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The next TES game?

Re: The next TES game?

Mate before they do that they're making Rogue Warrior not sure what it is
 
Re: The next TES game?

A rogue and a warrior combined. Sort of obvious, don'tcha think?
 
Re: The next TES game?

Colton;259131 said:
I don't think they should have all one area, WAY WAY WAY too much to do, and besides, if you solve everything everywhere, then you can't really sequel the game without the question "hey, wtf, I already took care of this place!...that place too!!AND that place!!"

But that's what TES is all about. Having so much to do that you can't possibly do it all, so that everyone's game is different. It's also much much more realistic in that sense.

And as for that issue, you could always just advance the timeline along a few hundred years, introduce some sort of crisis that the player has to fix. And don't forget, they've got Yokuda and Akarvir to mine for ideas.

Colton;259131 said:
what i've beaten 100%
TESadventures:redguard (awesome game, play it.)
TES:Morrowind
what i'm playing
TES: Oblivion.
The Dunmer upset me for how they treated me on Vvardenfell.(where TES:Morrowind takes place)The Dunmer treated me like crap because I was an outsider, and they had slaves.Anyone who owns slaves should die.As such, I played an Argonian and killed all the slave keepers, and freed the slaves =D.
The Redguard Intrigue me because their ancient homeworld of Yokuda (where they derive the name of "Yokudan" for their race) sank into the sea, and they docked upon a place called Hammerfell wich was heavily populated by Orsimer (Orcs) and the redguards drove the Superhumanly strong and hardy Orsimer out of Hammerfell raid after raid, ensuring it was okay for their king to Dock without fear of assassination.By defeating nearly an entire nation of Orsimer with such a small force in comparison, they solidified their place as the best warriors in Tamriel.

The Dunmer are just a bit xenophobic. They reached a stalemate in their war with the empire so in the interest of peace (and assimilation), the empire conceded that they should be allowed to have their old traditions protected by law, such as Tribunal worship (rather than Aedra worship) and slavery.

I know way too much about TES history...
 
Re: The next TES game?

You and me both, we should have a challenge sometime, heh. But that helped prove my point. The Elder Scrolls really is its own universe, with so much to know. It'd be a shame just to have one last 'uber epic' game rather than three or four 'still damn epic' games to have fun playing. Not to mention the greatness of having a large library of Elder Scrolls games for those of us who have a collection fetish.
 
Re: The next TES game?

Finally, Arseface, another person interested in Tes history, for non-tes-nerds here's a "Race" guide.
[] around a word means that's how to pronounce it.
-Altmer "A.K.A High elves" The race with the most magical ability, but they also have a large weakness to it.
-Dunmer "A.K.A Dark Elves"Known for their balanced abilities with Sword,Destruction and the Bow.
-Orcs "A.K.A Orsimer, Pariah Folk, or Corrupted Elves" Brutish creatures with the strength to rip a man in two.
-Bosmer "A.K.A Wood Elves" Short, Nimble, and quick.These little elves make perfect thieves.There are no Finer archers in Tamriel.
-Redguards- The most Naturally gifted warriors in all of tamriel.
-Nord- Strong, tall men with a high resistance to cold that Originate from Skyrim[Sky-Rim]
-Argonians-[Ar-go-Nee-an]These lizard folk of Black marsh have built up a very high resistance to poison and Disease from all the years of living in a Disease and bug-infested Swampland.They can breathe underwater.
-Khajiit-[KhaJeet, the J can be tricky, as you don't say it like you would say Jam, or Jelly, but you have to say it like "SSHH", but apply the J Sound.]
The Khajiit are a race of feline creatures hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.
Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities.
It is currently unclear whether a successful union between Khajiit and other races may occur, for, while reports of children born of such unions have been noted in the past, no well-documented cases exist.(I like the Khajiit,but didn't really know them so I wikipediad them)
-Imperial-This race is very well know for it's conquering of Tamriel, and for the training and discipline of their Massive Armies.Though Physically less imposing than other races, even the Altmer look tougher..back to the point.They are Shrewd displomats and traders, with these skills along with their remarkable skill as Light infantry, They were able to Conquer all of Tamriel.
 
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