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Quicktime events are not an acceptable substitute to a proper boss fight

Tsuyu

is wearing Queen's lace panties.
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Aug 19, 2006
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"Press X to not die, dumbass!"

I hate the growing trend of incorporating quicktime events in games these days. To elaborate I just recent got Spacemarine for 360. An awesome game, by the way. So I wade my way through hordes of Orks and Chaos Space Marines to fight the biggest and baddest Chaos Space Marine of the lot.

What happens?

I fight off three waves of his minions and my guy knocks him off a ledge. Then as we fall forever into a bottomless void I have to press X or spam some other button to hurt him, only alternating to spam or tap another button when promoted to not die.

...that's not a boss fight! It is an interactive cutscene! What the hell man, what the hell...
 
Resident Evil 4 is the ONLY game I've ever played where I truly enjoyed QTE's. Otherwise, totally agree. Not a substitute to a boss fight, I would say it can be incorporated into battles very successfully, though, if done right. (See: Dead Rising Escape QTE's, NOT God of War 1-Whatever.)
 
I'm all for the "Beat the enemy into submission with regular attacks then press a button once to kill them in a flashy manner"-style of quicktime events.

But you shouldn't have a boss fight being nothing but a long annoying quicktime event. I was so looking forward to shooting and slashing away at this bad-ass Chaos Space Marine, damn it.
 
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Never play mario party.

On the other hand i hate them too. I like the way dead space did there own interpretation of QTE, Acctualy aiming the gun and shooting. Or only having them when things try and eat your face. God of war, Is meh. The QTE in them are just TAP CIRCLE 50 TIMES, but at least Theres a substantial amount of fighting in them bosses before hand.
 
Never play mario party.

On the other hand i hate them too. I like the way dead space did there own interpretation of QTE, Acctualy aiming the gun and shooting. Or only having them when things try and eat your face. God of war, Is meh. The QTE in them are just TAP CIRCLE 50 TIMES, but at least Theres a substantial amount of fighting in them bosses before hand.

I agree, I liked Dead space's QTE. It actually required you to aim and use some sort of skill. I hate QTEs in boss fights. If I want to kill a boss in an epic way, I should be able to do it manually, by using a particular combo. I'd get more satifaction out of killing a boss that way.
 
I've always hated them...I'm never quick enough and usually I wind up losing at the last moment and have to go through the WHOLE DAMN SEQUENCE AGAIN. Marvel games are terrible for this and with Resident Evil 5 on co-op I was ready to smash something with frustration when I knew I'd hit the button in time but Sheva still dropped down that stupid hole. Where she should have stayed, imo, for being so crap.
 
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In the end, my mate and I figured out you can just repeatedly spam all the buttons+triggers on your 360 controller and you'll automatically clear the QTE in RE5. The game doesn't penalize you for hitting the wrong button, so just spam away!
 
I haven't really encountered many games that have those kinds of cutscenes. The only ones I know of are The Force Unleashed 1 and 2, but they have real boss battles before the interactive cutscenes.
 
Conan, Force unleashed 1 & 2, resident Evil 4. Only games I've played with QTE but I actually like em, well when I don't mess em up that is. But yeah it is an interactive cutscene, a prober boss fight would be better, but then you'd miss the gory awesomeness of a epic kill that you have to sit through.... every single time you play the game, like every single bloody time.
 
Tsuyu, what about games where you beat the crap out of the boss and then finish them off with a quicktime event?

It does kill anything epic when replaying the boss, but most of the time it's a more epic finish than you would have done on your own.
 
Tsuyu, what about games where you beat the crap out of the boss and then finish them off with a quicktime event?

I'm all for the "Beat the enemy into submission with regular attacks then press a button once to kill them in a flashy manner"-style of quicktime events.
 
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Quick Time Events are tricky and must be done correctly or you're just left being frustrated.

Like in Resident Evil 4, I love those QT's so much, my favorite has to be the Krauser fight, I live for that momment, actually feels like I accomplish something. And if you want the biggest let down of all for a boss fight, don't pick up the Naruto Game for the 360, the game was SUPER fun until the end, and I was like "Seriously"

ARGH <--Click Me

Biggest Let down, EVER...I was hoping for something epic.