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my wishlist and ideas

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gdude987654321

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so i like the whole pirate thing... there should be at least one quest in the game involving being on a boat and fighting on it... the oracle in tlc said that there was a whole lot more things than the krakens in the seas...

this has probably been said but i think lightning that was different colors based on your alignment would be cool... blue for good red for bad...or black for bad... just another random idea
 
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Fabl3

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Re: my wishlist and ideas

gdude987654321;99002 said:
so i like the whole pirate thing... there should be at least one quest in the game involving being on a boat and fighting on it... the oracle in tlc said that there was a whole lot more things than the krakens in the seas...

this has probably been said but i think lightning that was different colors based on your alignment would be cool... blue for good red for bad...or black for bad... just another random idea


I only read like the first sentence but it should be WHENEVER and WHEREVER you want to fight on a boat, and not all the same looking boat! o_O
 

Albion Knight

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Re: my wishlist and ideas

gdude987654321;99002 said:
this has probably been said but i think lightning that was different colors based on your alignment would be cool... blue for good red for bad...or black for bad... just another random idea
I like the multi colored Lighting Idea +Rep
 

suffering

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Re: my wishlist and ideas

Zombies you say? Sythe and the undead

References. "This hereo is named hero because of the amount of times he changes his title every few hours. Also continuesly changed his armour, weapons and alignment. Its hard to trust him."

More variety. or at least customised colours.

More individual parts. for example you buy things individually in categories like this for eg.

Shoulder plates
vambraces
gloves
helmets
bandanas (For chin)
Pirate bandanas (for forehead)
Boots
Chest plates
secondary defense
etc.

Too much defensive points, less flexibility for character.
say, you choose the armours that arent really defensive (Like normal shirts) and you move more quickly (also roll faster and further) while wearing full heavy plate armour with heavy helmets make you opposite of wearing less defensive clothing
 
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gdude987654321

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Re: my wishlist and ideas

i dont know if this has been said but i think it would be cool... if not funny... to be able to use a whip in the game... espescially if your playing as an evil character... it wouldnt be your main weapon but you could be able to smack ppl and have them react differently...
 

Keelee.Hamomin

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Re: my wishlist and ideas

I would like to have better control over your companions. Sure those little mersinary guys followed well enough (swinging like wild maniacs at anything that moved..... stupid..people...) but you should have more commands for them. You're paying them, they should do what they're told.......

And we know that you can influence the environment i.e. how well develops, but I think it would be cool if your home town or whatever changed alignment with you.... If you're good, all the people are nice, well dressed, neat little homes, polite.. all that good stuff. But if you're evil.... people are being thrown out of windows, the houses are all dellapitated, dead trees, crows all over the place, some random ugly farmer stands in the corner picking his nose... that kind of thing.

Yeah.... that'd be cool.
 
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blue crow

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Re: my wishlist and ideas

The plague maybe in the story there is a plague and the hero has to find a cure. There is two options he gives to the victims of the plague. Or you can sell the cure to the bandits/pirates which is a bad.
 

suffering

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Make being neutral easier... I want to be neutral, there should be a neutral bar between good and bad.

And from a post on another thread (Which I seem to cant find) said be good and "Bring hobbes to justice" and "Join pirates" there should be a neutral option which should be in the middle. like just normally join to be his First mate
 
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Hexadecimal

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Re: my wishlist and ideas

suffering;102011 said:
Make being neutral easier... I want to be neutral, there should be a neutral bar between good and bad.

well... I don't think you could really have a neutral 'bar'... neutral is the middle between good and evil... it's not big enough to be a 'bar'... as soon as you go a point more one way or the other, you aren't neutral anymore... that's just how it works...
suffering;102011 said:
And from a post on another thread (Which I seem to cant find) said be good and "Bring hobbes to justice" and "Join pirates" there should be a neutral option which should be in the middle. like just normally join to be his First mate

are you saying you should have to be neutral in order to join pirates? o_O
 
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gdude987654321

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Re: my wishlist and ideas

suffering;102011 said:
Make being neutral easier... I want to be neutral, there should be a neutral bar between good and bad.

And from a post on another thread (Which I seem to cant find) said be good and "Bring hobbes to justice" and "Join pirates" there should be a neutral option which should be in the middle. like just normally join to be his First mate


here is a quote from PM:

GP: We resisted temptation, but isn't it difficult to be absolutely good?
Molyneux: They resisted temptation, but that is actually one of the things that I wanted to establish in Fable and which I want to reestablish a bit stronger in Fable 2. If you really want to be a really, really good, there are going to be some sacrifices. If you want to be a really evil guy, there are going to be some sacrifices as well. Both of those extremes are actually quite hard to get to. You are going to have really dedicate yourself to being either good or bad.




the beggining of the quote is off your topic but towards the middle PM basically says it will be easier to be in the middle than to be either of the extremes, evil or good


heres the link for the entire interview:

GP Q&A: What Peter Molyneux can't say about Fable 2 | Xbox 360 News | GamePro.com
 

Albion Knight

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Re: my wishlist and ideas

gdude987654321;102271 said:
here is a quote from PM:

GP: We resisted temptation, but isn't it difficult to be absolutely good?
Molyneux: They resisted temptation, but that is actually one of the things that I wanted to establish in Fable and which I want to reestablish a bit stronger in Fable 2. If you really want to be a really, really good, there are going to be some sacrifices. If you want to be a really evil guy, there are going to be some sacrifices as well. Both of those extremes are actually quite hard to get to. You are going to have really dedicate yourself to being either good or bad.




the beggining of the quote is off your topic but towards the middle PM basically says it will be easier to be in the middle than to be either of the extremes, evil or good


heres the link for the entire interview:

GP Q&A: What Peter Molyneux can't say about Fable 2 | Xbox 360 News | GamePro.com

That's a good point +rep but being pure neutral is more what he was looking to do. True neutrality often means non involvement. It would be difficult to be aggressively neutral.
 
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fablefreak323

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Re: my wishlist and ideas

thats really bralliant, Mike, you took the thoughts right out of my head! yea, you need to be able to make the game more flexible and such, +REP all the way!:thumbsup:
 
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themagican

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Re: my wishlist and ideas

Yeah yeah +Rep here to. But anyways, when the discussion about neutrality came up, i just couldn't keep away my stupid flat (not fat) hands.

begin ramble\

You know these spells (i've forgotten their names) which you can't evolve to 4:th level unless you're good (for the good spells) and others you can only have at 4:th level if you're evil (for the evil spells). Maybe there should be neutrality spells for neutral guys? For example a kind of "Animal Attack" spell which makes nearby natural creatures (like perfectly normal wolves) attack a target.

Maybe some kind of "ultimate evil", "ultimate good" and "ultimate neutral" spells should exist. And you should only be able to evolve evil spells to 2:nd step if you're good and vice versa. If you're neutral, you can evolve both good and evil spells to third level.

But now back to the "Ultimate" Spells. There might be a "control weather" spell that comes on a couple of variants. Although good/evil guys might be able to control the weather in a limited way (for example cast a lighting bolt from the heavens) only neutral guys can use a "control weather" ultimate spell. You can use the spell in several ways, and affect the weather in these ways: Rainy and stormy weather, Perfect weather and more. As you evolve the spell into higher levels, the spell affects a greater area and has a more drastic effect. For example: while a level 1 control weather spell might be able to call rain and a few lightining bolts, a 4:th level spell would create a lot of lightning bolts, winds that knock enemy of their feet, rain that distrupts gun fire and more.

I'm beginning to get dry in the (virtual) throat here. But i'm continuing anyways.

If you can have farms and such, such a spell would be rather useful, growing the crops etc. etc.

Diffrent angliments should also have some kind of "smite" spell. A good smite spell kills evil creatures easily, while an evil "smite" does the same to good. Neutral offence spells shouldn't really be so strong against one angliment, but it performs equally to all enemies, while a good "smite" would only be effective against evil creatures, neutral "smites" is effective against everyone.

Maybe there should be a quick grow kind of spell, if you really can plant a seed and watch the trees, bushes and other things grow up.

This is all i could get out at the moment. /end ramble
 
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gdude987654321

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Re: my wishlist and ideas

themagican;102520 said:
Yeah yeah +Rep here to. But anyways, when the discussion about neutrality came up, i just couldn't keep away my stupid flat (not fat) hands.

begin ramble\

You know these spells (i've forgotten their names) which you can't evolve to 4:th level unless you're good (for the good spells) and others you can only have at 4:th level if you're evil (for the evil spells). Maybe there should be neutrality spells for neutral guys? For example a kind of "Animal Attack" spell which makes nearby natural creatures (like perfectly normal wolves) attack a target.

Maybe some kind of "ultimate evil", "ultimate good" and "ultimate neutral" spells should exist. And you should only be able to evolve evil spells to 2:nd step if you're good and vice versa. If you're neutral, you can evolve both good and evil spells to third level.

But now back to the "Ultimate" Spells. There might be a "control weather" spell that comes on a couple of variants. Although good/evil guys might be able to control the weather in a limited way (for example cast a lighting bolt from the heavens) only neutral guys can use a "control weather" ultimate spell. You can use the spell in several ways, and affect the weather in these ways: Rainy and stormy weather, Perfect weather and more. As you evolve the spell into higher levels, the spell affects a greater area and has a more drastic effect. For example: while a level 1 control weather spell might be able to call rain and a few lightining bolts, a 4:th level spell would create a lot of lightning bolts, winds that knock enemy of their feet, rain that distrupts gun fire and more.

I'm beginning to get dry in the (virtual) throat here. But i'm continuing anyways.

If you can have farms and such, such a spell would be rather useful, growing the crops etc. etc.

Diffrent angliments should also have some kind of "smite" spell. A good smite spell kills evil creatures easily, while an evil "smite" does the same to good. Neutral offence spells shouldn't really be so strong against one angliment, but it performs equally to all enemies, while a good "smite" would only be effective against evil creatures, neutral "smites" is effective against everyone.

Maybe there should be a quick grow kind of spell, if you really can plant a seed and watch the trees, bushes and other things grow up.

This is all i could get out at the moment. /end ramble




i like your ideas and such but i think it would be the other way around... the ultimate goods and ultimate evils will get more out of spells and such. i say this mainly because PM has said that being ultimately evil or good will be difficult and require sacrifices. if you dont get somthing for sacrificing then noone will bother. hes also talked about having different morphs than good and evil, mainly what ive heard him say is cruelty and kindness. idk how hes gunna do it but i dont think you will get more out of the game being neutral than you would being ultimately evil or good.
 
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themagican

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Re: my wishlist and ideas

Maybe so, but you should still get something for being completely neutral. I say completely and i mean it. It's very difficult to be so much neutral. It's very difficult, as you keep the natural order, in other words, balance. Think a druid. Being neutral means that you don't stop a wolf from killin a deer unless that wold is unnatural.

There is something else other than good, and evil after all. And neutrality also gives sacrifices. Maybe that you won't get much money, since you get neither donations nor plunder villages.
 

Albion Knight

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Re: my wishlist and ideas

You did get something in Fable
Great Hair!!
 
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Hexadecimal

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Re: my wishlist and ideas

beyond the fact that neutrality, in the context of this game, simply means that you are neither good nor evil and as such is a privative and not an actual thing, neutrality is just the refusal to have principles or make decisions... Fable was all about moral choices, even though those choices were black and white almost to the level of a farce, the concept was still there... the idea that refusing to make a decision and give your character personality and principles should net rewards and takes sacrifices is an odd one... you get rewards for going out on a limb whereas neutrality requires that you do as little as humanly possible... and the sacrifices would seem to be sacrificing your enjoyment of the game o_O
 
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element1

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Re: my wishlist and ideas

What new shops in Fable2 do you guys want to see? I want to be able to go to the doctors (they would have health potions and health stuff), bigger pubs, witch doctors they would have love potions:wub:, power supplements, will stuff), animal shops with like oxen, dogs, and other creatures (not too sure about that one but...)

tell me what you guys want to see I think that the witch doctor should definetly make it into the game
 
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