Fable: The Not So Lost Chapters
EDITED: 8:49 PM (Central Time) 9/17/2009
This is my current project. I am editing/adding everything within the game. I will also be using existing mods created by other players once I get their permission to do so.
Examples:
I will be adding more silver keys to the world, and also more silver chests; as well as editing current chests, probably increasing their number of keys needed/location. I will also be editing the contents of ALL chests (regular and silver key) making the contents more promising then finding a lousy revival potion (damn you chest in Oakvale). I will be retexturing enemies also, making their skins different and more appealing. There will be new locations of enemies, edited skills, edited exp amounts, edited required exp to level up, and more "vamped" up Augmentations.
This is just a small list for what I have planned, the full thing will be HUGE.
some ideas I already have is like once you defeat thunder, perhaps in that area where you defeated him, the silver chest will contain his sword and/or armor. Or lets say once you defeat Jack of Blades, when you finally gain entrance to The Lost Bay, there just might be a chest containing his armor and mask. And once you gain access you the Necropolis, The Archon Armor chest will have the Fabled Frostmourne (Once I get the damned thing FIXED). I MIGHT also have required entries into demon doors changed as well if I can figure out that BS. I will probably delete the temple of Avo and Skorm, seeing as they are useless and Avo and Skorm don't exist, in place I will have something worth value. Like maybe your heading to the temple of skorm, and instead you find yourself facing some Trolls, like an Ice Troll, Rock Troll, and an Earth Troll... all at the same time.
Like I said these are all ideas, and nothing is confirmed yet as of now, all of these are subject to change. I expect this will take me quite some time to accomplish, but seeing how I really have nothing better to do, it SHOULD be pretty far along by Christmas if it isn't done by then already. I am also open to suggestions, if you have any ideas that you feel like sharing, go ahead, and credit will be given when finished. Thank You
CHANGES:
I have edited the values for some of the Hobbes:
>>HOBBE_SPELLCASTER (1236)
Health (float): 75 [750 hp]
Damage (Divided by 10) (float): 10
>>HOBBE_GRUNT (1231)
Health (float): 150 [1,500 hp]
Damage (Divided by 10) (float): 10 ---------(thinking about making it more)
A change I made to the Lightning skill:
>>SPECIAL_ABILITIES_LIGHTNING_SPELL_DEF >>>7366 ... + ...
-DE342ACF - DamagePerLevel: 1 / 2 / 3 / 4
-6A91B62B - LightningTendrilsPerPerson: 2 / 4 / 6 / 8
-F067C636 - AdditionalPeoplePerLevel: 1 / 2 / 3 / 4
EDITED: 8:49 PM (Central Time) 9/17/2009
This is my current project. I am editing/adding everything within the game. I will also be using existing mods created by other players once I get their permission to do so.
Examples:
I will be adding more silver keys to the world, and also more silver chests; as well as editing current chests, probably increasing their number of keys needed/location. I will also be editing the contents of ALL chests (regular and silver key) making the contents more promising then finding a lousy revival potion (damn you chest in Oakvale). I will be retexturing enemies also, making their skins different and more appealing. There will be new locations of enemies, edited skills, edited exp amounts, edited required exp to level up, and more "vamped" up Augmentations.
This is just a small list for what I have planned, the full thing will be HUGE.
some ideas I already have is like once you defeat thunder, perhaps in that area where you defeated him, the silver chest will contain his sword and/or armor. Or lets say once you defeat Jack of Blades, when you finally gain entrance to The Lost Bay, there just might be a chest containing his armor and mask. And once you gain access you the Necropolis, The Archon Armor chest will have the Fabled Frostmourne (Once I get the damned thing FIXED). I MIGHT also have required entries into demon doors changed as well if I can figure out that BS. I will probably delete the temple of Avo and Skorm, seeing as they are useless and Avo and Skorm don't exist, in place I will have something worth value. Like maybe your heading to the temple of skorm, and instead you find yourself facing some Trolls, like an Ice Troll, Rock Troll, and an Earth Troll... all at the same time.
Like I said these are all ideas, and nothing is confirmed yet as of now, all of these are subject to change. I expect this will take me quite some time to accomplish, but seeing how I really have nothing better to do, it SHOULD be pretty far along by Christmas if it isn't done by then already. I am also open to suggestions, if you have any ideas that you feel like sharing, go ahead, and credit will be given when finished. Thank You

CHANGES:
I have edited the values for some of the Hobbes:
>>HOBBE_SPELLCASTER (1236)
Health (float): 75 [750 hp]
Damage (Divided by 10) (float): 10
>>HOBBE_GRUNT (1231)
Health (float): 150 [1,500 hp]
Damage (Divided by 10) (float): 10 ---------(thinking about making it more)
A change I made to the Lightning skill:
>>SPECIAL_ABILITIES_LIGHTNING_SPELL_DEF >>>7366 ... + ...
-DE342ACF - DamagePerLevel: 1 / 2 / 3 / 4
-6A91B62B - LightningTendrilsPerPerson: 2 / 4 / 6 / 8
-F067C636 - AdditionalPeoplePerLevel: 1 / 2 / 3 / 4