• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Plains, Trains, and Automobiles.

  • Thread starter Thread starter PriestXIII
  • Start date Start date
Re: Plains, Trains, and Automobiles.

I wouldnt mid horses and the like. Im also for "magical" transportation, but it would have to be limmited to certain areas or mabey you have to pay for it. I would also like to see some unique transportation ideas; sort of like the giant bugs off of Morrowind. Mabey a domesticated Hobbe cart, imagine those little sucker pulling you around:D.
 
Re: Plains, Trains, and Automobiles.

From the GDC video thier is going to be horse pulled carts if any one wonts i will put the pic on my thread
(new Fable 2 screenshots) just give me a mesage and i will do that for you
 
Re: Plains, Trains, and Automobiles.

03scfr;70389 said:
From the GDC video thier is going to be horse pulled carts if any one wonts i will put the pic on my thread
(new Fable 2 screenshots) just give me a mesage and i will do that for you

I for one, would greatly appreciate that.
 
Re: Plains, Trains, and Automobiles.

There were horse drawn carriage things in fable too.
 
Re: Plains, Trains, and Automobiles.

horse cart pic now on my thread (New fable 2 screenshots)
 
Re: Plains, Trains, and Automobiles.

I really don't like the unique transport idea-- the giant bugs would not fit, and I don't think anything else would either. And a Hobbe-pulled cart ****es me off. The Hobbes were murderous and evil, but they were sapient beings.

And to AK (yeah, Albion Knight is hereafter AK) no, I don't think steam locomotives are too modern, at least not in suitably small quantities. I mean steam engines are very old, and there are any number of ways their adaption to powering vehicles could go faster. Oh, and by the way-- when I said Thomas I wasn't talking about Savery, whom I had forgotten about. I was talking, of course, about Thomas the Tank Engine (how could anyone think anything else?).
 
Re: Plains, Trains, and Automobiles.

I could see the steam engine only as a side mission by the crackpot and you were testing out the prototype. Other than that I don't know. Another thing with having the inventor as a side mission, that could tie into fable 3(on no, I said it. I have mentioned fable 3 before 2 was out.hahahahah) Since 3 would be in the future as well maybe even cowboys, yeee haaa. or colonial. j/k.
 
Re: Plains, Trains, and Automobiles.

What, you don't think that 2 might get into colonial fun? That's another of my big dreams-- to the new world I go!

And, well, I disagree with you on the rail. I don't think steam locomotives are much beyond the time of the look of Fable 2.

Or, of course, they could be Will-powered locomotives (no, I'm not serious about that).
 
Re: Plains, Trains, and Automobiles.

I think the colonial times would be fun in fable. I would have a pure evil demon playing the flute andmy kids playing a drum and waving my flag of hate. hehehe. I still think even steam powered loco would be a little early. At least a full on train with a train station like I said it would be in the very early stages if it were in the game. But it would be cool if they were in it.
 
Re: Plains, Trains, and Automobiles.

No one needs transportation. It must be lifelike.
I mean not like wow or some other ****. Get on the train and it'll take you to the end of the world.:realmad: Teleport? With a cutscene involving you getting on the train?
Its much cooler to buy a horse and a cart and travel in real time. Bandits can ambush you. You can do some things while traveling. You can rob the train while traveling with the cart or the train. The game will be 100 times bigger than the last one. So it needs a transporting system. But with teleportals, if you want to go somewhere fast. And you can go there by foot or with cart which is better because it must be lifelike.
 
Re: Plains, Trains, and Automobiles.

Well... I'm not even going to get into the question of whether or not I want teleporters (Cullis Gates), though I think I do, but I will ask you this:

In-universe, where did all the Cullis Gates go between Fable 1 and Fable 2 five hundred years later? Did they all just, ah, die like the Ancient Cullis Gate in Darkwood, or did they just magically dissapear? Could they all die like the ACG in that time?

And do you even mean "no Cullis gates or teleporting" or did you just mean "no teleporting without a cullis gate"?

And no, a cross-gameworld train would not be realistic, since it'd be very early (few and short lines) and even if they did have one, its operation as little more than a teleport function would just be idiotic (i.e. crappy).

And I beg to differ: you do need (fast) transport, especially after you beat the game and get to free roam, but earlier too. You don't want to slog through miles of repetitive, though vivid-looking territory, hacking easy but time-consuming enemies to pieces as you move; just to go collect rent, or upgrade, or go to your temple to make an offering, and or any of half a billion other relatively small, and (much as I hate to use the word in this department) mundane tasks.

But people Following you better be able to use the transport, whatever it is.
 
Re: Plains, Trains, and Automobiles.

Walker;71702 said:
Well... I'm not even going to get into the question of whether or not I want teleporters (Cullis Gates), though I think I do, but I will ask you this:

In-universe, where did all the Cullis Gates go between Fable 1 and Fable 2 five hundred years later? Did they all just, ah, die like the Ancient Cullis Gate in Darkwood, or did they just magically dissapear? Could they all die like the ACG in that time?

And do you even mean "no Cullis gates or teleporting" or did you just mean "no teleporting without a cullis gate"?

And no, a cross-gameworld train would not be realistic, since it'd be very early (few and short lines) and even if they did have one, its operation as little more than a teleport function would just be idiotic (i.e. crappy).

And I beg to differ: you do need (fast) transport, especially after you beat the game and get to free roam, but earlier too. You don't want to slog through miles of repetitive, though vivid-looking territory, hacking easy but time-consuming enemies to pieces as you move; just to go collect rent, or upgrade, or go to your temple to make an offering, and or any of half a billion other relatively small, and (much as I hate to use the word in this department) mundane tasks.

But people Following you better be able to use the transport, whatever it is.

O.o Wow... Pretty crazy with all that. Despite all that you have said, I believe that you have a point in a way. As in all games, they may get a bit repetitive, but if Fable 2 comes out how Peter Molunex wants it to be and perhaps how we imagine it to be, then this may but an end to the possible (ahem) mundane quality to Fable 2 unlike in other games.
 
Re: Plains, Trains, and Automobiles.

What about the normal people without teleporting? I'm sure there would be local transportation of some sort for them..like a train..
 
Re: Plains, Trains, and Automobiles.

i wonder if the train will develope over the 50 yrs of the game
!!good idea or what!!
 
Re: Plains, Trains, and Automobiles.

Yay! Rationale for the train! Actually it'd be really cool if they did have something like that-- a rail system that you got to watch develop and extend to new places, or something similar.
 
Re: Plains, Trains, and Automobiles.

Perhaps as time goes on, new advancements in other things beside transportation could even occur, with that concept in mind. What if new better firearms were developed and buildings changed with a certain style of architecture, or even new buildings being constructed...
 
Re: Plains, Trains, and Automobiles.

Hey, that ties in with what I just said in the "new jobs" thread. If the architecture changed and buildings were built (though this is rather unlikely) you could hypothetically have a job as an architect or engineer.
 
Re: Plains, Trains, and Automobiles.

I think just a few teleports should be fine and the only fast way from point to point. And it will be cooler if they arent free to use. <- Nice fast way.

Lets suppose that there are 10 towns in Fable 2. In each town there is a train station and you can take a train to all other towns. You go to the station wait 10 sec, the train comes you get in it, it move off, the screen fades to black, after 3 sec you are in other town. <- This is stupid.
 
Re: Plains, Trains, and Automobiles.

I agree. Your version of a train is stupid. It's the GTA III version.

My version, on the other hand, is more like... well, I don't know. But you actually get on it and have some time on board before you reach your destination. There can be various train-related quests, a restaurant/tavern (by which I mean dining car), any number of other things, and can be used for any journey between two places with tracks between them.

Rail quests (not counting ones involving passengers and other off-train things):

Defend against bandits/Help bandits.

Help a stowaway/catch a stowaway.

Sneak on board.

Jump conductor and steal hat.

Steal engineer's hat.

Steal brakeman's hat.

Steal brakeman's brake-operating-whatever-controls.

Sell counterfeit tickets/catch someone selling counterfeit tickets.

Catch smuggler/smuggle.

Ah... I'm sure there are others, but I don't feel like making more.
 
Re: Plains, Trains, and Automobiles.

I like gta iii. But many games are using that method - wow, morrowind, oblivion - no interaction.

Defend against bandits/Help bandits.

Help a stowaway/catch a stowaway.

Sneak on board.

Jump conductor and steal hat.

Steal engineer's hat.

Steal brakeman's hat.

Steal brakeman's brake-operating-whatever-controls.

Sell counterfeit tickets/catch someone selling counterfeit tickets.

Catch smuggler/smuggle.
+ Become the Boss of the transport.
And dont forget the Dark side of the force - be able to bind people on the rails;)
 
Back
Top