D
Drake1132
Guest
Need help with retexturing... have read the guide for dummies...
Hi everyone,
I'm trying to do what theoretically should be an easy and straightforward retexturing of the Assassin Trousers (neutral, not red).
Now I've successfully done other retextures before for Fable TLC (and for other games too for that matter), and I'm pretty happy with how things have generally turned out, but there's something wierd about the Assassin Trousers texture I'm trying to do.
When the texture loads in game I get a chaotic jumble of rainbow collored pixels, primarily Cyan, Magenta, White, and Yellow (or perhaps only those colors, I really didn't pay that much attention).
I had a similar experience with a retexture of the Apprentice Shirt texture, but I wasn't happy with that texture anyway, so I redid it and it worked fine.
I've saved the new textures as both 32-bit and 24-bit *.bmp Windows Bitmaps in Adobe Photoshop CS2, and both versions have the same problem (all of my textures that work are 32-bit *.bmp Windows Bitmaps).
Is this just an issue of failed or corrupted imports? Would re-importing the texture fix the problem?
If someone could please explain to me how this happens and what I can do to fix it, I'd really appreciate it.
Thanks,
Drake
Hi everyone,
I'm trying to do what theoretically should be an easy and straightforward retexturing of the Assassin Trousers (neutral, not red).
Now I've successfully done other retextures before for Fable TLC (and for other games too for that matter), and I'm pretty happy with how things have generally turned out, but there's something wierd about the Assassin Trousers texture I'm trying to do.
When the texture loads in game I get a chaotic jumble of rainbow collored pixels, primarily Cyan, Magenta, White, and Yellow (or perhaps only those colors, I really didn't pay that much attention).
I had a similar experience with a retexture of the Apprentice Shirt texture, but I wasn't happy with that texture anyway, so I redid it and it worked fine.
I've saved the new textures as both 32-bit and 24-bit *.bmp Windows Bitmaps in Adobe Photoshop CS2, and both versions have the same problem (all of my textures that work are 32-bit *.bmp Windows Bitmaps).
Is this just an issue of failed or corrupted imports? Would re-importing the texture fix the problem?
If someone could please explain to me how this happens and what I can do to fix it, I'd really appreciate it.
Thanks,
Drake