Fable 1 was one of the best games I had played when it came out, it had that something that most of the games lacked. It was genuinely a good game, I don't even remember having any bugs!
I loved the customization in fable 1 and the fact you could fight with bare hands, it was awesome.
It was a bit too short and rather easy, and when you figured the strength + berserk + multi hit + solus greatsword combination, you were practically invincible. Also, loved the way your alignment affected appearance.
Fable 2, in my opinion, is the best Fable game so far.
It felt like a polished version of Fable 1, and it was exactly that.
I didn't mind that there was no armor. In Fable 1, I used to wear things for the looks, not for the armor rating. The dog was a funny addition, even though, rather useless and annoying (DIG SPOT!).
Menus tended to be a bit laggy, but it's something I can live with when the game is this good.
I never quite got the chain attack thing, I'm not even sure did I ever successfully manage to use it.
Fable 3. I think we all agree that Fable 3 wasn't the strongest game in the series..
As often when there's a new game, it's kinda experimental. If it gets a sequel, the sequel often takes the best things from the first one, as in this case. When games get threequels, developers usually add more stuff to the existing, not rewrite the whole thing, like they did with Fable 3.
I'm not saying Fable 3 was bad, but it could've been so much more if only they didn't change so much, like..
Weapon types,
I thought the whole point of Fable was player's choices. It's not much of a choice if there's only two things to choose from.
Clothing,
I liked the dressing in Fable 2, more customization, the merrier. This was a downgrade back to Fable 1. Dye shade was a good thing, though.
Spells,
The spells that were in Fable 2 were perfect, there was nothing too much, just the necessities, a little something for everyone. I mostly missed the assassin rush from prior Fables. Spell weaving was a working idea, loved it!
RPG elements,
WHY CAN'T I CHOOSE HOW BUFFED I WANT TO BE???
The leveling system was just horrible, using guild seals to open chests..... ehh...
I loved how it was explained in Fable 2 "You absorb the knowledge and experience from your fallen foes", and now we have guild seals, 'cause everyone just happens to carry them along.
The weapon morphing didn't work that well and I mostly ended up getting that ugly bone handle.
Weapon customization should be free-willed, not determined by play style.
Upgrading the weapons was a good thing, but I still think it would be a better idea to leave that to legendary weapons.
I'm not sure about my opinion about the sanctuary, it kinda works, but it would still need some work to be really practical, like a real-estate table.
When I was playing Fable 2, it was really frustrating buying and changing the rent of houses by foot, they luckily fixed this in Fable 3, but it still missed the precious REPAIR ALL and SET ALL RENTS TO options.
Being the king didn't really affect the gameplay the way I thought it would, a couple of choices and that's about it, yay.
Then for the things they should bring back and add in Fable 4!
Apologies for the dullness and the mistakes in the text, English isn't my native language
Any ideas to add? Opinions about my opinions?
I loved the customization in fable 1 and the fact you could fight with bare hands, it was awesome.
It was a bit too short and rather easy, and when you figured the strength + berserk + multi hit + solus greatsword combination, you were practically invincible. Also, loved the way your alignment affected appearance.
Fable 2, in my opinion, is the best Fable game so far.
It felt like a polished version of Fable 1, and it was exactly that.
I didn't mind that there was no armor. In Fable 1, I used to wear things for the looks, not for the armor rating. The dog was a funny addition, even though, rather useless and annoying (DIG SPOT!).
Menus tended to be a bit laggy, but it's something I can live with when the game is this good.
I never quite got the chain attack thing, I'm not even sure did I ever successfully manage to use it.
Fable 3. I think we all agree that Fable 3 wasn't the strongest game in the series..
As often when there's a new game, it's kinda experimental. If it gets a sequel, the sequel often takes the best things from the first one, as in this case. When games get threequels, developers usually add more stuff to the existing, not rewrite the whole thing, like they did with Fable 3.
I'm not saying Fable 3 was bad, but it could've been so much more if only they didn't change so much, like..
Weapon types,
I thought the whole point of Fable was player's choices. It's not much of a choice if there's only two things to choose from.
Clothing,
I liked the dressing in Fable 2, more customization, the merrier. This was a downgrade back to Fable 1. Dye shade was a good thing, though.
Spells,
The spells that were in Fable 2 were perfect, there was nothing too much, just the necessities, a little something for everyone. I mostly missed the assassin rush from prior Fables. Spell weaving was a working idea, loved it!
RPG elements,
WHY CAN'T I CHOOSE HOW BUFFED I WANT TO BE???
The leveling system was just horrible, using guild seals to open chests..... ehh...
I loved how it was explained in Fable 2 "You absorb the knowledge and experience from your fallen foes", and now we have guild seals, 'cause everyone just happens to carry them along.
The weapon morphing didn't work that well and I mostly ended up getting that ugly bone handle.
Weapon customization should be free-willed, not determined by play style.
Upgrading the weapons was a good thing, but I still think it would be a better idea to leave that to legendary weapons.
I'm not sure about my opinion about the sanctuary, it kinda works, but it would still need some work to be really practical, like a real-estate table.
When I was playing Fable 2, it was really frustrating buying and changing the rent of houses by foot, they luckily fixed this in Fable 3, but it still missed the precious REPAIR ALL and SET ALL RENTS TO options.
Being the king didn't really affect the gameplay the way I thought it would, a couple of choices and that's about it, yay.
Then for the things they should bring back and add in Fable 4!
- Weapon types, I think you all agree with this one.
- Magic; keep the spell weaving but time control and summon should still be spells, not potions.
- Experience, and the possibility to affect directly what you want to upgrade.
- Possibility to directly affect weapon's looks
- Legendary weapons upgradeable via Fable 3 upgrade system.
- Possibility to choose perks for weapon, and then upgrade them. With some restrictions (can't put three damage perks in one weapon)
- Heroes Guild, or at least some kind of a community where player would be the leader and you'd have the possibility to affect your subjects and upgrade the base of operation.
- More marriage options with story related people.
- Timeline should be somewhere between the first Fable and the Fable 2. Maybe even in the Old Kingdom era.
Apologies for the dullness and the mistakes in the text, English isn't my native language

Any ideas to add? Opinions about my opinions?