I'm sure I'm not the only Fable fan to notice this. Fable games have been going downhill. And I'm not actually talking about the quality.
A lot of people played Fable II and III and thought they were awful compared to F1. They are right in some aspects, but the sequels are actually very good games in their own right. It is the changes to gameplay that is worrying. My main gripe is actually over something specific. Freedom.
The freedom to do what we want and make our own choices. In Fable III our choices were massively downsized. Although weapons and clothes were now slightly more customizable, we can no longer buy what we want in shops, properly explore the game (due to the terrible map system), or be the shades of grey between good and evil that Fable I and II managed to allow us to be.
It was loved monarch or tyrant, saint or sinner, angel wings or devil's horns. Now I know a lot of people who played Fable I and II liked being the extreme - to have horns or a halo. But being able to be who we want and make choices was the most important thing.
Now, with Fable: The Journey imminent, even more of our freedom has been taken away. Restricted to a horse on a path? I heard Peter Molyneux say in an interview that Fable: TJ will allow people to see Albion as never before, and go up any path they wish. But how is that any different to being able to travel the land on foot?
Also, Peter has stated that the game will lose a lot of its humour compared to the other games, as it is a more family-oriented game.
RIP Fable. We loved you, we hated you, we will miss you. But even if The Journey is a good game, it is not a Fable game.
A lot of people played Fable II and III and thought they were awful compared to F1. They are right in some aspects, but the sequels are actually very good games in their own right. It is the changes to gameplay that is worrying. My main gripe is actually over something specific. Freedom.
The freedom to do what we want and make our own choices. In Fable III our choices were massively downsized. Although weapons and clothes were now slightly more customizable, we can no longer buy what we want in shops, properly explore the game (due to the terrible map system), or be the shades of grey between good and evil that Fable I and II managed to allow us to be.
It was loved monarch or tyrant, saint or sinner, angel wings or devil's horns. Now I know a lot of people who played Fable I and II liked being the extreme - to have horns or a halo. But being able to be who we want and make choices was the most important thing.
Now, with Fable: The Journey imminent, even more of our freedom has been taken away. Restricted to a horse on a path? I heard Peter Molyneux say in an interview that Fable: TJ will allow people to see Albion as never before, and go up any path they wish. But how is that any different to being able to travel the land on foot?
Also, Peter has stated that the game will lose a lot of its humour compared to the other games, as it is a more family-oriented game.
RIP Fable. We loved you, we hated you, we will miss you. But even if The Journey is a good game, it is not a Fable game.