob*.I think that this stickiness to it is amazing...
 
Industrial revolution started in the 1700s at the very earliest. Didn't really get going properly till the 1800s. Also first cars (in Britain anyway) weren't around till about 1750.
Just as Wiz said, you have to count in the Spire and all that magic stuff. Count in that Theresa is 500 years old and she was born in the time of Fable 1, when it was around 1100 AD. Aww! Why Fable time line must be so complicated?
 
Wait... if a majority of us are suggesting the spire be used to create Albion anew... does that mean Lucian may have been doing evil things for the greater good?...
 
Fable Wikia isn't very reliable, so not many people here actually read it with seriousness. Then again, it's hard for me to take a game seriously in the first place.

He may have started off for the right reasons. He went into a deep depression and was doing something about it. That could be for better or worse. If he had not seen Albion as a flawed land, he might have given us an old era simply wishing away modern architecture or something. So I can only hope the next guy does not faulter and fail where Lucian did.
 
i could see it the series becoming more like the Kingdom under fire 1 or 2 i guess it would be pretty sweet but i could see it working with the searies is taken its not going back to the past and there not bringing the game to far into the future but who knows what the rest of the series is gonna be like
 
Fable Wikia isn't very reliable, so not many people here actually read it with seriousness. Then again, it's hard for me to take a game seriously in the first place.

He may have started off for the right reasons. He went into a deep depression and was doing something about it. That could be for better or worse. If he had not seen Albion as a flawed land, he might have given us an old era simply wishing away modern architecture or something. So I can only hope the next guy does not faulter and fail where Lucian did.
I have only one wish for Fable IV: Set the place away from Albion for another three games.
 
I have only one wish for Fable IV: Set the place away from Albion for another three games.
I'd still like traveling to Albion be an option, it's a nostalgic feeling and I don't think Fable would be Fable without watching how the old stomping ground has changed. I would like to see the heir to gain the next set of great power to be born or sent away from Albion because being the child of the king is dangerous because a certain situation is happening. So after many years, your grandfather, the current Fable III hero has found land (maybe Samakarland!) that is far from the omnipotent danger for you to grow up. It would still be quite dangerous giving you the chance to become strong, so you could travel to Albion and save it.

So... grow up Samakarland, Help the people there and make yourself a hero to them, have a messenger from Albion come and tell you your past requesting help, you go, get to explore Albion in second half of game finding out what exactly is the danger.
 
I just want something like the old kingdom but set after Fable 2. You will have the chance to change Albion into a military style (steampunk) society that is very wealthy and open to places like Samarkand and Aurara.
The chance to turn Albion into something like "The New Kingdom" that is very advanced but isolated, based on Will and xenophobic towards people not from albion.
Turn Albion into an agrarian society based on agriculture and small trading. Villagers will be open but cautious about who is allowed in their villages, maybe you will have trouble with war between villages.
In my opinion this main character should be the son or daughter of the Fable III king but a lot more intelligent. He sounded like a brat that cared only for making the big decisions when he spoke... I'm not sure... Just more customization with your character would be nice.
Oh and no more small downloadable content. The game should include all of the clothes, all of the potions all of the dyes and I found it very cheap of Lionhead to release downloadable content that wasn't really "story based"..
 
Fable 4 should have a much longer storyline. I don't particularly like starting out as a Prince, so I think it would be good if maybe Reaver killed the Hero of Fable 3, and you start as an orphan again. But the Fable 3 King had reformed the Heroes Guild in secret, and you somehow join it. Training should take longer than it did in Fable 1, and you have to do tasks out on the streets of Bowerstone to prove you are ready to be a Hero, or whatever.

Then after overthrowing Reaver (not too much focus on this, as it would be too much like Fable 3), you get to manage Albion while maybe building up the Heroes Guild so you have loads of Heroes (maybe you get to decide numbers of each speciality ie Strength, Skill or Will). Then you and your little group of Heroes goes out to another land like Samarkand and boom whole new storyline.
 
A few suggestions.

An Actual RPG Game: What really made me enjoy the Fable games? It's not afraid to rip the hell out of the RPG genre with parodies based upon familiar cliches. The table-top D&D side quest was perhaps my favorite mission in the whole of FIII. More of that please! I don't mind it being RPG lite, but the game has still got to be an RPG an Anti-RPG if you will. FIII (although I consider myself in the minority who still enjoyed the game ) jumped the shark and became more of a casual adventure. I'm not asking for stat-crunching or level grinding but at least stick to the aesthetics of what makes a great RPG fun.

The Hero: So ridiculously overpowered and unbalanced in the game. Skill & Will make Melee practically obsolete. Either make the mobs tougher or add time-out penalties for spamming the same combat method all the time. Combat got too streamlined to the point of absurdity, virtually a game breaker in it's own right.

Considering how much Lionhead pride themselves on choices open to the player, why is the character creation screen so limited and why can't I decide what the starting character should look like other than his or her gender?

NPC's : I love that the general population are easily pleased gibbering idiots, it's actually something that I love about the Fable series, why can't I get them drunk anymore and watch them groan, stumble and vomit because that's what I expected more of? The amount of time I spent in Hook Coast getting that whole village drunk exceeded the amount of time I spent on some other games because I thought it was genuinely hilarious.

I do not want to do Fetch & Courier quests all the time to get in their good books and neither do I want to be given a limited set of options either. The fact that I could only interact with one NPC at a time in FIII kind of ruined what I liked about the game. I enjoyed showing off trophies in the previous games and now renown and experience has been replaced with guild seals which make a lot less sense to me. The bards and the town crier are made redundant now, why?

Main NPCs: Why are they so black and white, why can't they be a little more complex? As much I despise Theresa with her smug vagueness, the one thing I do like about her is how much she makes me question her motives in the entire series like her grabbing The Spire, none of the other main NPCs seem that three dimensional and just serve as cartoonish abstractions in the moral compass.

Other Heroes: Too many times we're reminded of past heroes and past glories, I'm not paying money to play a game reminiscing about how epic life was in a previous era in Albion's history, give me some other heroes to duke it out or team-up with. Lionhead decided to ditch the Guild of Heroes, fair enough, give us an alternative to that infrastructure and not have us running around ruins instead.

The Love Interest: I couldn't care less if FIV has one or not, but at least make the love interest actually interesting if one is included and not just someone that disappears for the majority of the game and give you an STD when you marry him or her. They should also be allowed to be customized with the gifts I give them such as wearing clothes bought for them to stand out from the rest of the identical NPCs in the game.

Legends & Lore: For me this is one of the weakest aspects of the series, there's definitely a bare-bones structure for something truly epic but Lionhead need to address this just as seriously as any of their gameplay features. Right now any reference to past events in previous games such as the old kingdom feel very crude and vague. The fact that some people have taken the time and effort to write their own fan-fiction should speak volumes to Lionhead that folks want a game with a strong sense of historical lore. I completely understand the past gets forgotten as time goes by with each game but come on, why aren't there quests that answer any of these issues other than a vague and tacked on explanation from the likes of Theresa? We have these beautiful regions with ancient ruins and a few books to give the player a little background but it's all basically simplistic, some more solid canonical references would be great. Considering how it was referenced in previous games, why didn't we get Samarkand but we got Aurora instead? The people of Knothole Glade decided they had enough of balverines so they shipped out to an even more dangerous region? The reason why so many folks seem to love Fable: TLC is because Lionhead did make a genuine attempt to flesh out this stuff which the sequels did little to add upon or in some cases added confusion to the mix.

Regions With Content: Lionhead have an incredible talent with shaping beautifully rendered areas, they add a lot of atmosphere which some RPGs fail greatly at. My problem is there is practically nothing else to do there after you finish the main game. There are a few regions with mini-games like The Mercenary Camp or Mourningwood Fort but that's about it.

Landlord Ownership & The Economy: Seriously, the series is turning into a landlord sim more than anything else. The fact that FIII's final ending was based primarily around how much gold you raised and donated to the treasury in order to save the population was farcical and played little with your Hero's physical attributes . For everyone that finished the game months ago, who else is sitting on at least fifty million gold and wondering what to do with it? Why don't populated areas have banks, how great would it have been if you could stop or aid a gang of mercenaries pulling off a heist (a choice that would not have been dissimilar to what was available in the first Fable)?

What I would want is to have the option to buy or even conquer a region and own the land itself. The houses are built by the NPCs and they pay you to live on that land. I really don't care about repairing a property or redecorating it. It would be great to clear a dangerous region infested with Balverines, Hobbes or bandits and then allow either gypsies, farmers or nobles to build their homes on the cleansed land. Each choice would have benefits, e.g. specialist shops available based on the player's decision on which class to occupy the region. You could reclaim Oakvale again since public opinion seem to demand that region to be brought back to it's glory or leave it as the devastated and spooky Wraithmarsh.

Mobs / Enemies & Bosses: There's practically no real learning curve in confronting any of them. I was gutted that Trolls were wiped out but the new minions, shadows and sentinels were at least a refreshing break from the usual mercenary, hobb and balverine library of enemies. Hopefully FIV have an even more abundant range of mobs to fight. Make them lootable or skinable too to shake up the jobs in the next paragraph.

Shops & Professions: Vendors were almost irrelevant in FIII considering how limited and useless the items were. The biggest setback was having to run around in another player's game to get all the other rubbish weapons which should have been available to everyone's game world in the first place. I couldn't give a damn about weapons morphing as it was so poorly thought out in FIII and considering all the screenshots I've seen they're not all that unique. What would have been better was to allow the player to (a) fashion weapons, clothing, personal styles and potions, or (b) as a quest reward based on whatever outcome you have decided.

Fix The Dog OR Ditch It! Initially the idea of having a faithful companion sounded great, but other than digging up junk the dog has been mostly useless. I'd rather have a comical alternative like a parrot, monkey or an Old Kingdom style Monitor powered by Will alone and morphing the same way as the dog did back in FII.

Better Demon Doors: They've slowly become more phased out and underwhelming with each game, especially the rewards, enough with the potions and exp. already, give me fancy weapons like the first game. How about Demon Doors that actually have a lost, forgotten and thriving community living behind it instead of them being artistically rendered dead end hallways.

Chests: With the exception of the character of Chesty and some silver key chests all the other chests are pretty disappointing including some behind demon doors. Nothing really notable at all.

DLC: Don't scrape out actual in-game content and then sell it on as DLC, that's pretty shady. It's also worth noting that the DLC so far for F3 has been largely shallow and cosmetic - selling dyes and outfits is hardly going to win people over. Give the player their money's worth and not some superficial dollhouse nonsense, some actual further quests and adventures that are relevant to the game and ties everything up nicely.

Setting - Time Period: As much as I loved Fable: TLC for it's Medieval setting, it doesn't bother me if Lionhead continue to go further on in the time frame to early 20th century in Fable IV. I can just play TLC again if it bothers me that much. I think Lionhead have backed themselves in the corner in this respect but I've got to admit, I'm looking forward to whatever era they decide upon next. As long as they address some essential game play mechanics and bugs and such, I'll be that sucker and cop the next game regardless.

Apologies if this reads like a rant, I didn't mean it to sound like one, just a passionate fan is all.
 
I think it's the best post on Project Ego, Vyan. If Lionhead listen all that stuff, we will have the best Fable game ever. I really mean that.
 
A few suggestions.

An Actual RPG Game: What really made me enjoy the Fable games? It's not afraid to rip the hell out of the RPG genre with parodies based upon familiar cliches. The table-top D&D side quest was perhaps my favorite mission in the whole of FIII. More of that please! I don't mind it being RPG lite, but the game has still got to be an RPG an Anti-RPG if you will. FIII (although I consider myself in the minority who still enjoyed the game ) jumped the shark and became more of a casual adventure. I'm not asking for stat-crunching or level grinding but at least stick to the aesthetics of what makes a great RPG fun.

The Hero: So ridiculously overpowered and unbalanced in the game. Skill & Will make Melee practically obsolete. Either make the mobs tougher or add time-out penalties for spamming the same combat method all the time. Combat got too streamlined to the point of absurdity, virtually a game breaker in it's own right.

Considering how much Lionhead pride themselves on choices open to the player, why is the character creation screen so limited and why can't I decide what the starting character should look like other than his or her gender?

NPC's : I love that the general population are easily pleased gibbering idiots, it's actually something that I love about the Fable series, why can't I get them drunk anymore and watch them groan, stumble and vomit because that's what I expected more of? The amount of time I spent in Hook Coast getting that whole village drunk exceeded the amount of time I spent on some other games because I thought it was genuinely hilarious.

I do not want to do Fetch & Courier quests all the time to get in their good books and neither do I want to be given a limited set of options either. The fact that I could only interact with one NPC at a time in FIII kind of ruined what I liked about the game. I enjoyed showing off trophies in the previous games and now renown and experience has been replaced with guild seals which make a lot less sense to me. The bards and the town crier are made redundant now, why?

Main NPCs: Why are they so black and white, why can't they be a little more complex? As much I despise Theresa with her smug vagueness, the one thing I do like about her is how much she makes me question her motives in the entire series like her grabbing The Spire, none of the other main NPCs seem that three dimensional and just serve as cartoonish abstractions in the moral compass.

Other Heroes: Too many times we're reminded of past heroes and past glories, I'm not paying money to play a game reminiscing about how epic life was in a previous era in Albion's history, give me some other heroes to duke it out or team-up with. Lionhead decided to ditch the Guild of Heroes, fair enough, give us an alternative to that infrastructure and not have us running around ruins instead.

The Love Interest: I couldn't care less if FIV has one or not, but at least make the love interest actually interesting if one is included and not just someone that disappears for the majority of the game and give you an STD when you marry him or her. They should also be allowed to be customized with the gifts I give them such as wearing clothes bought for them to stand out from the rest of the identical NPCs in the game.

Legends & Lore: For me this is one of the weakest aspects of the series, there's definitely a bare-bones structure for something truly epic but Lionhead need to address this just as seriously as any of their gameplay features. Right now any reference to past events in previous games such as the old kingdom feel very crude and vague. The fact that some people have taken the time and effort to write their own fan-fiction should speak volumes to Lionhead that folks want a game with a strong sense of historical lore. I completely understand the past gets forgotten as time goes by with each game but come on, why aren't there quests that answer any of these issues other than a vague and tacked on explanation from the likes of Theresa? We have these beautiful regions with ancient ruins and a few books to give the player a little background but it's all basically simplistic, some more solid canonical references would be great. Considering how it was referenced in previous games, why didn't we get Samarkand but we got Aurora instead? The people of Knothole Glade decided they had enough of balverines so they shipped out to an even more dangerous region? The reason why so many folks seem to love Fable: TLC is because Lionhead did make a genuine attempt to flesh out this stuff which the sequels did little to add upon or in some cases added confusion to the mix.

Regions With Content: Lionhead have an incredible talent with shaping beautifully rendered areas, they add a lot of atmosphere which some RPGs fail greatly at. My problem is there is practically nothing else to do there after you finish the main game. There are a few regions with mini-games like The Mercenary Camp or Mourningwood Fort but that's about it.

Landlord Ownership & The Economy: Seriously, the series is turning into a landlord sim more than anything else. The fact that FIII's final ending was based primarily around how much gold you raised and donated to the treasury in order to save the population was farcical and played little with your Hero's physical attributes . For everyone that finished the game months ago, who else is sitting on at least fifty million gold and wondering what to do with it? Why don't populated areas have banks, how great would it have been if you could stop or aid a gang of mercenaries pulling off a heist (a choice that would not have been dissimilar to what was available in the first Fable)?

What I would want is to have the option to buy or even conquer a region and own the land itself. The houses are built by the NPCs and they pay you to live on that land. I really don't care about repairing a property or redecorating it. It would be great to clear a dangerous region infested with Balverines, Hobbes or bandits and then allow either gypsies, farmers or nobles to build their homes on the cleansed land. Each choice would have benefits, e.g. specialist shops available based on the player's decision on which class to occupy the region. You could reclaim Oakvale again since public opinion seem to demand that region to be brought back to it's glory or leave it as the devastated and spooky Wraithmarsh.

Mobs / Enemies & Bosses: There's practically no real learning curve in confronting any of them. I was gutted that Trolls were wiped out but the new minions, shadows and sentinels were at least a refreshing break from the usual mercenary, hobb and balverine library of enemies. Hopefully FIV have an even more abundant range of mobs to fight. Make them lootable or skinable too to shake up the jobs in the next paragraph.

Shops & Professions: Vendors were almost irrelevant in FIII considering how limited and useless the items were. The biggest setback was having to run around in another player's game to get all the other rubbish weapons which should have been available to everyone's game world in the first place. I couldn't give a damn about weapons morphing as it was so poorly thought out in FIII and considering all the screenshots I've seen they're not all that unique. What would have been better was to allow the player to (a) fashion weapons, clothing, personal styles and potions, or (b) as a quest reward based on whatever outcome you have decided.

Fix The Dog OR Ditch It! Initially the idea of having a faithful companion sounded great, but other than digging up junk the dog has been mostly useless. I'd rather have a comical alternative like a parrot, monkey or an Old Kingdom style Monitor powered by Will alone and morphing the same way as the dog did back in FII.

Better Demon Doors: They've slowly become more phased out and underwhelming with each game, especially the rewards, enough with the potions and exp. already, give me fancy weapons like the first game. How about Demon Doors that actually have a lost, forgotten and thriving community living behind it instead of them being artistically rendered dead end hallways.

Chests: With the exception of the character of Chesty and some silver key chests all the other chests are pretty disappointing including some behind demon doors. Nothing really notable at all.

DLC: Don't scrape out actual in-game content and then sell it on as DLC, that's pretty shady. It's also worth noting that the DLC so far for F3 has been largely shallow and cosmetic - selling dyes and outfits is hardly going to win people over. Give the player their money's worth and not some superficial dollhouse nonsense, some actual further quests and adventures that are relevant to the game and ties everything up nicely.

Setting - Time Period: As much as I loved Fable: TLC for it's Medieval setting, it doesn't bother me if Lionhead continue to go further on in the time frame to early 20th century in Fable IV. I can just play TLC again if it bothers me that much. I think Lionhead have backed themselves in the corner in this respect but I've got to admit, I'm looking forward to whatever era they decide upon next. As long as they address some essential game play mechanics and bugs and such, I'll be that sucker and cop the next game regardless.

Apologies if this reads like a rant, I didn't mean it to sound like one, just a passionate fan is all.

I completly love that idea. I have a few theories of my own i'll share later, but yours is probably the best.
 
Fable 4 should have a much longer storyline. I don't particularly like starting out as a Prince, so I think it would be good if maybe Reaver killed the Hero of Fable 3, and you start as an orphan again. But the Fable 3 King had reformed the Heroes Guild in secret, and you somehow join it. Training should take longer than it did in Fable 1, and you have to do tasks out on the streets of Bowerstone to prove you are ready to be a Hero, or whatever.

Then after overthrowing Reaver (not too much focus on this, as it would be too much like Fable 3), you get to manage Albion while maybe building up the Heroes Guild so you have loads of Heroes (maybe you get to decide numbers of each speciality ie Strength, Skill or Will). Then you and your little group of Heroes goes out to another land like Samarkand and boom whole new storyline.
I never want to hear from reaver unless he's in agony from me nearly killing him. He's just some character lionhead can blame for making everything steam punk and ridiculous. He destroyed Oakvale, he polluted the river, he did this, he did that. It's honestly quite boring... On second thought, I take back my comment on the 4th character being the prince....... Lionhead needs to quite changing the map atoo, next we'll be hearing fast travel is actually extra dimensional travel and albion is a figment of our imagination.
 
I never want to hear from reaver unless he's in agony from me nearly killing him. He's just some character lionhead can blame for making everything steam punk and ridiculous. He destroyed Oakvale, he polluted the river, he did this, he did that. It's honestly quite boring... On second thought, I take back my comment on the 4th character being the prince....... Lionhead needs to quite changing the map atoo, next we'll be hearing fast travel is actually extra dimensional travel and albion is a figment of our imagination.
If that happens, I will be pretty ****ed at you for giving them that idea.

Also, on another thought, anyone else want the Fable series to do something with the age of piracy? Not exclusivly on boats, but just to explore more.
 
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