Why do Storylines Suck in Games Nowadays?
People see a game, and think "Awesome! I want it!"
So they buy it, play it, then realize "This Storyline Sucks!"
They get on their computer, write a bad review because the game sucks at making a good Storyline.
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This seems to happen to a lot of games. I mean I've played a few games where there was a good story, but not all.
I have come to realize that games with bad story always seem to have a skip feature so you do not have to watch cutscenes, (hint hint) a big part of the story. But I only have one game where you can't skip scenes (Assassin's Creed). IT actually has a nice story to it, good flowing meaning etc.
So do games only have bad storyline because players skip through them and never really feel the story?
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What are your thoughts.
People see a game, and think "Awesome! I want it!"
So they buy it, play it, then realize "This Storyline Sucks!"
They get on their computer, write a bad review because the game sucks at making a good Storyline.
---
This seems to happen to a lot of games. I mean I've played a few games where there was a good story, but not all.
I have come to realize that games with bad story always seem to have a skip feature so you do not have to watch cutscenes, (hint hint) a big part of the story. But I only have one game where you can't skip scenes (Assassin's Creed). IT actually has a nice story to it, good flowing meaning etc.
So do games only have bad storyline because players skip through them and never really feel the story?
---
What are your thoughts.