I've actually read that article! Video game production costs as much, if not more, as theater or movie productions. The average price for a triple a game is 60 million (
ref) for a 3-to-4 year development cycle. That should also include the cost of marketing a game. Witcher 3 costed CD Project 81 million dollars (
ref), versus Fable Legends, which requested 75 million (
ref) to do the project.
I agree, considering how many exclusives Sony has compared to Microsoft. Microsoft, for the console, is one of the big three. I still think their current CEO doesn't know what he's doing, and I'll leave it be at that. Sony is currently outdoing Microsoft on their current systems (
ref). The PS4 player-base has grown. Both consoles can run the same games that's being ported over, but the exclusives and services they can offer mark the difference. This includes online multiplayer, backward compatibility, and now console mod compatibility. I switched from PS2 to 360 so I can play Valve games (
ref) and their exclusives. Larger projects and companies tend to be under a bigger microscope (no pun intended).
Still, it's not like IP's haven't been revisited and revived. The original Star Wars: Battlefield 3 was canceled, but was then that particular IP was revitalized by EA. As much as I would love to have the original company back together, I think a lot of them have moved on. I loved playing the KOTOR series, but Obsidian and BioWare aren't the same. I'm definitely more than open to a new team, with Peter Molyneux as a consultant, working on Fable if Microsoft decides to revisit it later.