Re: Fable III improvements
Alright, my reply is going to take a bit but I'll try and wrap it into a simple sweet package of ideas, some old, some new, most just... needed.
For starters, before they add NEW stuff, they need to look at what players are saying about the OLD stuff. Fable 1 had a MUCH more engaging and driving storyline with mystery and magic and interesting characters and so many plot twists you stayed to the end. It was short, yes. Also it was fairly linear, there weren't a lot of options for arms and armor. Charging your ranged weapon was a bit annoying. Otherwise, good.
Fable 2 failed to carry onward the wonderful tradition... the amazing array of spells, useful to ANY player, be it ranged, melee, or magic, made for a impressively varied play through in terms of combat in Fable 1. Not so in fable 2. Very few spells, most of which were excessively simplified and repetitive in their usefulness. In addition the lack of mana made for B button spamming at multiple occasions, thus magic combat was disengaging and boring, and was a no go for me. Ranged combat was fine, and the increased variation in weapons was refreshing, but I couldn't accept guns replacing bows. Melee was fine, but taking away heavier weapons (which made for slower hits but greater damage) was both annoying and sadly obvious when they got rid of one of the most driving things about combat - getting that multiplier as high as your skill as a PLAYER could get it. They wrecked the way I enjoyed my combat, and then they wrecked with my enemies. NOTHING is difficult. I could blow through all the enemies - as proofed by the Fable 2 arena. Whereas in Fable 1, you had balvarines that were NOT predictable and hit hard and fast. You had the weird construct things near the end with orange swords (You fight them the second time you save the archeologist) that parried and moved and were infuriating but were at the same time a real challenge until you mastered hit and roll, dodge block and hit and all, and you had actual BOSSES like the scorpion and jack of blades. On the flip side, a larger and more explorable world made for many more hours of play, as well as children giving family a whole new meaning in the game world. The dog is something I did, do, and always will love. But money is too easy to come by. So is experience. (Run the Crucible five times and you'll know what I mean...)
So this is where I stand with ideas for fable 3 compared to fable 2:
1. More spells, with actual usefulness. If you have to, use fable 1 spells. I actually rather ENJOYED healing myself and the 6 guards with me when we saved the archeologist the second time. I found having a magical shield useful too. And the floating blades that followed you around and swung at your enemies? Better than the blades in Fable 2. Which are just like the shock attack. And the flame attack. And really... half the spells in Fable 2 are the SAME thing. A little creativeness please.
2. I say give us armor AND clothing. Walking into a horde of undead wearing my town suite was retarted.
3. Keep the dog, and I like the breed idea.
4. Keep multi-gender.
5. Reduce aging speed. I don't wanna be stuck at 60 when I finish the game... I wanna be under the age of 40 for a good long time, not over the age of 80 for half the game and beyond.
6. Give us bows again, loud weapons are annoying.
7. Bring back stealth. What sort of assassin doesn't stealth...
8. Keep giving us kids. Let them grow up. I have 4 (1 wife) and my little girl should be a woman while my youngest boy should be a... young boy. How am I supposed to accept them being the same age...
9. Expanding on above, create world aging. Even if it's basic. My fresh young 23 year old wife is still banging that 90 year old hero. He's tough, but come on... (This, of course, is optional.)
10. Where was I... oh, right. Bring back magic bar. While you're at it, bring back the bleeding combat multiplier too. I wanna work for my xp. That stupid *Amazing fight! 200% xp!* is just dumb. I want that big 25x multiplier.
11. Don't be lazy asses, give us some REAL bosses, and REAL Final Boss Fight! I liked kicking Jack of Blade's ass in a 1 on 1... shooting that stupid old geezer who did in with my sister was HORRIBLY anticlimactic.
12. Speaking of which, just give us a good story this time. And bring back the in game cinematic stuff. Remember when we found the grave-keeper talking about the armor he found? How the protagonist hid next to the door to listen then waved nonchalantly when the guy left in Fable 1? Yeah... much better than spinning your camera in boredom. Plus we got to see our character REACT in stead of standing their like an idiot.
13. As for ideas? Keep going. So far, what I see for fable 3 looks good. Extreme morphing, morphing weapons, interactive dressing room and armory, world being visually effected by your choices, all good. It's looking good. Just DON'T screw things up worse.
That said. I'm looking forward to it and I can't wait to see where my own little world goes
Working on being named king in Fable 2 so I can carry on completely into fable 3.