Re: my wishlist and ideas
Imagine this: everytime you play, it will be different! of the cities and towns like bowerstone should already be there but when you go somewhere that a path does not lead to (like into the wilderness) the game continuesly generates the landscape then saves the landscape so it will always be there. NPCs Buildings and such. I should email that to Peter M
I thought of this after reading the fourth paraghraph of Siegreids post so rep for you!
LIST!
MERCENARIES (MC)
MC1: More than two. well, actually they were bodyguards so added mercenaries who join you. more expensive but stronger and up to 4 mercenaries.
MC2: 2 bodyguards should remain the same.
MC3: Order them with a simple animation of hero pointing at enemy and saying "there!" P.S doesnt the bloodlust roar sound like Gimli from lord of the rings movie?
MC4: mercenary types. this one is a wizard this one is foreign and fights with the motions of fluid and such
MC5:Give them potions. so i dont have to heal life them all the time.
TRADING (TR)
TR1: Kill traders and take as much as you can off them
TR2: if you bought something like 5000 gold of them, kill them and take money back
TR3: be able to hold more of the same armours and weapons so bulk sells and buys.
Its annoying having a good weapon already then i find one in a treasure chest but still dont have it.
TR4: Rob them of their golds and goods and either let live or die
MONSTERS (MON)
MON1: Since it says in a book that KRAKENS(like the one in the sewers live in the oceans near the Northern Wastes (does it?) there should be more chances of fighting one while you travel by sea.
MON2: OGRES.
gorrilla-like structure.
walks.
doesnt have a ranged attack. except if youre in a rocky area like a mountain (Which where most of them should live) where they would pick up a rock from the environment and throw it a you. the rock would stay there until you (or NPCs) move it out of the way or you somehow destroy it.
hurts more than the trolls.
holds a club.
ROARS alot
can crush you if it falls on you.(falling by death for eg)
MON3: ORCS.
(BROWN species)
no fantasy rpg is complete with orcs or goblins or somekind of troll(which fable has)!
More dangerous and brutal than BANDITS
Dumb as HOBBES. Though some can get smart.
(GREEN species)
More dangerous and brutal than BANDITS and brown orcs
Smart and more organised. some should be able to tame trolls.
better more fearsome armour than browns
MON4 GOBLINS:
monkey-like structure . brutal ninja kind of animations
(GREEN species)
Lives in jungles
(BROWN species)
Lives in caves and mountains
MON5:GRYPHIN:
Mountains and other high places
Eagle/lion call blend
flies like a NYMPH but with more bigger loops and swoops
MON6
RAGON:
Flies like GRYPHIN but with bigger loops and swoops
Godzilla with deeper voice call
strongest Fireball spell with a X3 with size!
Mountain tops for snow dragons whoes mouths and nostrils steam
Volcanic areas like volcanoes! (Duh)
MON7
WARVES:
Make your character level up on ONLY strength skills and you have a dwarf but the size of a man! im talking short torso and legs
Mountains and inside them. (Should this be amonster or counted as a race?)
ARMOURS (ARM)
ARM1: Heavy armours should go over light armour. light this: Assassin armour under plate armour so you have the most over bottom half of face without modding.
ARM2: more variety.
PLus to make things cheaper and more customisable,
you should be ablle to buy somethings individualy.
Shoulderpads
Helmets
Pirate Bandanas (forehead)
Bandit Bandanas (Chin)
Vambraces
etc.