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IGN's free game daily

That's weird...
The previous one I had gotten was Shoot First a week ago.
I just got a new one today which was When Pigs Fly, not Karoshi Suicide Salaryman?

When Pigs Fly was put on late last night (my time zone) after id gone to bed and Karoshi Suicide Salaryman was put on late the night before and so I put it on early evening yesterday after work. Hence why im normally a little behind or have to post 2, at work currently so that update comes when I get home. Dont know why there havent been more updates this last week, checked the Twitter feed and these were latest updates.
 
Still, I never got the Karoshi game.
 
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When Pigs Fly developer Anna Anthropy was making super-hard frustration platformers way before games like Super Meat Boy made them cool. When Pigs Fly will kill you. A lot. But like SMB there is virtually no penalty for death, preventing the frustration factor from climbing too high.

When Pigs Fly is basically a game about momentum-control. Your flying pig is extremely fragile. If anything - anything - touches your pig's wings, it's a death. That, coupled with the finicky control set-up, makes this a tricky little game. But once you get the hang of the momentum your pig generates none of the game's rooms will seem insurmountable.
 
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Ninja Senki is a little bit like Mega Man, but instead of jumping through stages as the Blue Bomber with a Mega Buster, gamers play as a ninja with an unlimited supply of shurikens. The experience is pure NES-style action-platforming: collect coins, double-jump over gaps, and blow up enemies with liberal use of said shurikens.
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Very similar to yesterday's free game Ninja Senki, Warlock Bentspine is a greats 80s-style action-platformer in the vein of Mega Man. Gamers play as Jacob Bentspine, out to save Stinker City from the nefarious Jihad Gang. 1up.com might have put it best, describing Warlock Bentspine as being "…pretty much just like Mega Man, except with way more scoliosis and wizardry.
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Indie developers seem to absolutely love making freeware non-linear 2D platformers, in the vein of Super Metroid or modern Castlevanias. Which is awesome, because gamers with good taste love playing non-linear platformers! It works out for everyone.

In Escape from the Underworld gamers play as a fallen angel, cast out of heaven and into the underworld. Players recover their lost powers and explore their environment, eventually escaping to the surface.
 
Been a long time since the last update but IGN havent posted any updates until yesterday.
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Many indie developers have attempted to recreate the fast pace and daring gamesmanship of TRON’s famous light cycle sequences. None, besides maybe the original arcade game, have succeeded in any meaningful way.
Until Lightspeeder launched, that is. The concept is simple: race around a 3D arena turning left and right at 90-degree angles and attempt to trap your opponents with the solid path of light you leave in your wake. Great sound and 3D visuals make Lightspeeder a surprisingly compelling little arcade title.
 
Many indie developers have attempted to recreate the fast pace and daring gamesmanship of TRON’s famous light cycle sequences. None, besides maybe the original arcade game, have succeeded in any meaningful way.
Until Lightspeeder launched, that is. The concept is simple: race around a 3D arena turning left and right at 90-degree angles and attempt to trap your opponents with the solid path of light you leave in your wake. Great sound and 3D visuals make Lightspeeder a surprisingly compelling little arcade title.

Holy crap, I can finally die happy. Been wanting a proper game of Tron's light cycles since I was a kid, I know what I'm gonna be doin' tonight.
 
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