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Plains, Trains, and Automobiles.

  • Thread starter Thread starter PriestXIII
  • Start date Start date
Re: Plains, Trains, and Automobiles.

Yes, but do Morrowind and Oblivion have trains that work that way? No, Morrowind at least I discovered has giant bugs before I stopped being able to play it (I really disliked that game). GTA III actually has trains. Well, subways at least.

Um... you kow, I'm not even going to comment on the "tie to the rails" idea.
 
Re: Plains, Trains, and Automobiles.

I'd love to tie people to rails - then twirl my evil moustache, straighten my top hat, swirl my cloak and laugh evilly as the train gets closer and closer to my victim....:devil:
 
Re: Plains, Trains, and Automobiles.

Walker;72044 said:
Yes, but do Morrowind and Oblivion have trains that work that way? No, Morrowind at least I discovered has giant bugs before I stopped being able to play it (I really disliked that game). GTA III actually has trains. Well, subways at least.

Um... you kow, I'm not even going to comment on the "tie to the rails" idea.
Its not about the type of transport. Bugs, trains, aircrafts... More important is that you can do other things while you are traveling, and for fast travel you dont need transport if it will be like gta iii, morrowind, wow ... you can just use teleport.
 
Re: Plains, Trains, and Automobiles.

Your idea about on board quests is something that you can do in FFXI, you can start a quest before you get on an airship and while your on, you can do the quest or just walk around and watch the scenary below.

Teleporting was a bit too used in Fable, since you never had to walk around since it could take you anywhere at anytime, I can't say I like that too much. Peter wants people to explore the world and see what it's really like, so I think teleportation is bust. Then again, it could be like in Morrowind where there were people who could use a teleportation spell on you, so that might be a good equalizer.
 
Re: Plains, Trains, and Automobiles.

I'd have liked teleportation as an option, though - many was the time the Cullis Gates saved me from getting my head kicked in when I had no weapons and very little mana to fight with...
 
Re: Plains, Trains, and Automobiles.

Drop your weapons on the way to battle?
 
Re: Plains, Trains, and Automobiles.

Nah, I disagree-- I prefer the Fable method of teleportation.

And I just used GTA III as an example because it had trains that moved you with nothing but the little cutscene of a moving train. Others had different things.
 
Re: Plains, Trains, and Automobiles.

The thing I don't like about teleporting is that it shrinks the size of the world and in my opinion pulls you out of the experience a bit.
 
Re: Plains, Trains, and Automobiles.

Albion Knight;72422 said:
The thing I don't like about teleporting is that it shrinks the size of the world and in my opinion pulls you out of the experience a bit.
I know what you mean, you don't get the same excitement of exploring the world. I think that if they are to have teleportation in the game they should have it as a skill that you can level up. Maybe having lower levels only being able to teleport a few towns away and having to wait a minute or two until they would be able to use it again.
 
Re: Plains, Trains, and Automobiles.

I would still rather travel in the game than just blink around. They just need faster transports as you move up in the game.
  1. On foot
  2. Wagon train
  3. Slow horse
  4. Swift horse
  5. Mythical Mount
  6. Magic Carpet
Each of these could be possibly sped up by any number of thing
  1. Spells that increase speed
  2. Boots of speed
  3. Different saddles
  4. Potions
In a way the whole teleport is like a cut scene.
 
Re: Plains, Trains, and Automobiles.

I kinda like the idea of having just faster methods of transportation. I kinda like the GTA approach on it all, there was no teleportation but traveling was never too much of a nuisance because there were so many ways of getting around. I know that Fable and GTA are two completely unrelated games and it would be impossible to have the same transportation system because they're in two completely different settings. But maybe having the ability to fly somehow would allow you to skip a lot of the obstacles that you normally run into on ground and also would be a quick way to get from one place to another. The game would definitely need more than just a horse for transportation, for example shadow of the colossus was a great game but it annoyed me that the majority of the time spent in the game was just traveling from one colossi to another and the only means of travel was to ride the horse everywhere or running.
 
Re: Plains, Trains, and Automobiles.

Hehe, wouldn't it be cool if you could do something to make your dog grow to large proportions and then use him as a steed. All you would have to do is yell out "I have the power!" and your dog would grow into a...ready for it...battledog, Ha!
 
Re: Plains, Trains, and Automobiles.

Seigfreid;72394 said:
Drop your weapons on the way to battle?
Nah, I've had it in Snowspire when I have sold all of my weapons and on my way back to the door to the village, I've gone and force pushed when I meant to do something else and then everyone wants to kick my head in...
 
Re: Plains, Trains, and Automobiles.

Angel;72552 said:
Nah, I've had it in Snowspire when I have sold all of my weapons and on my way back to the door to the village, I've gone and force pushed when I meant to do something else and then everyone wants to kick my head in...

I hate when that happens. I try to do something else and I accidentally force push the town. they don't allow accidents. the *******s :lol:
 
Re: Plains, Trains, and Automobiles.

Not to get off subject, but:

I really hate accidental good-guy-force-pushing. When I fight I use it (force push) a lot, and while I don't mind beating the crap out of guards and innocent bystanders while I fight whoever's attacking me when I'm evil; I usually play as a good guy, so it gets really annoying. Usually when I'm fighting and civilians (or especially guards and other heroes) I either have to stop using force push or just accept the evil points and the fact that the guards are going to start helping the baddies try to hack me into little pieces, hence signing their own death warrants.

Back on subject:

I don't think the teleportation takes you out of the game's universe. Well, let me rephrase that-- I don't want to be in the game's universe so much that I want to slog through miles of not dangerous, but tedious bad guys just to get to wherever I'm going. Darkwood Bordello, or Avo's temple, or Darkwood Camp are all good examples of places that you occasionally want to go-- not for anything important, but just for the hell of it-- and you don't want to kill a huge amount of time killing miscellaneous weaklings.

Vehicles would help that, but I'd still feel obligated to stop and help the dumbass traders getting stung/hacked/beaten to death by the bad guys-- when I teleport I don't have to deal with my in-game conscience.
 
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