Back on course:
I mentioned something several days ago that smacked of insufferable laziness in my view, which has not been mentioned here in any form:
'If there were some bloody consistency with the maps.
From what I gathered when playing Fable II and comparing that map to Fable - Rookridge and the Temple of Shadows was nearly direct North of Bowerstone (Gibbet Woods and Windmill Hill, South of Bargate), which isn't even shown on the Fable III map. NOTE: Which could be considered acceptable, as there is clearly more land shadowed up there...perhaps we simply cannot visit that region for reasons unknown.
Bower Lake, Millfields, was supposed to be East, which it is. The same with Brightwall, Mistpeak, and the Dweller Camp - they are all new and, somewhat, interesting places. Good on Lionhead.
Morningwood looks to be in the middle - between Bower Lake and Bowerstone. As far as I've observed, we've done nothing in that region as past Heroes. So Mourningwood doesn't bother me either.
That would place Driftwood where the Bandit Coast was, Silverpines clearly in/or before Brightwood.
The Chapel of Skorm from Fable was located in Darkwood, which became the southern most part of Brightwood/Wraithmarsh (as they are connected but not by roads), correct? Which should be South and East from Bowerstone. And does not exist, whatsoever. That huge expanse is completely missing. Ugh, this map *bites lip*.
These maps have me miffed, I confess. Just why are the four sections of Bowerstone so far apart now? How is there enough room on this compacted map for a Brightwood/Greatwood to exist? Let alone the region that was once known as Darkwood/Oakvale (Wraithmarsh), and Twinblade's Region/Bloodstone.
If anyone has a copy of the maps from Fable and Fable II, take a look. Then glimpse at the map table in Fable III and compare. They cut an entire piece, nearly half of Albion off...completely, so they could throw that giant plane of sand into the game.
Not much bothers me; I can understand little contradictions but how can you do this to a map? The in-game books from Fable II attempted to rectify many of the inconsistencies with our previous journey by taking notice of the shoddy work conducted by previous generations - fine, yes I can comprehend that - consider what early maps in the real world looked like. Yes, thank you for covering yourself there Lionhead. However, for a map to change so drastically in a little over a generation - for an entire region to disappear and suddenly a new continent being shoved against it. Pah.
Bad work. Not good at all. And shame on Lionhead. Keep a little consistency, please. Some of us have completed far too many playthroughs with each of the previous releases, and are also very good with direction/maps and think it not too much to ask that they be kept somewhat believable.'
It isn't so much that we cannot visit old regions at the moment (however much I would like to cling to the faint hope that DLC will permit us to) it is more the fact that the map is completely mangled, compacted, and undeniably misshapen. I consider this to be lazy work on Lionhead's part. Instead of appreciating the 'inaccurate' map from Fable, the more appropriate topographical map from Fable II, and combining them to make the best description overall, as we are now in a very modern era - they chose the easy route. They wanted so badly to throw in this exciting new dust-bowl that half of the bloody map was chopped completely off to make room.
The game overall, I did not despise. However, I am not impressed, for what it is worth. And I am easy to impress with neary all things...excluding the intense and probably not healthy habit to critique people's speech, holding moral expections of acquaintances a bit higher than they feel comfortable with, and demanding the centre of my meat to be cooked with just the right amount of pink showing.