http://www.eurogamer.net/articles/2011-07-20-fable-journey-losing-black-adult-humour
"Because our game is also aimed at a family audience as well as core gamers, we also like to go for a lighter feel," Saito announced.
"We're losing some of the black adult humour characteristics of Fable and going for a lighter feel - vibrant, fresh, playful."
"Another direction of this project is that we tried to make it quickly,"
Can anyone say shovelware?
"Because our game is also aimed at a family audience as well as core gamers, we also like to go for a lighter feel," Saito announced.
"We're losing some of the black adult humour characteristics of Fable and going for a lighter feel - vibrant, fresh, playful."
"Another direction of this project is that we tried to make it quickly,"
Can anyone say shovelware?