- Joined
- Aug 19, 2006
- Messages
- 9,639
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Mass Effect 2... a letdown?
Yes, I'm totally bummed right now. I had hoped EA wouldn't ruin BioWare, but Dragon Age and now Mass Effect 2 makes me think otherwise.
Why is there no inventory system in Mass Effect 2?
Where's the gun customization?
And why, in Satan's glorious name, IS THERE AMMO IN THIS GAME?! If you read the lore, you'd know that projectile weaponry in the Mass Effect universe has developed beyond the need for ammo. Way to sell out to the mainstream.
The story so far feels incredibly shallow, too. Why don't we get any explanation of what happened to your character between basically saving the known universe and then just getting shot up? No bigass celebration? No getting admired in the Citadel in a prologue? Bah!
The way none of the weapons actually show any kinds of stats makes the game feel simpler than it should be. More stats and modifiers shown=happy rpg nerds. This game feels nothing like Mass Effect; it feels like an average third person shooter with RPG elements.
And what's up with "driving" the Normandy around and having to by fuel? It just feels tacky. At least the original offered that kickass cutscene each time you went somewhere else.
All in all it just feels... feels... watered down. Dumbed down. Sold-out. Now if you excuse me, I've got to drown my sorrows in alcohol.
Yes, I'm totally bummed right now. I had hoped EA wouldn't ruin BioWare, but Dragon Age and now Mass Effect 2 makes me think otherwise.
Why is there no inventory system in Mass Effect 2?
Where's the gun customization?
And why, in Satan's glorious name, IS THERE AMMO IN THIS GAME?! If you read the lore, you'd know that projectile weaponry in the Mass Effect universe has developed beyond the need for ammo. Way to sell out to the mainstream.
The story so far feels incredibly shallow, too. Why don't we get any explanation of what happened to your character between basically saving the known universe and then just getting shot up? No bigass celebration? No getting admired in the Citadel in a prologue? Bah!
The way none of the weapons actually show any kinds of stats makes the game feel simpler than it should be. More stats and modifiers shown=happy rpg nerds. This game feels nothing like Mass Effect; it feels like an average third person shooter with RPG elements.
And what's up with "driving" the Normandy around and having to by fuel? It just feels tacky. At least the original offered that kickass cutscene each time you went somewhere else.
All in all it just feels... feels... watered down. Dumbed down. Sold-out. Now if you excuse me, I've got to drown my sorrows in alcohol.