Since we have a couple weeks to wait on Fable 3, and I'm sure there's plenty of people here with nothing but time on their hands, I thought it might be a good idea to figure out the various options for the Village Maker. Its clear that based on your options, you can make a monk-type villager, a prostitute, a beggar, etc.
My idea is to find which answers give which traits. If anyone would like to help, feel free to.
The link for the Village Maker: http://www.xbox.com/en-US/games/splash/f/fable3/villagermaker.htm
Here's my findings and speculations on the various answers. Please include your ideas and opinions. Note that the "#.0" lines are purely my opinion, and I have no proof to back them up (yet!) If anyone would like to go through the various options to find exactly which answers leads to what traits, I would be glad to update this thread. That's the whole concept and idea behind putting this all down.
There are 8 Questions which shape your villager:
1: Gender - chooses the gender of the villager
Options - Male / Female
2: Name - (Has no bearing on traits)
Options - Any
3.0: Changes the appearance and clothes of your villager. As far as I can tell, it does not make a difference of the traits.
3.1: "Where was s/he born?"
a) Bowerstone Market
b) Bowerstone Industrial
c) Bowerstone Castle
d) Mistpeak Dweller Camp
e) Brightwall Village
f) Mill Fields
g) Mourningwood
4.0: Appeals to the Good/Evil, law-abiding/breaking morals of the character.
4.1: "Discovering a beggar on his/her doorstep, CHAR tells him:"
a) Please, take this. You need it more than I do.
b) 'Will work for food.' eh? I have some 'work' you can do, hot stuff.
c) I don't think you fully grasp the meaning of the word 'beg', but you're about to.
4.2: "There's a man dancing in the street, trying to make money from passer bys, CHAR says:"
a) You dance beautifully. Wonder how you'll do with one broken kneecap?
b) Nice moves, but do you mind? I'm working this side of the street.
c) Bravo! Please, take this necklace as a token of my esteem.
d) you really know how to move that body. What do you say move it back to my place?
4.3: "CHAR catches a burglar rummaging through her drawers, and instinctively says:"
a) I won't be terrorized by criminal scum like you! I'm going to...go get the guards. Wait here!
b) I'm honored you selected my home as the final house you'll ever rob. Any last words?
c) Vickers, deliver this miscreant to Matthews at the factory. Tell him I want double the usual rate -- this fellow looks healthy.
d) This can go easy or hard friend. I recommend you save your energy for your trial.
5.0: Further develops good/evil traits based on temper/aggressiveness
5.1: Tarquin the Tailor offers CHAR a discount. CHAR responds with:
a) Oh, that's sweet... If only I had some gold, I would surely use it.
b) I don't have to try anything on, do I? Fitting rooms are breeding grounds for disease, plus I don't like confined spaces.
c) What's the brightest color you've got? I like my enemies to know I'm coming for them.
d) I'd love to try something on. And then maybe you could tear it off.
5.2: A dinner guest becomes argumentive and brandishes the carving knife angrily, prompting CHAR to say:
a) I'm sorry its n-not to your liking. I could m-make you a sandwich...
b) No need to be rash. What say we talk this out over dessert?
c) That supposed to scare me? I've seen worse at kids' birthday parties.
5.3: CHAR is in the library, perusing the fine range of literature. What does s/he select?
a) The Adventures of Bert the Beggar and his Magical Bunion
b) Big Romance: The Many Armed Beast of Passion
c) Silver Fist: The Art of Balverine Pugilism
d) Man vs. Cockerel: Dealing with Poultry-based Anxiety
6.0: Does your villager sleep around? Multiple partners? Kinky?
6.1: CHAR catches his/her partner in bed with the Town Crier, and immediately says:
a) I'm done with you. In fact, I'm done with everyone.
b) Going to be awfully difficult shouting the news with no tongue.
c) We need to talk about this after you're finished. I'll put the kettle on -- milk and sugar for you both?
d) I wouldn't have thought that was physically possible. Slide over, and show me how you do that.
6.2: CHAR visits his/her new favorite shop and says to the propietor:
a) Have you got any second-hand socks? They needn't match.
b) I want to pick up a few gifts for some romantic partners... Is this everything you have? Hmm, I may need to pop in next door as well.
c) I like the way you've lowered the prices on all the things I want to buy. Nice to see a shopkeeper who values his personal safety.
d) I'll take everything you have, plus the building and the land its on. You can call me 'Boss.'
6.3: CHAR has decided it's time to refurnish his/her house. S/he tells the decorator:
a) I'd like the conservatory to employ the same hues as the grand salon.
b) These chairs seem sturdy enough, but how do you restain the occupant? Have you got any with ring-bolts?
c) I liked the style of my old bed, but there was only room for four people.
d) All this carpeting will have to come up; this is where I'll keep the strays until I've found them homes.
7.0: How well with money is your villager? Rich/poor? Charitable/selfish?
7.1:CHAR is moving house. S/he tells the postmaster to forward his/her mail to:
a) The ditch behind the fish stall. You know, they throw out plenty of perfectly good bits!
b) My secure bunker, located sixty feet beneath...actually, I'd rather not tell you where it is.
c) Duckworth Manor. This document contains the names of all the servants authorised to recieve packages on my behalf.
d) The Lonesome Hill Monastery. Though I don't expect much post.
7.2: Gordon the tax collector is knocking at the door again. CHAR tells him:
a) So kind of the sovereign to send me a delivery of gold. Now hand it over.
b) This kingdom doesn't need gold -- it needs love. and you're first in line.
c) Um... Be right there, just looking for my purse... maybe its through this back door here!
d) I used all my loose cash in a rather impulsive business transaction, but here -- this diamond-encrusted chafing dish ought to cover it.
7.3: A noble man from Bowerstone Castle invites CHAR to a high-society banquet. CHAR responds:
a) I shall be honored to serve the guests at your banquet.
b) Banquet eh? Look, why don't we skip the games and take this to the next level right now?
c) Oh, I would, however, I am hosting a gala that evening myself. I don't recall your name on the invitation list, actually.
d) Sounds like a lot of lords and ladies with weak spines and big, juicy purses. I'll be there.
8.0: Sexuality- is your villager gay/straight/bi/other/none?
8.1: If a friend were looking for a new hobby, CHAR might recommend:
a) Buying houses and evicting tenants. It's not just good business, its good fun!
b) Charity Pie making. Everyone likes pie, especially those with nothing else to eat.
c) Prostitution. Business, pleasure... why seperate the two?
d) Defenestration. But you have to be decisive, or you might miss your window.
8.2: After researching his/her family tree, CHAR discovers the identity of his long lost uncle:
a) Bungo the Mad, who believed his unwanted byname was hurtful, undeserved, abd bestowed upon him by a malicious pond lily.
b) Rupert the Monk, worshipper of light.
c) Boris the Interest Rate Derivatives Trader, financial tycoon.
d) Colin the Craven, who overcame his persistant fear of light by shutting his eyes really, really tightly.
8.3: CHAR attends the monthly dating ight at the tavern. Who does s/he pick?
a) Hermione the wealthy merchant.
b) Morris the stable boy.
c) Bryl the hapless inventor.
d) All of the above, and is there anyone else who isn't paired up?
e) No one. S/he came here to drink, not to socialize.
My idea is to find which answers give which traits. If anyone would like to help, feel free to.
The link for the Village Maker: http://www.xbox.com/en-US/games/splash/f/fable3/villagermaker.htm
Here's my findings and speculations on the various answers. Please include your ideas and opinions. Note that the "#.0" lines are purely my opinion, and I have no proof to back them up (yet!) If anyone would like to go through the various options to find exactly which answers leads to what traits, I would be glad to update this thread. That's the whole concept and idea behind putting this all down.
There are 8 Questions which shape your villager:
1: Gender - chooses the gender of the villager
Options - Male / Female
2: Name - (Has no bearing on traits)
Options - Any
3.0: Changes the appearance and clothes of your villager. As far as I can tell, it does not make a difference of the traits.
3.1: "Where was s/he born?"
a) Bowerstone Market
b) Bowerstone Industrial
c) Bowerstone Castle
d) Mistpeak Dweller Camp
e) Brightwall Village
f) Mill Fields
g) Mourningwood
4.0: Appeals to the Good/Evil, law-abiding/breaking morals of the character.
4.1: "Discovering a beggar on his/her doorstep, CHAR tells him:"
a) Please, take this. You need it more than I do.
b) 'Will work for food.' eh? I have some 'work' you can do, hot stuff.
c) I don't think you fully grasp the meaning of the word 'beg', but you're about to.
4.2: "There's a man dancing in the street, trying to make money from passer bys, CHAR says:"
a) You dance beautifully. Wonder how you'll do with one broken kneecap?
b) Nice moves, but do you mind? I'm working this side of the street.
c) Bravo! Please, take this necklace as a token of my esteem.
d) you really know how to move that body. What do you say move it back to my place?
4.3: "CHAR catches a burglar rummaging through her drawers, and instinctively says:"
a) I won't be terrorized by criminal scum like you! I'm going to...go get the guards. Wait here!
b) I'm honored you selected my home as the final house you'll ever rob. Any last words?
c) Vickers, deliver this miscreant to Matthews at the factory. Tell him I want double the usual rate -- this fellow looks healthy.
d) This can go easy or hard friend. I recommend you save your energy for your trial.
5.0: Further develops good/evil traits based on temper/aggressiveness
5.1: Tarquin the Tailor offers CHAR a discount. CHAR responds with:
a) Oh, that's sweet... If only I had some gold, I would surely use it.
b) I don't have to try anything on, do I? Fitting rooms are breeding grounds for disease, plus I don't like confined spaces.
c) What's the brightest color you've got? I like my enemies to know I'm coming for them.
d) I'd love to try something on. And then maybe you could tear it off.
5.2: A dinner guest becomes argumentive and brandishes the carving knife angrily, prompting CHAR to say:
a) I'm sorry its n-not to your liking. I could m-make you a sandwich...
b) No need to be rash. What say we talk this out over dessert?
c) That supposed to scare me? I've seen worse at kids' birthday parties.
5.3: CHAR is in the library, perusing the fine range of literature. What does s/he select?
a) The Adventures of Bert the Beggar and his Magical Bunion
b) Big Romance: The Many Armed Beast of Passion
c) Silver Fist: The Art of Balverine Pugilism
d) Man vs. Cockerel: Dealing with Poultry-based Anxiety
6.0: Does your villager sleep around? Multiple partners? Kinky?
6.1: CHAR catches his/her partner in bed with the Town Crier, and immediately says:
a) I'm done with you. In fact, I'm done with everyone.
b) Going to be awfully difficult shouting the news with no tongue.
c) We need to talk about this after you're finished. I'll put the kettle on -- milk and sugar for you both?
d) I wouldn't have thought that was physically possible. Slide over, and show me how you do that.
6.2: CHAR visits his/her new favorite shop and says to the propietor:
a) Have you got any second-hand socks? They needn't match.
b) I want to pick up a few gifts for some romantic partners... Is this everything you have? Hmm, I may need to pop in next door as well.
c) I like the way you've lowered the prices on all the things I want to buy. Nice to see a shopkeeper who values his personal safety.
d) I'll take everything you have, plus the building and the land its on. You can call me 'Boss.'
6.3: CHAR has decided it's time to refurnish his/her house. S/he tells the decorator:
a) I'd like the conservatory to employ the same hues as the grand salon.
b) These chairs seem sturdy enough, but how do you restain the occupant? Have you got any with ring-bolts?
c) I liked the style of my old bed, but there was only room for four people.
d) All this carpeting will have to come up; this is where I'll keep the strays until I've found them homes.
7.0: How well with money is your villager? Rich/poor? Charitable/selfish?
7.1:CHAR is moving house. S/he tells the postmaster to forward his/her mail to:
a) The ditch behind the fish stall. You know, they throw out plenty of perfectly good bits!
b) My secure bunker, located sixty feet beneath...actually, I'd rather not tell you where it is.
c) Duckworth Manor. This document contains the names of all the servants authorised to recieve packages on my behalf.
d) The Lonesome Hill Monastery. Though I don't expect much post.
7.2: Gordon the tax collector is knocking at the door again. CHAR tells him:
a) So kind of the sovereign to send me a delivery of gold. Now hand it over.
b) This kingdom doesn't need gold -- it needs love. and you're first in line.
c) Um... Be right there, just looking for my purse... maybe its through this back door here!
d) I used all my loose cash in a rather impulsive business transaction, but here -- this diamond-encrusted chafing dish ought to cover it.
7.3: A noble man from Bowerstone Castle invites CHAR to a high-society banquet. CHAR responds:
a) I shall be honored to serve the guests at your banquet.
b) Banquet eh? Look, why don't we skip the games and take this to the next level right now?
c) Oh, I would, however, I am hosting a gala that evening myself. I don't recall your name on the invitation list, actually.
d) Sounds like a lot of lords and ladies with weak spines and big, juicy purses. I'll be there.
8.0: Sexuality- is your villager gay/straight/bi/other/none?
8.1: If a friend were looking for a new hobby, CHAR might recommend:
a) Buying houses and evicting tenants. It's not just good business, its good fun!
b) Charity Pie making. Everyone likes pie, especially those with nothing else to eat.
c) Prostitution. Business, pleasure... why seperate the two?
d) Defenestration. But you have to be decisive, or you might miss your window.
8.2: After researching his/her family tree, CHAR discovers the identity of his long lost uncle:
a) Bungo the Mad, who believed his unwanted byname was hurtful, undeserved, abd bestowed upon him by a malicious pond lily.
b) Rupert the Monk, worshipper of light.
c) Boris the Interest Rate Derivatives Trader, financial tycoon.
d) Colin the Craven, who overcame his persistant fear of light by shutting his eyes really, really tightly.
8.3: CHAR attends the monthly dating ight at the tavern. Who does s/he pick?
a) Hermione the wealthy merchant.
b) Morris the stable boy.
c) Bryl the hapless inventor.
d) All of the above, and is there anyone else who isn't paired up?
e) No one. S/he came here to drink, not to socialize.