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I heard about a quest were you can destroy a windmill and ruin a towns economy. This reminds me of fallouts megaton town outcomes and Fable 2's economy system, I hope itll be good.
Apparently NPC actions arent just mere animations to show them doing a job either. For example when a Blacksmith finishes making his sword you have been watching him work on it is added to his inventory. If you kill said blacksmith then the town might have a weapon shortage when a roaming Dragon comes to attack etc apparently too.
Zarkes said:Caves have random generated enemies based on your quest style fighting and level so every cave is random until you enter it, after that the cave is fixed to that forever so each play will be pretty different.
They touched briefly on the levelling in the interview i watched and they said that the levelling system was closer to Fallout 3's than Oblivions. Some areas will contain higher level enemies than others but other details are vague and i hope there isnt the same level scaling as Oblivion.
Zarkes said:There are also jobs too to earn gold, Im hoping it will be better than Fable in that like blacksmithing you can sell or keep the weapons you make.
Would be a good idea to make a job a deeper experience and more than just making some gold. Also not just some QTE style mini game like Fable that felt more like you were playing a slot machine.
Zarkes said:Its going to be pretty badass Ive been waiting for a game like this for along time. We kept hearing about amazing games like Milo and Fable 2 rumors and such but this looks like its really going to come through and breach the gap.
Yeah im hoping it becomes one of the most complete RPG's ever and if they have truly listened to fan feedback it could happen.