Albion or Samarkand...why not both?
I've looked through many different discussions and ideas running about these and many other forums, and I'm shocked to see very little encouragement for something simply bigger, more sweeping in both storyline and mutability of gameplay.
I want to see Fable III have a real war, not a civil one. A sword and sorcery version of the crusades, if you like. The choices for a character would be far greater, perhaps even choosing to be from one place or the other. It could be almost like two games in one. You either start in Samarkand and defend your country against the invaders, or you start in Albion and go crusading.
The scope for branching storylines would be massive, you could open up different skills and fighting styles for the different countries. The main story line would still make sense to be roughly the same for both sides, but instead of just growing horns or a halo, or deciding on Skorm/Shadow or Avo/Light, you would instead be deciding greater things. Whether the crusade succeeds or fails, whether entire cities stand, fall or change allegiance.
I want bigger, I want better, I want more choices, but most of all, I want something new. The same old Fable humour, the same comprehensive gameplay, but new ambition for greatness.
All I ask is a tall ship, and a star to steer her by.
I've looked through many different discussions and ideas running about these and many other forums, and I'm shocked to see very little encouragement for something simply bigger, more sweeping in both storyline and mutability of gameplay.
I want to see Fable III have a real war, not a civil one. A sword and sorcery version of the crusades, if you like. The choices for a character would be far greater, perhaps even choosing to be from one place or the other. It could be almost like two games in one. You either start in Samarkand and defend your country against the invaders, or you start in Albion and go crusading.
The scope for branching storylines would be massive, you could open up different skills and fighting styles for the different countries. The main story line would still make sense to be roughly the same for both sides, but instead of just growing horns or a halo, or deciding on Skorm/Shadow or Avo/Light, you would instead be deciding greater things. Whether the crusade succeeds or fails, whether entire cities stand, fall or change allegiance.
I want bigger, I want better, I want more choices, but most of all, I want something new. The same old Fable humour, the same comprehensive gameplay, but new ambition for greatness.
All I ask is a tall ship, and a star to steer her by.