Re: Fable III improvements
more spells possilbly different types more types of raise dead destruction healing
more spells possilbly different types more types of raise dead destruction healing
cleon24769;417432 said:Something I'd like to see is an improvement on property management, specifically a faster "one-stop-shop" kind of thing where you can just manage the rent/prices on all your properties in one interface rather than going literally door-to-door, city-to-city.
Nightwishes;417487 said:i LOVE the idea of that, seeing as for my character (100% good, 100% pure) had to become 75% corrupt in order to open a demon door let's just say it took a while to change all of the rents back and forth >_<
I hope they add it to the new game as it would make peoples lives a lot easier ^^
cleon24769;417587 said:Aww tell me about it... I like 100% Evil/Pure so it took me forever to do that 75% corruption thing and then go back and lower the rents again.
GrimWhim;417821 said:What I'd like to see is a magic system that doesn't suck. I'm especially ****ed about the fact that using your Will powers prematurely ages you. I mean, where the hell is the downsides to using melee weapons or ranged weapons? Why do the magic users ALWAYS have to get screwed over? I'd be lying if I said this was the only game that does magic terribly.
Out of all the styles of combat in an RPG game, magic has the most potential but no one ever takes advantage of it. They half-ass it and the players are left to suffer because of it. I want to see them add a bunch of new spells, maybe even spells no other game has and then I want them to do this Spellweave system proper and make it so there's just a load of different spell variations one can make.
Of course... I know that they'll never do that and I'll always end up disappointed but... eh... a man can dream, can't he?
cleon24769;417838 said:I'm hoping they'll include an option to turn off the slow-mo bullet time during combat. It can be cool and all, but I find it incredibly annoying when you're doing the Colosseum and you see it 80 times in a row!
I started a new game of Fable II to have one for Fable III, and I actually tried to use magic (which I had never really tried in the past). Once you get spells like the Inferno one up to 3 or 4 stars, they kill pretty much everything. You can't kill bosses with them because of the charging, but that's why you don't just specialize in one area. Although more spells would obviously be awesome.GrimWhim;417821 said:What I'd like to see is a magic system that doesn't suck. I'm especially ****ed about the fact that using your Will powers prematurely ages you. I mean, where the hell is the downsides to using melee weapons or ranged weapons? Why do the magic users ALWAYS have to get screwed over? I'd be lying if I said this was the only game that does magic terribly.
Out of all the styles of combat in an RPG game, magic has the most potential but no one ever takes advantage of it. They half-ass it and the players are left to suffer because of it. I want to see them add a bunch of new spells, maybe even spells no other game has and then I want them to do this Spellweave system proper and make it so there's just a load of different spell variations one can make.
Of course... I know that they'll never do that and I'll always end up disappointed but... eh... a man can dream, can't he?
POOP;417901 said:I started a new game of Fable II to have one for Fable III, and I actually tried to use magic (which I had never really tried in the past). Once you get spells like the Inferno one up to 3 or 4 stars, they kill pretty much everything. You can't kill bosses with them because of the charging, but that's why you don't just specialize in one area. Although more spells would obviously be awesome.
So far the storyline of Fable III looks promising as the one of the first Fable. However, many improvements are made in Fable III. (from what we can see so far) We will see more when Fable III will be released though.kinshou14;418580 said:For starters, before they add NEW stuff, they need to look at what players are saying about the OLD stuff. Fable 1 had a MUCH more engaging and driving storyline with mystery and magic and interesting characters and so many plot twists you stayed to the end. It was short, yes. Also it was fairly linear, there weren't a lot of options for arms and armor. Charging your ranged weapon was a bit annoying. Otherwise, good.
When someone creates a sequel this doesn't mean there's a "tradition" within the game franchise. The game, is a different game with the same name which carries the bare basics of the game.kinshou14;418580 said:Fable 2 failed to carry onward the wonderful tradition... the amazing array of spells, useful to ANY player, be it ranged, melee, or magic, made for a impressively varied play through in terms of combat in Fable 1. Not so in fable 2. Very few spells, most of which were excessively simplified and repetitive in their usefulness. In addition the lack of mana made for B button spamming at multiple occasions, thus magic combat was disengaging and boring, and was a no go for me. Ranged combat was fine, and the increased variation in weapons was refreshing, but I couldn't accept guns replacing bows. Melee was fine, but taking away heavier weapons (which made for slower hits but greater damage) was both annoying and sadly obvious when they got rid of one of the most driving things about combat - getting that multiplier as high as your skill as a PLAYER could get it. They wrecked the way I enjoyed my combat, and then they wrecked with my enemies. NOTHING is difficult. I could blow through all the enemies - as proofed by the Fable 2 arena. Whereas in Fable 1, you had balvarines that were NOT predictable and hit hard and fast. You had the weird construct things near the end with orange swords (You fight them the second time you save the archeologist) that parried and moved and were infuriating but were at the same time a real challenge until you mastered hit and roll, dodge block and hit and all, and you had actual BOSSES like the scorpion and jack of blades. On the flip side, a larger and more explorable world made for many more hours of play, as well as children giving family a whole new meaning in the game world. The dog is something I did, do, and always will love. But money is too easy to come by. So is experience. (Run the Crucible five times and you'll know what I mean...)
kinshou14;418580 said:1. More spells, with actual usefulness. If you have to, use fable 1 spells. I actually rather ENJOYED healing myself and the 6 guards with me when we saved the archeologist the second time. I found having a magical shield useful too. And the floating blades that followed you around and swung at your enemies? Better than the blades in Fable 2. Which are just like the shock attack. And the flame attack. And really... half the spells in Fable 2 are the SAME thing. A little creativeness please.
From what I can see the outfits in Fable III have been improved. However, I don't think it is retarded to wear certain clothes while fighting, the era of Fable II is far from the medieval-like era of the first Fable game, that was filled with dark and folklore. There will be some armors in Fable III though, you can see one in a screenshot released at the comic-con 2010.kinshou14;418580 said:2. I say give us armor AND clothing. Walking into a horde of undead wearing my town suite was retarted.
These things are obviously kept in Fable III. They were some of the good features in Fable II, there's no reason why Lionhead would have removed them in Fable III.kinshou14;418580 said:3. Keep the dog, and I like the breed idea.
4. Keep multi-gender.
I have to agree here, however I believe the aging will be improved in Fable III, of course it will depend on your morality too.kinshou14;418580 said:5. Reduce aging speed. I don't wanna be stuck at 60 when I finish the game... I wanna be under the age of 40 for a good long time, not over the age of 80 for half the game and beyond.
kinshou14;418580 said:6. Give us bows again, loud weapons are annoying.
7. Bring back stealth. What sort of assassin doesn't stealth...
I don't think that fighting in Fable II was dumb at all, the player could experience pretty good fights against creatures, bandits etc.kinshou14;418580 said:10. Where was I... oh, right. Bring back magic bar. While you're at it, bring back the bleeding combat multiplier too. I wanna work for my xp. That stupid *Amazing fight! 200% xp!* is just dumb. I want that big 25x multiplier.