Lots of info pouring in from the Quakecon demo,
IGN's liveblog really glossed over a lot of details apparently. Anyway, enjoy.
EDIT: Here is the audio recording of the demo, you'll have to turn the volume up to hear Todd better.
https://soundcloud.com/thelulrus/qc2015 (better quality)
Audio Transcript:
http://textuploader.com/a5ek8
The following info is from IGN & Quakecon attendees:
- You get a total of 12 companions to choose from in the game.
- Only one companion at a time, so you won't be able to for example have Piper with Dogmeat, or Codsworth with Dogmeat.
- Codsworth can say over 1,000 names from "Shaun" and "Angela" to "Mr. McFly" and "Mr. ****face".
- There will be more silly names like "Mr. ****face" to choose from for Codsworth to say.
- Todd Howard stated (via Game Informer) that your name will also be used in dialogue and conversations.
- You can fall in love and have romance with your companions (humanoids only).
- Dogmeat, Piper, Preston Garvey, and Codsworth are confirmed companions.
- Piper is a female journalist that wears a red leather coat and a reporter newsboy hat. This is likely her at the bottom (note the journal/notepad she's holding):
http://i.imgur.com/F2wyDG4.png
- Perk system is built upon SPECIAL and you can level up perks multiple times.
- About 70 perks and up to 275 total levels with all perks leveled up in rank, though most likely a level cap like Skyrim to prevent the "Jack of all Trades, Master of All" trap.
- Perks are laid out on a vault poster and perks further down the vault require more SPECIAL.
- Skills appear to be gone entirely from the game (or they simply build in the background) and FO4 will instead go the Elder Scrolls route of "Be what you play".
- Ghouls can crawl through windows and the cracks of walls. They don't move like humans anymore and can swarm around you.
- Many new enemy animations, e.g: You can shoot the limbs off ghouls and they'll still fight you, shooting off the legs makes them crawl on the ground after you. Likely applies to Androids as well naturally.
- There are "Legendary" tier enemies in the game.
- ^ A "casino" enemy caption was spotted, which could mean we might have casinos in the game (a la New Vegas).
- Sounds will echo in appropriate locations for the game.
- You can still hack terminals in the game, basically the same system from FO3/NV.
- You can command your companions to loot corpses (similar to Skyrim basically, so it would cover a lot of other tasks really)
- Melee VATS results in physically striking their body parts, rather than the aimless "fake hitting" from FO3/NV.
- Bloody Mess confirmed (duh.)
- Combat is more fluid and all enemies have their own unique animations.
- Bethesda fully designed & detailed the robot interiors as you'll be able to see them when you destroy them now. This includes your robo-butler Codsworth.
- There are cloth physics: Robes, skirts, dresses, coats, and cloaks can now blow in the wind.
- Looting in general is now in real time and doesn't pause the game, uses a pop-up menu now. It's closer to the right-side of the screen and doesn't take up much space, allows for scrolling as well.
- There is now a quick select menu (similar to Skyrim's favorites menu) you can pull up on-the-fly for short-notice items (e.g. Stimpacks, Drugs, Grenades, etc.)
- Using Stimpaks plays a self-jabbing animation for injection (think Far Cry & Dying Light).
- Pip-boy still pauses gameplay.
- Can use the butt of your gun for melee combat.
- Enemies will react to each part of their body depending on where you hit them.
- New Perks: Attack Dog! (allows for Dogmeat to perform takedowns and tackle assaults) and Intimidation.
- There will be procedural reactions to you, based off your Reputation and Karma. Ranging from NPCs of the world down to your companions (including Dogmeat).
- Dogmeat has a vast amount of animations making him lifelike.
- There MIGHT be snow in the game, one of the concept arts for Diamond City had it covered in snow. All this waiting almost makes you wish for a nuclear winter...
- More weapon modding: Night vision missile launcher, scatter laser musket, hardened sniper rifle, and full-auto plasma rifle.
- Explosive barrels are in.
- Your character will make verbal comments when interacting with the world, such as successfully hacking a terminal will make him/her respond with "Sweet!" for example.
- Laser rifles now have proper bass to their sound, instead of being light pews from FO3/NV.
- You can mod red-dot laser sights onto your guns.
UPDATE:
- Books & Skill Books can be physically read like in Skyrim, this includes comic books!
- You can earn a perk that allows you to always travel solo, disabling the companion feature, should you want that.
-Bethesda spent a large amount of time on each companion and allowing them to procedurally react to you over time in the game, building up their own opinions on you.
- Stimpaks are no longer insta-heals and will instead gradually restore your health over time.
- You will periodically get to upgrade one of your SPECIAL attributes by 1 point when leveling up. Likely to a max of 3-4 points total.
- Intimidation Perk allows your character to control other people in the world.
- You can move the pip-boy around when you pull it up in-game (rotate your arm around and stuff).
Fallout Shelter info:
- Android version coming in August 13th.
- More Vault incidents are coming along with enemy raids such as Deathclaws & Molerats.
- Mr. Handy is a reward. He'll pick up all your resources for you so you don't have to tap them.
- The new features will arrive on August 13th for both iOS & Android.
I'll update when more details come out, someone managed to record the entire audio for the presentation, so I'll share it here when it's uploaded. No word on video though.