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no cutscenes are they mad?

  • Thread starter Thread starter Denny3650
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Re: no cutscenes are they mad?

RuneMaster;71280 said:
The Elder Scrolls Oblivion only had an opening video and an ending sequence and its one of the most popular next gen games to date. Im interested in how they will go about it, it may end up fantastic or really bad. But I think they can pull it off just fine.

Very good point that you dont really notice unless you really think about it.

Hexadecimal;71289 said:
I think cutscenes were a neccesity with last gen games... cinematics in a cutscene were far superior to anything which could be rendered in gameplay, and games were not nearly so open ended as they are becoming as of late...you played the character, but were never really encouraged to fully become the character...
now it's just not neccessary any longer... rather, events can unfold around you, everything can matter... you can choose to walk away and ignore advice, interrupt a person if you don't feel like listening to them...
a cutscene always just plays out and dictates your actions to you... regardless fo what you may have wanted your character to do or not do, their actions are pre planned and you are a witness rather than a participant...
I do still enjoy cutscenes... they're very useful when external info is being put forth, for example... like a convo between people who are not present and unknown to your character, or as a flashback... I just feel that in the next gen of gaming a far more immersive element is needed in gaming and, if done well, eliminating cut scenes could help to achieve that.

Excellently put, i mean im all for cutscenes in games and everything as they help flesh out the story and explain things and also give you abit of a rest bite but they are not as necessary in next gen games as they were last gen games and most next gen games can play out a similar scene to a cutscene but in real time.
 
Re: no cutscenes are they mad?

Hexadecimal;71289 said:
I think cutscenes were a neccesity with last gen games... cinematics in a cutscene were far superior to anything which could be rendered in gameplay, and games were not nearly so open ended as they are becoming as of late...you played the character, but were never really encouraged to fully become the character...
now it's just not neccessary any longer... rather, events can unfold around you, everything can matter... you can choose to walk away and ignore advice, interrupt a person if you don't feel like listening to them...
a cutscene always just plays out and dictates your actions to you... regardless fo what you may have wanted your character to do or not do, their actions are pre planned and you are a witness rather than a participant...
I do still enjoy cutscenes... they're very useful when external info is being put forth, for example... like a convo between people who are not present and unknown to your character, or as a flashback... I just feel that in the next gen of gaming a far more immersive element is needed in gaming and, if done well, eliminating cut scenes could help to achieve that.

As Drakan said, well put :thumbsup:. With the coming of Fable 2, the graphics and next-gen improvements will make cutscenes obsolete. Without cutscenes, you are actually experiencing what is happening as if it was in reality- like in Witchwood when you first meet the Rock Troll. It already shows you, and thus it's not a surprise. Just my opinions.
 
Re: no cutscenes are they mad?

I personally hate the cutscenes. Some people think it doesn't give you the story blah blah blah but in actuality it's pretty much the same as a cutscene except you will have control of your character. I like playing the game not watching it. Unless there's Fable: The Lost Movie then I don't want to watch fable, I want to play it.
 
Re: no cutscenes are they mad?

Take for example Oblivion (yes, I know it's been compared to Fable so many times in and out of this thread, but just read this),
when the emperor first dies.
You get to see it like you would in real life, and it kind of makes more of an impact than if it went into some random annoying, uneccessary cutscene to explain something you already know is happening with some form of flashy movie-like whoopdedoo.
 
Re: no cutscenes are they mad?

Darg;71393 said:
Take for example Oblivion (yes, I know it's been compared to Fable so many times in and out of this thread, but just read this),
when the emperor first dies.
You get to see it like you would in real life, and it kind of makes more of an impact than if it went into some random annoying, uneccessary cutscene to explain something you already know is happening with some form of flashy movie-like whoopdedoo.

Thats right, that scene especially made me feel more imersed in the games world.

I have a question, If the game has what "looks" like cutscenes but you have to press buttons to dodge of attack (Sort of like what somtimes occured in RE4 and God of War) does that count as a cut scene? What do you even call an interactive cut scene? Those, I suppose, could be implimented in a fun matter.
 
Re: no cutscenes are they mad?

yeah, id say thats exactly what an ICS(interactive cut scene) is.

I agree with the Oblivion statement said earlier, thats another good point. since with the fact that the emporer died in active time than a cutscene while you were fighting, it makes you feel as if it was preventable, that you could've stopped it but now you feel responsible(even if it wasn't preventable and part of the game). thats the kind of immersive gameplay i myself gotta love.
 
Re: no cutscenes are they mad?

No need for cutscenes, Oblivion doesn't have any ( just in beginning and end) and its a great game.

I'm sure that fable 2 will be able to pull it off.
 
Re: no cutscenes are they mad?

RuneMaster;71426 said:
Thats right, that scene especially made me feel more imersed in the games world.

I have a question, If the game has what "looks" like cutscenes but you have to press buttons to dodge of attack (Sort of like what somtimes occured in RE4 and God of War) does that count as a cut scene? What do you even call an interactive cut scene? Those, I suppose, could be implimented in a fun matter.

No I don't think those count as cut scenes as sometimes you have to do something. like the krauser knife fight. which my siggy links to. :ninja: Plus on the GC version it's all real time.
 
Re: no cutscenes are they mad?

Sephiroxas;71469 said:
No I don't think those count as cut scenes as sometimes you have to do something. like the krauser knife fight. which my siggy links to. :ninja: Plus on the GC version it's all real time.

Man I love that knife fight:D, really gets the blood pumping. So I suppose if they go about it the same way in Fable 2 they will pull off the no cut scenes thing since, its interactive and therfore not really a cut scene.

Hey heres an idea, interactive cutscenes of moral choices, were you have to think and act quickly. Like deciding to save someones life over someone elses etc. Another fun way to affect your ailgment. . . of course I can see that getting old quick, plus you may get pretty po'd if you accidentally made the wrong choice, oh well just a thought.
 
Re: no cutscenes are they mad?

you ppl can think what you want but everytime somone remembers something about a game its a cut-scene. and most of the time ppl play a game to see the ending sequence which are usually cut-cenes. they make the game so much better in every way, tell me besides oblivion what good game (from 2003-2007) has not had any cut-scenes?


Need for speed: Most Wanted was praised for its cinematic cut-scenes and its the main reason why it got a high score
 
Re: no cutscenes are they mad?

Denny3650;71483 said:
you ppl can think what you want but everytime somone remembers something about a game its a cut-scene. and most of the time ppl play a game to see the ending sequence which are usually cut-cenes. they make the game so much better in every way, tell me besides oblivion what good game (from 2003-2007) has not had any cut-scenes?


Need for speed: Most Wanted was praised for its cinematic cut-scenes and its the main reason why it got a high score

Think what we want? Peter M has already said it's NOT going to have cut scenes so, we're just discussing how we think he would go about it and what we think about it. :unsure:

RuneMaster;71473 said:
Man I love that knife fight:D, really gets the blood pumping. So I suppose if they go about it the same way in Fable 2 they will pull off the no cut scenes thing since, its interactive and therfore not really a cut scene.
.

I always get excited when I get to that part. I just want it to go one forever because it's fun. "After all, you and I both know where we come from." "Like you..I'm american" :yammer: Krauser, Leon :wub: :wub:
 
Re: no cutscenes are they mad?

...your wierd. Anyway, aside from Oblivion's better precursor, Morrowind, I can't say there are any other games w/o cutscenes. That's because people have come to want the cs and developers give what's popular. I agree with Aldamir in terms that I hate it when they have a cs right in the middle of a fight or while your prepared for something since it just throws you off. But aside from all that, Peter is doing a good deed by ridding the game of what could be a bad action, because in a game where immersiveness is the main point and making your own decisions and actions that could determine the fate of thew world, where's the point in all that if your swamped with cs.
 
Re: no cutscenes are they mad?

Denny3650;71483 said:
you ppl can think what you want but everytime somone remembers something about a game its a cut-scene. and most of the time ppl play a game to see the ending sequence which are usually cut-cenes. they make the game so much better in every way, tell me besides oblivion what good game (from 2003-2007) has not had any cut-scenes?


Need for speed: Most Wanted was praised for its cinematic cut-scenes and its the main reason why it got a high score

Ending sequences dont count as cut-scenes, for me any way since it has to end, and they have different names:lol:. But I believe oblivion has paved a way for a whole new types of role playing experiences. Also, why did you give me a specific time range, is it because you knew I would bring up the Elder Scrolls series again, all of which are top class RPGs. Most of the best classics pulled it off. I think cut-scenes are just what people expect now days so they go into some sort of shock when they here a game doesnt use them. Like Seph said, regardless there not gonna be in there so we might as well think of ways the story will be handled. . . and as I previously said there have been a few games to pull it off mastervily(is that word).

And I dont mean to sound rude but Need for Speed. . . its a racing game. . . how important could the cinematics possibly beO.o? I never played it so I honestly dont know.
 
Re: no cutscenes are they mad?

Denny3650;71483 said:
you ppl can think what you want but everytime somone remembers something about a game its a cut-scene. and most of the time ppl play a game to see the ending sequence which are usually cut-cenes. they make the game so much better in every way, tell me besides oblivion what good game (from 2003-2007) has not had any cut-scenes?


Need for speed: Most Wanted was praised for its cinematic cut-scenes and its the main reason why it got a high score
My favorite part in Fable isn't a cut scene. A lot of that game could have be interactive and I would have been fine better even. Imagine if Jack was taunting you WHILE you fought him instead of as a cut scene. I agree with Peter Molyneux and Hex, cut scenes take you out of the experience. He's also right about people just hitting escape to get back to the action. Imagine that instead of going from kid to teen then an adult in cut scenes that you grew a bigger with each level up from the beginning. Imagine if after the area you could fight Thunder right then and there. the game could have been better if it were not for the cut scenes. I don't think they added much to Fable that couldn't have been done more interactively better.

Either way it's Fable 2 not any other game. I won't have cut scenes. If any one is determined to not like it 9+ months before it has been released because of that I think they are getting way ahead of themselves.

Cut scenes are so last gen :P
 
Re: no cutscenes are they mad?

now don't get me wrong. I don't think cut scenes are last gen. sometimes things can only be explained through cut scenes I just like the lack of cut scenes in fable.
 
Re: no cutscenes are they mad?

I know I just felt like saying that :D
 
Re: no cutscenes are they mad?

They are'nt mad. They are creative. They are making the NEW game as they should. I think Fable 2 will be more than just new stuff - items, areas, quests, haircuts, tattoos... and more polygons.
...all for cutscenes in games and everything as they help flesh out the story and explain things and also give you abit of a rest bite but they are not as necessary in next gen games as they were last gen games and most next gen games can play out a similar scene to a cutscene but in real time.
 
Re: no cutscenes are they mad?

I agree that too many cutscenes is not a good thing especially in between battle, but no cutscenes is a diffrent story. we will see what happens when fable 2 comes out and how ppl react to it. Oblivian is a true RPG which fable wasnt in the first place, ive never played oblivion but i know that you can interact and that you have a list of lines that you can tell who ever you are talking to. which as i remember fable doesnt have that which takes some RPG spirit out of it
 
Re: no cutscenes are they mad?

I Agree, there should be no cutscenes at all, allmost. exept for such things as turning into a balverine (If That Is Possible). And one should be able to interrupt people you speak to as they plan for mass effect. Which (In My Opinion) seems to have the best graphics ever.

OOPS! did only notice the first page forgive me if i said something strange XD
 
Re: no cutscenes are they mad?

Half-Life was without any cutscenes. And yes, its not the game with the best plot. But this makes the player really feel that he/she is in the game.
And especially with Fable, where character development and other stuff are made realistic and free-roaming, not having cutscenes doesnt take the player away from the character...
But I couldnt imagine Metal Gear without its massive, almost 30 min long, cutscenes.
So I like games with or without them. Its other things that really count.
 
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