fablemaniac
The Man Who Laughs
- Joined
- Dec 29, 2007
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- 38
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Making Fable mods
There are numerous threads about using mods,and customising Fable but there is no guide to actually make a fmp.So I thought,since I have many new ideas,I made this thread.My qestions are as follows:
1.In the '50 weapons all spells and stylecards' mod two chests are spawned in the Lookout Point,and all that is in one fmp.How?How did Old Boy make a fmp that spawns chests?As far as I know(and I know wery little on this subject)you can only spawn a chest manualy,by working with Albion Explorer and the Free Roam App.
2.In the 'Summon Summoners' mod, a Summoner is spawned in the Picnic Area.
How?
3.In the 'HERO_ABILITY' directory there is something called'HERO_SKILL_UNHOLY_POWER'.What does it do and where(if possible)can I get it?
4.How do I actually make a mod that can be used by everyone,and not just me?
There are numerous threads about using mods,and customising Fable but there is no guide to actually make a fmp.So I thought,since I have many new ideas,I made this thread.My qestions are as follows:
1.In the '50 weapons all spells and stylecards' mod two chests are spawned in the Lookout Point,and all that is in one fmp.How?How did Old Boy make a fmp that spawns chests?As far as I know(and I know wery little on this subject)you can only spawn a chest manualy,by working with Albion Explorer and the Free Roam App.
2.In the 'Summon Summoners' mod, a Summoner is spawned in the Picnic Area.
How?
3.In the 'HERO_ABILITY' directory there is something called'HERO_SKILL_UNHOLY_POWER'.What does it do and where(if possible)can I get it?
4.How do I actually make a mod that can be used by everyone,and not just me?