Re: Armor, perhaps?
When it comes to ratings, or defense boosts and such, I think they'd be better left out, but in Fable 1, it did provide a little more diversity for your character. I mean, I played through it more than a dozen times, and each time, I wore a different costume the whole way through. One game, I was a big, tough brute with thick, mean-looking plate armour. Next time, I was a skinny, little mage who could barely swing sword, running around with the fancy-ass Will User's outfit.
I do complain about the lack of choice in clothing in Fable II, though. In the first one, it was easier to mix up parts of outfits to create a unique, yet stylish costumes for yourself. In Fable II, I'd usually resort to mimicking my "Punk-rocker" outfit from the first game. In the first it was Villager trousers, (I'd switch between the three, occasionally,) dark leather boots, the Bandit vest and a warrior stripe. In Fable II, I felt so limited in my choices that I'd wear the same thing, except with explorer trousers and boots. Everything else in the game just looked kinda stupid. That is, until I got "See the Future" and found the Witchspotting hat. Now I look like Indiana Jones with a longer coat and a big sword.
So, I guess my point here is, that defense boosts or no, I still think armour of some kind, of many kinds, should be available in Fable III. But what I would really like to see is more pieces to the clothing. Wanna wear a cape? Sure! Don't want the gawdy shoulder pads on it? Take them off! Molyneaux is all about freedom of choice, yet one of the most important aspects of our characters is basically limited to a choice between Bandit gear, or goofy-looking pants that no one in their right mind would go out in.