As far as I can tell, at this point in time, Fable 3 has a few minor and major problems:-
- Weapon morphing isn't fully thought out / implemented as they said. It's not a major thing, but you can definitely tell something is missing. Have a look at this thread ( http://lionhead.com/forums/t/290532.aspx?PageIndex=1 ) for an expandation on this.
- The Sanctuary doesn't have enough information. As an example: It's impossible to find out how many potions etc you have without going into combat or trying to sell them to a Pawnbroker.
- The controls are a bit messy. Example: Not having a dedicated block button is very, very awkward, even in game like Fable.
- The touch system doesn't work well. You're essentially dragging a person along by an invisible string except when they're dragging against you. Not a major thing, but for such a heavily advertised feature it should have had more focus. Oh, and yes, you can only hold their hand like Catholic schoolgirls. No dragging them by the scruffs of their necks.
- The game really should be about a third longer. Either the second half of the game should be greatly expanded (fighting against the foe as king, come on guys there's easily enough room for content there) or an entire act of the game should be spent in Aurora - which is easily one of the prettiest parts of the game. The second half of the game also really needs more epicness. The effect you have on the world is epic, but you didn't really get to do anything. Trying not to give away storyline spoilers here.