Re: Fable III improvements
LOL. Yes. He said that's how the typical RPG plays out. Did he ever say: "Our game is going to be never-ending"? Nope. He just wants it to play out differently then a typical RPG. So that even after you defeat the first bad guy, there is still a sense of power, and the story is not yet done. If the game went into some kind of aimless king mode after overthrowing Logan, and there was no goal, no villian to defeat, then it would be just like playing Fable 2 after the credits.
And no, I don't think after you defeat Logan the credits will roll, I think there will be a second story arc. Another major villian to counter. Otherwise, as I said before it would be pointless. Like playing Fable 2 after the credits. Sure there are a couple quests and achievements but there's no huge goal you're working towards. And eventually that will get to be a bore.
And also Evan, I have no idea where you got the "feeling of victory" thing. I said multiple times that PM would want you to feel powerful, not infinitely victorious. And what did PM say?
"How could we change it to make you, the player, feel powerful". Lol.