• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

New Weapon: JohnDoe Longsword

Re: New Weapon: JohnDoe Longsword

I understood that perfectly well, and that looks quite interesting. Very impressed with how this looks. +rep

I tried doing that with a wep of my own, I can't get anywhere close to that. Im using the Multi Strike Wisp Long 4 for the 1st two values on the Flame Aug, and im using The Multi Long 1 for the "Whoosh" values and the more I swing, more and more of the whoosh effects stack up on the sword until it looks like a dam lightsaber, doesnt slow down my FPS very much though thankfully. Do you kno any other swing effects that would look nice on a sword without piling up the more I swing?
 
Re: New Weapon: JohnDoe Longsword

so its placed normally right like every other object you want to put on FTLC?
 
Re: New Weapon: JohnDoe Longsword

JohnDoe;347077 said:
What?
No really, what? I don't know what you're talking about.
I think he means is it in the OBJECT entries after everything else.

Which would be no. It is in the OBJECT entries, but it will start with 1 and will have 5 digits instead of four. They end up near the top of the OBJECT list.
 
Re: New Weapon: JohnDoe Longsword

hey umm noobish prolly but whenever i load the fmp via chocolate box save and run it says "System.UnauthorizedAcessException: Acess to the path 'C:\Program Files(x86)\Fable-The Lost Chapters\data\graphics\graphics.big' is denied
at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at ChocolateBox.BIGFilecontroller.OnSave(String fileName, Progress progress)" word for word exactly help?

and also same for text.big
 
Re: New Weapon: JohnDoe Longsword

thank you i saw those before but barely skimmed and didnt notice much but yea thanks