Re: "Fable III Isn't an RPG." - Molyneux
Well it is a lot worse than a health bar. At least with a health bar the designers knew it was horribly mainstream and tried to come up with new innovative ways to refill it. Across all the games using health bars today there are countless ways to refill your health bar. Granted, most of them included picking up food items but damn it, at least they tried to make it tie in with the game!
Whilst the "hide for a few seconds and regenerate"-system always has, and always will, work exactly the same. You get the living hell shot/chopped outta you and somehow you just regenerate the damage. No creative thought required when implementing it. It is teh suck.