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The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Noctus

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The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

So, has your game crashed when spawning a chest?

There are several causes for a crash. Here are the general causes and fixes.

1. Your Modding Environment Is Incomplete
Symptoms include:

  • Albion Explorer works, but no changes will make place in-game when I use it.
  • You used FreeRoam, yet you still cannot walk anywhere. The game is still as it is unmodded.
How to fix:

  • The problem you have is the fact your game still uses the FinalAlbion.wad because you didn't move or rename it. Do this now by going into c:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels (Or wherever you personally installed Fable) and change the name of FinalAlbion.wad. Or move it.
2. Basic Script Error
Symptoms include:

  • My game crashes at the point where my game tries to enter the region I spawned the chest.
  • FreeRoam is working and I can walk everywhere and Albion Explorer works.
How to fix:

  • Check your script!
Here are common script errors I've seen and fixed before that other people have done without noticing. This will help you fix your script. Just keep moving down, checking if you've done the following to your script. If you reach the bottom and it still doesn't work, then paste it in the thread and I'll help you out.
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS" <<<Missing icons! Each containercontents must end with ;
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEOSN"; <<<Typos! Make sure every entry is spelt correctly! And don't assume that each OBJECT entry is just the name of the object! Check the OBJECT entries in Fable Explorer beforehand!
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "ARMOUR_BALVERINE"; <<<Wrong type of entry. ARMOUR entries are not what they seem. You can only spawn objects that begin with OBJECT!
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[1] "OBJECT_SWORD_OF_AEONS"; <<<Wrong number! All chest scripts start at ZERO, not ONE!
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_SWORD_OF_AEONS"; <<<DON'T EDIT THIS PART. In fact, don't edit anything outside the ContainerContents entries other than the UID if necessary!
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18446741874686296151; <<<Make for god damn sure you didn't just copy the UID from another object. Each UID in the game must be unique otherwise it will not work!
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

This thread will be updated as I find common errors people have. Also, if you feel something else should be here too, don't hesitate to post it below and I'll edit the post.
 

Sephiroxas

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Bravo! ^_^
 

Noctus

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Thanks :) I'm hoping this will be used. I'll be providing a link to this thread to everyone with chest problems from now on and I will be making more General Fix threads.
 
R

RagnarokX321

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

So armor things are useless, or do you have to stick object in front of it to work, if not then i think the jack of blades armor is the problem in mine.
 

Noctus

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

RagnarokX321;319178 said:
So armor things are useless, or do you have to stick object in front of it to work, if not then i think the jack of blades armor is the problem in mine.
You can spawn anything that begins with OBJECT in the first place.

For instance, pretty much everything under the OBJECT part of the game.bin.
 

Sephiroxas

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

this needs to be stickied. Or a thread specifically talking about UID numbers needs to be made. Because the noobs aren't reading entire threads. because I mention it in my spawning chests thread.
 

OldBoy

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

The stickies are a mess. There should be less of them.
Not that this isn't a handy thread, but there are a couple of others that need to be 'unstickied' first if you ask me.
 

jwc2200

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

I agree that OldBoy's 'New to Modding" sticky is the only one that is needed. It is what got me started and it has almost all you need to learn what to search for, once you actually read it. The only thing I didn't get from it was info about Trainers.
 

Sephiroxas

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

But then all the other threads will get lost and the shuffle and accidentally closed. or deleted. Not to mention it's NOT against the rules to resurrect a sticked threads. Though if you had to get rid of some which ones would you pick?
 

jwc2200

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

I'd want to keep yours, of course. Seriously, the one about trainers, I knew nothing about them until you told me to use one for something instead of the way I was trying to do it.
OldBoy's thread links to a few of your stickies. If it were the only one it might take on more meaning. It is set up so well to cover a wide range of modding capabilities. The way he organized his links would keep other threads from being lost I think.
If it was up to me, which it is not obviously, I would have the one sticky, but add a section concerning Trainers, linking to your thread about them. I think that is the only subject not linked in his thread.
I think I understand your feelings about it, you, Sephi, have been with the site for a long time, and contributed a lot of info to the modding community, you probably don't want to see your stickies removed.
On the other hand, streamlining the stickies might make it easier to reinforce to new members that the best way to get started is to read the sticky before doing any modding or asking any questions. As it is now, saying 'read the stickies' doesn't work, there are too many there to weed out what is not needed, especially not knowing what to look for.
Every new member so far has done it that way, but it may be time for a change that will encourage more modders.
 

Sephiroxas

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Too bad there couldn't be a sub forum for just the stickies. :lol: ahh it's way to complicated.
 

jwc2200

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

I mentioned somewhere a long while ago, maybe at FTLCMod, that it would be good if there was a way to make new members verify reading the stickies before being allowed to post in the regular modding forum. Of course, they would simply click 'ok' and still ask questions that had already been answered in the stickies.
 

Sephiroxas

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

jwc2200;320058 said:
I mentioned somewhere a long while ago, maybe at FTLCMod, that it would be good if there was a way to make new members verify reading the stickies before being allowed to post in the regular modding forum. Of course, they would simply click 'ok' and still ask questions that had already been answered in the stickies.

Ahh yes. That little window popup right? :lol:
 

jwc2200

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

I was thinking a way to lock the forum to anyone who has not taken the time to read the stickies. That would keep anyone from posting until they had somehow verified that they read the stickies. It won't work, when I was new to FTLCMod I just clicked 'I have read this' and started looking around, so will everyone else.
Maybe have a quiz that proves you read it. Put 5 simple Q and A things in the sticky, then have the new member answer 5 questions before being given the right to post in the modding section. I would make a terrible moderator I guess, too strict, lol.
 

OldBoy

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

There's another option: A sub forum containing only how-to's and tutorials. There wouldn't be that many, and most stickies can go there.
All questions and HALP threads can stay where they are...

I wouldn't mind helping the admins to gather all useful stuff for that thread.
As for the current stickies; there are at least 3 that don't have a true purpose.
 

Sephiroxas

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

OldBoy;320080 said:
There's another option: A sub forum containing only how-to's and tutorials. There wouldn't be that many, and most stickies can go there.
All questions and HALP threads can stay where they are...

I wouldn't mind helping the admins to gather all useful stuff for that thread.
As for the current stickies; there are at least 3 that don't have a true purpose.

Sounds like a great idea to me. :ninja:
 

Noctus

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

OldBoy;320080 said:
There's another option: A sub forum containing only how-to's and tutorials. There wouldn't be that many, and most stickies can go there.
All questions and HALP threads can stay where they are...

I wouldn't mind helping the admins to gather all useful stuff for that thread.
As for the current stickies; there are at least 3 that don't have a true purpose.
I love the idea.

It would be great! I could post certain tutorials regarding errors there, since it seems to be what I normally do here.

Error fixer. Yep.
 

jwc2200

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Hey D/S, does the rename FA.wad also appy when using cbox?

Cool the way I casually bumped it hunh?
 

jwc2200

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Do you mean cbox will make you able to free roam without applying the Free Roam App?
 

Noctus

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Re: The General Fix Thread - My Game Crashes When Spawning a Chest/No Change!

Chocolate Box doing FreeRoam? I've never heard of that.
 
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